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NameVotedVotesCool?PlatformLibraryEntry InfoShotsLogSrcDL
LoneCoyote0210%Windows DirectX Infectrons (FINISHED) 
Total score is calculated by averaging all votes for that category, after throwing out the highest and lowest scores. Votes placed by people who didn't submit an entry are also thrown out. If you received less than 5 votes in a category, you get a score of zero in that category.N/A votes are ignored.

Average Scores
overall
2.44
innovation
2.56
fun
2.28
graphics
1.83
sound
N/A
humor
N/A
theme
4.22
completeness
2.44

flgrThis would have been fun if the difficulty wouldn't grow exponentially. You also really should use color keying for making the sprite backgrounds transparent instead of black.
overall: 3innovation: 3fun: 3graphics: 2sound: N/Ahumor: N/Atheme: 3completeness: 2

zogglesA few minor bugs. Collision detection not great, especially when cells overlap each other, but occasionally the counting is wrong. ie there is an infected cell left when the level is over or, all are infected and it doesnt end. Nicely done though.
overall: 3innovation: 2fun: 3graphics: 3sound: N/Ahumor: N/Atheme: 5completeness: 3

ThenendIt fits the theme but nothing much :-( well, fit the theme is a good thing :-)
overall: 2innovation: 3fun: 2graphics: 2sound: N/Ahumor: N/Atheme: 4completeness: 2

LordCovenantNice one, although it becomes boring after a while... It lacks variety, and there seems to be some collision detection issues, that sometimes are extremely anoying...
overall: 3innovation: 3fun: 2graphics: 3sound: N/Ahumor: N/Atheme: 4completeness: 3

ondrew
overall: 3innovation: 2fun: 3graphics: 1sound: N/Ahumor: N/Atheme: 5completeness: 3

EndurionGood idea, plays and looks nice. Needs some balancing, either you win at once or don't stand a chance.
overall: 3innovation: 4fun: 3graphics: 3sound: N/Ahumor: N/Atheme: 5completeness: 4

Sol_HSA
overall: 2innovation: 2fun: 3graphics: 1sound: N/Ahumor: N/Atheme: 4completeness: 2

tonic
overall: 2innovation: 1fun: 1graphics: 2sound: N/Ahumor: N/Atheme: 4completeness: 1

logicalhippopretty cool. If you don't eliminate the infectrons immediately levels get out of hand really fast, which is kinda fun. when you beat a level it should definitely say "level disinfectroned" instead of "level disinfected" :-P.
overall: 2innovation: 3fun: 2graphics: 2sound: N/Ahumor: N/Atheme: 5completeness: 2

survivorInteresting concept, but unfortunately it is frustrating that the levels are either ridiculously easy or impossible to beat.
overall: 2innovation: 3fun: 2graphics: 1sound: N/Ahumor: N/Atheme: 4completeness: 2

mrfunInfectrons will give me nightmares for some time, while simple in concept the epix battle of level four was waged long and hard before I finally succumbed.
overall: 3innovation: 3fun: 3graphics: 1sound: N/Ahumor: N/Atheme: 5completeness: 3

GopherCollision was very glitchy, infections would bounce off cells without changing them sometimes... also too easy, only lost on level 25 because two infections were stuck together and wouldn't change. Good effort, though.
overall: 2innovation: 3fun: 2graphics: 2sound: N/Ahumor: N/Atheme: 4completeness: 2

philhasseyYikes! This game gets hard all of a sudden.
overall: 2innovation: 1fun: 2graphics: 2sound: N/Ahumor: N/Atheme: 3completeness: 2

JolleIt's all about touching the thingy before it touches other ones...
overall: 3innovation: 3fun: 2graphics: 2sound: N/Ahumor: N/Atheme: 5completeness: 3

missingdialtone
overall: 2innovation: 2fun: 2graphics: 1sound: N/Ahumor: N/Atheme: 5completeness: 3

randomnineA triumph of modern medicine.
overall: 1innovation: 3fun: 1graphics: 2sound: N/Ahumor: N/Atheme: 3completeness: 2

TwinnedArakI liked the way the Infectrons bobbed around and changed directions. I was yelling and swearing at them a lot. Which is a good thing. I liked the way the cells moved, the way there was a current pushing them in one direction. Were the levels getting harder? I wasn't sure. It seemed to me that I either got the very first infectron before it converted any other cells, or I lost. You might want to change the balance a little so that it's harder to get the first Infectron... that might give them more of a fighting chance...
overall: 4innovation: 4fun: 3graphics: 3sound: N/Ahumor: N/Atheme: 5completeness: 3

summakyNice game but you should use transparent regions in your sprites. Sometimes "infectrons" are so close that it's impossible to change them back to cells and thats fustrates me. Also I found that when I die even though the leves says "1" it seems to be in the level I was when I died (it's what seems, maybe not what really happens).
overall: 3innovation: 2fun: 2graphics: 2sound: N/Ahumor: N/Atheme: 4completeness: 2

rtf
overall: N/Ainnovation: N/Afun: N/Agraphics: N/Asound: N/Ahumor: N/Atheme: N/Acompleteness: N/A

dumpleSprites would look better with a black colorkey (so their 'empty' corners weren't drawn over the top of other sprites)
overall: 2innovation: 3fun: 2graphics: 1sound: N/Ahumor: N/Atheme: 4completeness: 3

alia
overall: 2innovation: 1fun: 2graphics: 1sound: N/Ahumor: N/Atheme: 3completeness: 2

flgrThis would have been fun if the difficulty wouldn't grow exponentially. You also really should use color keying for making the sprite backgrounds transparent instead of black.
overall: 3innovation: 3fun: 3graphics: 2sound: N/Ahumor: N/Atheme: 3completeness: 2

zogglesA few minor bugs. Collision detection not great, especially when cells overlap each other, but occasionally the counting is wrong. ie there is an infected cell left when the level is over or, all are infected and it doesnt end. Nicely done though.
overall: 3innovation: 2fun: 3graphics: 3sound: N/Ahumor: N/Atheme: 5completeness: 3

ThenendIt fits the theme but nothing much :-( well, fit the theme is a good thing :-)
overall: 2innovation: 3fun: 2graphics: 2sound: N/Ahumor: N/Atheme: 4completeness: 2

LordCovenantNice one, although it becomes boring after a while... It lacks variety, and there seems to be some collision detection issues, that sometimes are extremely anoying...
overall: 3innovation: 3fun: 2graphics: 3sound: N/Ahumor: N/Atheme: 4completeness: 3

ondrew
overall: 3innovation: 2fun: 3graphics: 1sound: N/Ahumor: N/Atheme: 5completeness: 3

EndurionGood idea, plays and looks nice. Needs some balancing, either you win at once or don't stand a chance.
overall: 3innovation: 4fun: 3graphics: 3sound: N/Ahumor: N/Atheme: 5completeness: 4

Sol_HSA
overall: 2innovation: 2fun: 3graphics: 1sound: N/Ahumor: N/Atheme: 4completeness: 2

tonic
overall: 2innovation: 1fun: 1graphics: 2sound: N/Ahumor: N/Atheme: 4completeness: 1

logicalhippopretty cool. If you don't eliminate the infectrons immediately levels get out of hand really fast, which is kinda fun. when you beat a level it should definitely say "level disinfectroned" instead of "level disinfected" :-P.
overall: 2innovation: 3fun: 2graphics: 2sound: N/Ahumor: N/Atheme: 5completeness: 2

survivorInteresting concept, but unfortunately it is frustrating that the levels are either ridiculously easy or impossible to beat.
overall: 2innovation: 3fun: 2graphics: 1sound: N/Ahumor: N/Atheme: 4completeness: 2

mrfunInfectrons will give me nightmares for some time, while simple in concept the epix battle of level four was waged long and hard before I finally succumbed.
overall: 3innovation: 3fun: 3graphics: 1sound: N/Ahumor: N/Atheme: 5completeness: 3

GopherCollision was very glitchy, infections would bounce off cells without changing them sometimes... also too easy, only lost on level 25 because two infections were stuck together and wouldn't change. Good effort, though.
overall: 2innovation: 3fun: 2graphics: 2sound: N/Ahumor: N/Atheme: 4completeness: 2

philhasseyYikes! This game gets hard all of a sudden.
overall: 2innovation: 1fun: 2graphics: 2sound: N/Ahumor: N/Atheme: 3completeness: 2

JolleIt's all about touching the thingy before it touches other ones...
overall: 3innovation: 3fun: 2graphics: 2sound: N/Ahumor: N/Atheme: 5completeness: 3

missingdialtone
overall: 2innovation: 2fun: 2graphics: 1sound: N/Ahumor: N/Atheme: 5completeness: 3

randomnineA triumph of modern medicine.
overall: 1innovation: 3fun: 1graphics: 2sound: N/Ahumor: N/Atheme: 3completeness: 2

TwinnedArakI liked the way the Infectrons bobbed around and changed directions. I was yelling and swearing at them a lot. Which is a good thing. I liked the way the cells moved, the way there was a current pushing them in one direction. Were the levels getting harder? I wasn't sure. It seemed to me that I either got the very first infectron before it converted any other cells, or I lost. You might want to change the balance a little so that it's harder to get the first Infectron... that might give them more of a fighting chance...
overall: 4innovation: 4fun: 3graphics: 3sound: N/Ahumor: N/Atheme: 5completeness: 3

summakyNice game but you should use transparent regions in your sprites. Sometimes "infectrons" are so close that it's impossible to change them back to cells and thats fustrates me. Also I found that when I die even though the leves says "1" it seems to be in the level I was when I died (it's what seems, maybe not what really happens).
overall: 3innovation: 2fun: 2graphics: 2sound: N/Ahumor: N/Atheme: 4completeness: 2

rtf
overall: N/Ainnovation: N/Afun: N/Agraphics: N/Asound: N/Ahumor: N/Atheme: N/Acompleteness: N/A

dumpleSprites would look better with a black colorkey (so their 'empty' corners weren't drawn over the top of other sprites)
overall: 2innovation: 3fun: 2graphics: 1sound: N/Ahumor: N/Atheme: 4completeness: 3

alia
overall: 2innovation: 1fun: 2graphics: 1sound: N/Ahumor: N/Atheme: 3completeness: 2