Mathematical Mafia
It's a normal day in Number Land, until a Mafia appears. Unfortunately, no one saw their faces.
Rules and Stuff: During day, you may talk to find the people chosen to be Mafia. You may vote for a person you think is bad, like this; VOTE: EXAMPLEMAN Take away a vote like this; UNVOTE: EXAMPLEMAN The first person to have a majority of votes each day will lynched. Talking at night is forbidden. Vote changes after a majority is reached will be ignored. At the end of a day, the person with the most votes will be lynched. Don't lurk! Additionally, there is a Magic Number! It's very special. At night, everyone can PM me to add or subtract one from the Magic Number. Players: Blue Dwarf sonicchaos1993 seamonkey Megadog Hammer Up! N64Lord texasjoshua SpaceManiac Roles PMs are going out now. If you have questions about your role, ask them before using any powers, as they are nonrefundable. 
Re: Mathematical Mafia
All role PMs should be out. If you didn't get one and should of, PM me.
Remember to confirm your role! It is Night One. People with powers, send in your choices, and everybody make a Magic Number choice. If you don't make a choice, I'll assume you want add (or subtract) zero from the Magic Number. The Magic Number is currently 3. 
Re: Mathematical Mafia
Nobody died on the Night of not having a deadline.
Players: Blue Dwarf sonicchaos1993 seamonkey Megadog Hammer Up! N64Lord texasjoshua SpaceManiac The Magic Number is currently 6. It is Day One. With Eight alive, it is Five to lynch. Deadline is in 120 hours. We're using the lynch most votes at deadline type deadline.. 
Re: Mathematical Mafia
I don't have too much in the way of useful info just yet.
Anyone else turn up anything? 
Re: Mathematical Mafia
My first assumption as to what the Magic Number did was that it would determine how many votes to lynch  seeing as that the votes to lynch is now 5 and the number is 6, though, that's obviously false (and now that I think about it, could potentially be overpowered once people determined that). My only other guess would be that it's used to grant power roles/abilities or something similar, though I suppose there's no way to confirm that until we've gotten some more information.
On an unrelated note, it's good to be back playing mafia again :) 
Re: Mathematical Mafia
I can confirm the magic number affects roles. My role toggles between two depending on if it's odd or even. I would assume, considering that you can add or subtract, that there are also roles that activate only if the number is higher or lower than a certain value as well.
Apart from that, my role failed last night, so I suspect there is a role blocker around. 
Re: Mathematical Mafia
I can confirm Megadogs power role assumption, I can only activate my role under certain circumstances of the number. In other news have nothing else to really add. Other than I wonder if we are gonna have to do derivatives or if Pi is at all important.

Re: Mathematical Mafia
The next most obvious question is what do we want the number to be?

Re: Mathematical Mafia
Derivatives and integrals do not need to be part of this. Mentioning them causes as much pain as playing the sound that dial up internet made.
I got nothing from this night. Megadog's information about magic number is very interesting. 
Re: Mathematical Mafia
Quote:
In all seriousness, though, since it seems like there are indeed roles based on the number, would it be possible that the number might also affect mafia powers (which could potentially explain a nokill last night)? I'd personally doubt it since town basically wins if that's the case and they determine it, but I guess anythings possible. On that note, something else interesting: as hyperme mentions in the startofday post, there was no deadline for the previous night, and no kill happened. Which means that, unless day was started before all PMs were received to prevent the game from dragging, the mafia ether could not kill the first night, purposely did not kill, or there was a successful protection. The third situation is probably the most likely, but the other two are certainly viable. 
Re: Mathematical Mafia
It would probably make the most sense that the number has no global effect but instead applies to different roles in different ways. With any sanity actually performing math does not affect the game.

Re: Mathematical Mafia
See Sonic, the tricky part is that everyone effects the number so either you need to get everyone to agree on what to do, and the mafia probably wont(secretly of course) and some people will probably attempt to out trickery the mafias attempt an manipulating the number. So even if we find out who all is powered or affected by the number it will be difficult to get everyone to agree as to how to set the number and stick with the plan.
The number is fairly tricky. 
Re: Mathematical Mafia
Quote:

Re: Mathematical Mafia
General Notice:
The Magic Number changes after Night ends but before Day begins. Think of it as changing at Dawn. 
Re: Mathematical Mafia
Vote: Hammer Up!

Re: Mathematical Mafia
Ah yes, the classic "random voting shenanigans" tactic. While my first instinct was deadlinebased lyncher shenanigans, that isn't for another several days. I suppose you could have some deeper purpose but with a threeword vote post that isn't really clear. Could be a tactic to get Hammer Up to say something, which is reasonable. Uhhhh... alright, I'm out of stuff.

Re: Mathematical Mafia
I'd say something if I had anything to say. Except for I'm here.

Re: Mathematical Mafia
Quote:
Unvote: Hammer Up! Quote:
Oh and in response to that, yup. As a whole we can decide to increase or decrease but its nigh impossible to get it to be a specific number. 
Re: Mathematical Mafia
As Night falls, the town decides not to murder anyone.
Players: Blue Dwarf sonicchaos1993 seamonkey Megadog Hammer Up! N64Lord texasjoshua SpaceManiac The Magic Number is currently 6. It is Night 2. Deadline is 48 hours. Send in those PMs. 
Re: Mathematical Mafia
Once again, no one has died!
Players: Blue Dwarf sonicchaos1993 seamonkey Megadog Hammer Up! N64Lord texasjoshua SpaceManiac The Magic Number is currently 3. It is Day Two. With Eight alive, it is Five to lynch. Deadline is in 120 hours. 
All times are GMT 7. The time now is 04:16 PM. 
Powered by vBulletin® Version 3.8.11
Copyright ©2000  2017, vBulletin Solutions Inc.