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Old 01-17-2007, 07:18 PM   #1
Hammered
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Default General Rules for Mafia Games

  1. The host of the next game should start his sign ups shortly after the present game starts, so he/she can have enough players to be ready on time.
  2. The next game should start about 24 hours after the last game has ended, provided there are at least 8 players signed up. If there are less than 8, the game may be delayed until 8 are found, but a special effort should be made to find the additional players quickly.
  3. Mafia roles should be assigned to about 25% of the total number of players. The remainder should be townies. If the number of players is not divisible by 4, an extra mafia may be included, provided that there are at least 3 extra players and the extra mafia role is extraordinarily weak (weaker than a standard mafia) or the town has extra power players to balance.
  4. All communication about the game should occur in the thread itself, not in a chat room and not in PMs. There are only 3 exceptions to this rule:
    First, all players can communicate privately with the host.
    Second, players designated as mafia may chat privately with other mafia, but not with any other players.
    Third, players designated as masons may chat privately with other members of their mason group, but not with any other players.
    If you are found to be chatting about the mafia game in the Hamumu chat room, you should not be surprised to find your chat contents posted in the mafia thread where it belongs, and you should be prepared to be kicked if a moderator notices.
  5. Players may claim their roles if they like, but may not reveal other playes roles who they learn as a result of their own roles. It is OK to speculate on other player's roles or share what you may have deduced about them, as long as you make it clear that that is what you are doing.
  6. If you are killed, you will probably be given an opportunity to give a last gasp. That will be your last post as a player in that game. You are not allowe to post again.
  7. Although it is disappointing to be killed, remember that other players are still enjoying the game and it isn't fair for you to ruin it for them. If you are a mafia, don't use your last gasp to rat out your fellow mafia. Townies should feel free to post whatever they may have deduced that they think may be helpful to their fellow townies. Nobody, except the host, should ever post the host's messages about roles.
  8. Non-players (and dead players) should not post any game related info in the thread. Let the people who are playing draw their own conclusions. The people who are in the game (mafia and townies) don't want to have to play against everyone on the forum. Stay out of it if you are not playing.
  9. The host should set a reasonable time limit of not less than 24 hours for people who need to PM him at night to do so. Remember that some of our players are on different continents and widely divergent time zones, so saying things about whether PMs have been received can give people clues about where the PMing roles might live and therefore who they are. It is probably best to wait the entire 24 hours until the day starts, even if you get all the PMs back in 10 minutes.
  10. The host might consider setting a reasonable time limit for people to vote, if it seems to be dragging on overly long. In no case should that deadline be less than 24 hours, because of the global nature of our player pool. If a majority of the players have voted to lynch a player, that player is lynched whether or not anyone changes their votes after the fact. Changing your vote after a lynch occurs is cheating, so don't do it. Once the lynch has taken place, the host should post the lynch of that player in a timely fashion and start the night.
  11. There is a host signup sheet over on the Total Mayhem forum. You must have played in at least two games to host, but you can sign up even if you have never played, because the list is so long. If you have not played in the requisite number of games before your hosting turn comes up, you will be moved down on the list to a place where you would be able to complete the requirement. If this happens again, you will be dropped from the list.
  12. There are a lot of Don'ts here, but they are intended to make the game better for everyone. There are some exceptions. If the host appears not to be around, you can post vote tallies, even if you are dead or not even in the game. You can also post questions to the host about things that seem to be vague or wrong. Other people are probably having the same questions.
  13. Lately, we have had some unfortunate incidents of people coming into the chat room under other players' names, apparently in an effort to gain secret information about their roles. This has happened for three games in a row and it must stop. Not only is it no class to impersonate any other user for any reason, it is big-time cheating if you do it during a mafia game where you could get extra information to help your team.
  14. Have fun!
I am sure I missed something so feel free to PM me and I will add them here - let's keep this thread clean so people don't have to read a bunch of stuff to figure out how to play.
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Last edited by Hammered; 01-22-2007 at 04:43 PM.
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Old 01-22-2007, 06:46 PM   #2
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Default Re: General Rules for Mafia Games

Just a suggestion, all masons/mafia should have a secret word assigned to them to prevent information gathering via impersonation.
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Old 01-22-2007, 07:31 PM   #3
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Default Re: General Rules for Mafia Games

I wonder who the impersonater(s) is/are...
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Old 01-26-2007, 05:55 PM   #4
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Default Re: General Rules for Mafia Games

I am adding one, but I can't edit, so I am redoing the whole list.
  1. The host of the next game should start his sign ups shortly after the present game starts, so he/she can have enough players to be ready on time.
  2. The next game should start about 24 hours after the last game has ended, provided there are at least 8 players signed up. If there are less than 8, the game may be delayed until 8 are found, but a special effort should be made to find the additional players quickly.
  3. Mafia roles should be assigned to about 25% of the total number of players. The remainder should be townies. If the number of players is not divisible by 4, an extra mafia may be included, provided that there are at least 3 extra players and the extra mafia role is extraordinarily weak (weaker than a standard mafia) or the town has extra power players to balance.
  4. All communication about the game should occur in the thread itself, not in a chat room and not in PMs. There are only 3 exceptions to this rule:
    First, all players can communicate privately with the host.
    Second, players designated as mafia may chat privately with other mafia, but not with any other players.
    Third, players designated as masons may chat privately with other members of their mason group, but not with any other players.
    If you are found to be chatting about the mafia game in the Hamumu chat room, you should not be surprised to find your chat contents posted in the mafia thread where it belongs, and you should be prepared to be kicked if a moderator notices.
  5. Players may claim their roles if they like, but may not reveal other playes roles who they learn as a result of their own roles. It is OK to speculate on other player's roles or share what you may have deduced about them, as long as you make it clear that that is what you are doing.
  6. If you are killed, you will probably be given an opportunity to give a last gasp. That will be your last post as a player in that game. You are not allowe to post again.
  7. Although it is disappointing to be killed, remember that other players are still enjoying the game and it isn't fair for you to ruin it for them. If you are a mafia, don't use your last gasp to rat out your fellow mafia. Townies should feel free to post whatever they may have deduced that they think may be helpful to their fellow townies. Nobody, except the host, should ever post the host's messages about roles.
  8. Non-players (and dead players) should not post any game related info in the thread. Let the people who are playing draw their own conclusions. The people who are in the game (mafia and townies) don't want to have to play against everyone on the forum. Stay out of it if you are not playing.
  9. The host should set a reasonable time limit of not less than 24 hours for people who need to PM him at night to do so. Remember that some of our players are on different continents and widely divergent time zones, so saying things about whether PMs have been received can give people clues about where the PMing roles might live and therefore who they are. It is probably best to wait the entire 24 hours until the day starts, even if you get all the PMs back in 10 minutes.
  10. The host might consider setting a reasonable time limit for people to vote, if it seems to be dragging on overly long. In no case should that deadline be less than 24 hours, because of the global nature of our player pool. If a majority of the players have voted to lynch a player, that player is lynched whether or not anyone changes their votes after the fact. Changing your vote after a lynch occurs is cheating, so don't do it. Once the lynch has taken place, the host should post the lynch of that player in a timely fashion and start the night.
  11. Hosts need to be attentive to the games they are hosting. They have things they need to do on a regular basis and they can't do that if they are lurking. If you can't be attentive to your game, don't host one. People in a mafia game expect to die of lynches and hits, not boredom.
  12. There is a host signup sheet over on the Total Mayhem forum. You must have played in at least two games to host, but you can sign up even if you have never played, because the list is so long. If you have not played in the requisite number of games before your hosting turn comes up, you will be moved down on the list to a place where you would be able to complete the requirement. If this happens again, you will be dropped from the list.
  13. There are a lot of Don'ts here, but they are intended to make the game better for everyone. There are some exceptions. If the host appears not to be around, you can post vote tallies, even if you are dead or not even in the game. You can also post questions to the host about things that seem to be vague or wrong. Other people are probably having the same questions.
  14. Lately, we have had some unfortunate incidents of people coming into the chat room under other players' names, apparently in an effort to gain secret information about their roles. This has happened for three games in a row and it must stop. Not only is it no class to impersonate any other user for any reason, it is big-time cheating if you do it during a mafia game where you could get extra information to help your team.
  15. Have fun!
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Old 03-25-2007, 06:56 PM   #5
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Default Re: General Rules for Mafia Games

I have an idea for a rule: In my other game, one of the mafia pretended to rat out his fellow 'Mafia' while the mafia were actually townies. Everybody put pressure on me to end the game because it was 'broken' because they 'knew all the mafia'. I couldnt end the game, because it wasnt broken. But I couldnt say that it wasnt broken, because that would prove the people he said were townies innocent, making it unfair for the mafia. If there is any way to stop this from happening again....
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Last edited by regeneratorizer; 03-25-2007 at 06:57 PM. Reason: Clicked 'Post' instead of 'Preview'.
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Old 05-23-2007, 06:36 PM   #6
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Default Re: General Rules for Mafia Games

I am adding one, but I can't edit, so I am redoing the whole list.
  1. The host of the next game should start his sign ups shortly after the present game starts, so he/she can have enough players to be ready on time.
  2. The next game should start about 24 hours after the last game has ended, provided there are at least 8 players signed up. If there are less than 8, the game may be delayed until 8 are found, but a special effort should be made to find the additional players quickly.
  3. Mafia roles should be assigned to about 25% of the total number of players. The remainder should be townies. If the number of players is not divisible by 4, an extra mafia may be included, provided that there are at least 3 extra players and the extra mafia role is extraordinarily weak (weaker than a standard mafia) or the town has extra power players to balance.
  4. All communication about the game should occur in the thread itself, not in a chat room and not in PMs. There are only 3 exceptions to this rule:
    First, all players can communicate privately with the host.
    Second, players designated as mafia may chat privately with other mafia, but not with any other players.
    Third, players designated as masons may chat privately with other members of their mason group, but not with any other players.
    If you are found to be chatting about the mafia game in the Hamumu chat room, you should not be surprised to find your chat contents posted in the mafia thread where it belongs, and you should be prepared to be kicked if a moderator notices.
  5. Players may claim their roles if they like, but may not reveal other playes roles who they learn as a result of their own roles. It is OK to speculate on other player's roles or share what you may have deduced about them, as long as you make it clear that that is what you are doing.
  6. If you are killed, you will probably be given an opportunity to give a last gasp. That will be your last post as a player in that game. You are not allowed to post again after that.
  7. Although it is disappointing to be killed, remember that other players are still enjoying the game and it isn't fair for you to ruin it for them. If you are a mafia, don't use your last gasp to rat out your fellow mafia. Townies should feel free to post whatever they may have deduced that they think may be helpful to their fellow townies. Nobody, except the host, should ever post the host's messages about roles.
  8. Non-players (and dead players) should not post any game related info in the thread. Let the people who are playing draw their own conclusions. The people who are in the game (mafia and townies) don't want to have to play against everyone on the forum. Stay out of it if you are not playing.
  9. The host should set a reasonable time limit of not less than 24 hours for people who need to PM him at night to do so. Remember that some of our players are on different continents and widely divergent time zones, so saying things about whether PMs have been received can give people clues about where the PMing roles might live and therefore who they are. It is probably best to wait the entire 24 hours until the day starts, even if you get all the PMs back in 10 minutes.
  10. The host might consider setting a reasonable time limit for people to vote, if it seems to be dragging on overly long. In no case should that deadline be less than 24 hours, because of the global nature of our player pool. If a majority of the players have voted to lynch a player, that player is lynched whether or not anyone changes their votes after the fact. Changing your vote after a lynch occurs is cheating, so don't do it. Once the lynch has taken place, the host should post the lynch of that player in a timely fashion and start the night.
  11. Hosts need to be attentive to the games they are hosting. They have things they need to do on a regular basis and they can't do that if they are lurking. If you can't be attentive to your game, don't host one. People in a mafia game expect to die of lynches and hits, not boredom.
  12. There is a host signup sheet over on the Total Mayhem forum. You must have played in at least three games to sign up.
  13. There are a lot of Don'ts here, but they are intended to make the game better for everyone. There are some exceptions. If the host appears not to be around, you can post vote tallies, even if you are dead or not even in the game. You can also post questions to the host about things that seem to be vague or wrong. Other people are probably having the same questions.
  14. Lately, we have had some unfortunate incidents of people coming into the chat room under other players' names, apparently in an effort to gain secret information about their roles. This has happened for three games in a row and it must stop. Not only is it no class to impersonate any other user for any reason, it is big-time cheating if you do it during a mafia game where you could get extra information to help your team.
  15. If you are hosting, you have to PM everyone. No PMing the mafia and power roles and then telling everyone who didn't get a PM that they are a townie. This will be considered flawed hosting. It has caused problems in every single game where it has been tried. You can use the BCC feature to tell 5 people at a time that they are plain townies, so it isn't too much work. Just do it.
  16. Have fun!
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Last edited by Hammered; 05-23-2007 at 06:44 PM.
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Old 05-23-2007, 11:40 PM   #7
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Default Re: General Rules for Mafia Games

It'd kinda help to show which one was the new one, so we don't have to wade through all that text to find out which one's the new one. Well organized though, Hammered!
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Old 05-24-2007, 06:39 AM   #8
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Default Re: General Rules for Mafia Games

New rules are added at the end of the list.
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Old 05-25-2007, 07:57 PM   #9
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Default Re: General Rules for Mafia Games

I'd like to suggest another rule, actually. Already in my game I've noticed active citizens of Wannahockaloogie are spying on the who's online list to see who's PMing, and I'd like to see to it that this doesn't continue in later games, as I believe it is almost cheating.
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Old 05-26-2007, 07:25 AM   #10
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Exclamation Re: General Rules for Mafia Games

Well, I'm not going to add the rule to not look, because there's no way to enforce it. I have instead added a rule that players should protect themselves if they wish to play in this sort of game, which makes a lot more sense.
  1. The host of the next game should start his sign ups shortly after the present game starts, so he/she can have enough players to be ready on time.
  2. The next game should start about 24 hours after the last game has ended, provided there are at least 8 players signed up. If there are less than 8, the game may be delayed until 8 are found, but a special effort should be made to find the additional players quickly.
  3. Mafia roles should be assigned to about 25% of the total number of players. The remainder should be townies. If the number of players is not divisible by 4, an extra mafia may be included, provided that there are at least 3 extra players and the extra mafia role is extraordinarily weak (weaker than a standard mafia) or the town has extra power players to balance.
  4. All communication about the game should occur in the thread itself, not in a chat room and not in PMs. There are only 3 exceptions to this rule:
    First, all players can communicate privately with the host.
    Second, players designated as mafia may chat privately with other mafia, but not with any other players.
    Third, players designated as masons may chat privately with other members of their mason group, but not with any other players.
    If you are found to be chatting about the mafia game in the Hamumu chat room, you should not be surprised to find your chat contents posted in the mafia thread where it belongs, and you should be prepared to be kicked if a moderator notices.
  5. Players may claim their roles if they like, but may not reveal other playes roles who they learn as a result of their own roles. It is OK to speculate on other player's roles or share what you may have deduced about them, as long as you make it clear that that is what you are doing.
  6. If you are killed, you will probably be given an opportunity to give a last gasp. That will be your last post as a player in that game. You are not allowed to post again after that.
  7. Although it is disappointing to be killed, remember that other players are still enjoying the game and it isn't fair for you to ruin it for them. If you are a mafia, don't use your last gasp to rat out your fellow mafia. Townies should feel free to post whatever they may have deduced that they think may be helpful to their fellow townies. Nobody, except the host, should ever post the host's messages about roles.
  8. Non-players (and dead players) should not post any game related info in the thread. Let the people who are playing draw their own conclusions. The people who are in the game (mafia and townies) don't want to have to play against everyone on the forum. Stay out of it if you are not playing.
  9. The host should set a reasonable time limit of not less than 24 hours for people who need to PM him at night to do so. Remember that some of our players are on different continents and widely divergent time zones, so saying things about whether PMs have been received can give people clues about where the PMing roles might live and therefore who they are. It is probably best to wait the entire 24 hours until the day starts, even if you get all the PMs back in 10 minutes.
  10. The host might consider setting a reasonable time limit for people to vote, if it seems to be dragging on overly long. In no case should that deadline be less than 24 hours, because of the global nature of our player pool. If a majority of the players have voted to lynch a player, that player is lynched whether or not anyone changes their votes after the fact. Changing your vote after a lynch occurs is cheating, so don't do it. Once the lynch has taken place, the host should post the lynch of that player in a timely fashion and start the night.
  11. Hosts need to be attentive to the games they are hosting. They have things they need to do on a regular basis and they can't do that if they are lurking. If you can't be attentive to your game, don't host one. People in a mafia game expect to die of lynches and hits, not boredom.
  12. There is a host signup sheet over on the Total Mayhem forum. You must have played in at least three games to sign up.
  13. There are a lot of Don'ts here, but they are intended to make the game better for everyone. There are some exceptions. If the host appears not to be around, you can post vote tallies, even if you are dead or not even in the game. You can also post questions to the host about things that seem to be vague or wrong. Other people are probably having the same questions.
  14. Lately, we have had some unfortunate incidents of people coming into the chat room under other players' names, apparently in an effort to gain secret information about their roles. This has happened for three games in a row and it must stop. Not only is it no class to impersonate any other user for any reason, it is big-time cheating if you do it during a mafia game where you could get extra information to help your team.
  15. If you are hosting, you have to PM everyone. No PMing the mafia and power roles and then telling everyone who didn't get a PM that they are a townie. This will be considered flawed hosting. It has caused problems in every single game where it has been tried. You can use the BCC feature to tell 5 people at a time that they are plain townies, so it isn't too much work. Just do it.
  16. Be advised that people can use the Currently Active User List to see that you are PMing, so if you are a player with a PMing role, you'd better have Invisible Mode on. (It's in User CP, if you haven't already found that.) Hosts are withing their rights to modkill players who haven't done this and thus virtually give their role away.
  17. Have fun!
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Old 09-23-2007, 12:09 PM   #11
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Yerfdog Re: General Rules for Mafia Games

Could there be a new rule against hiding? Hiding is just as bad as lurking, except it's done on purpose and the person isn't likely to be replaced like real lurkers because they still send their PMs on time. It just slows down the game and fills up player slots that could be better used on people who actually participate.
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Old 09-23-2007, 12:30 PM   #12
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Default Re: General Rules for Mafia Games

Not sure about that one - Hiding is a mafia strategy.
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Old 11-23-2007, 01:00 PM   #13
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Default Re: General Rules for Mafia Games

  1. The host of the next game should start his sign ups shortly after the present game starts, so he/she can have enough players to be ready on time.
  2. The next game should start about 24 hours after the last game has ended, provided there are at least 8 players signed up. If there are less than 8, the game may be delayed until 8 are found, but a special effort should be made to find the additional players quickly.
  3. Mafia roles should be assigned to about 25% of the total number of players. The remainder should be townies. If the number of players is not divisible by 4, an extra mafia may be included, provided that there are at least 3 extra players and the extra mafia role is extraordinarily weak (weaker than a standard mafia) or the town has extra power players to balance.
  4. All communication about the game should occur in the thread itself, not in a chat room and not in PMs. There are only 3 exceptions to this rule:
    First, all players can communicate privately with the host.
    Second, players designated as mafia may chat privately with other mafia, but not with any other players.
    Third, players designated as masons may chat privately with other members of their mason group, but not with any other players.
    If you are found to be chatting about the mafia game in the Hamumu chat room, you should not be surprised to find your chat contents posted in the mafia thread where it belongs, and you should be prepared to be kicked if a moderator notices.
  5. Players may claim their roles if they like, but may not reveal other playes roles who they learn as a result of their own roles. It is OK to speculate on other player's roles or share what you may have deduced about them, as long as you make it clear that that is what you are doing.
  6. If you are killed, you will probably be given an opportunity to give a last gasp. That will be your last post as a player in that game. You are not allowed to post again after that.
  7. Although it is disappointing to be killed, remember that other players are still enjoying the game and it isn't fair for you to ruin it for them. If you are a mafia, don't use your last gasp to rat out your fellow mafia. Townies should feel free to post whatever they may have deduced that they think may be helpful to their fellow townies. Nobody, except the host, should ever post the host's messages about roles.
  8. Non-players (and dead players) should not post any game related info in the thread. Let the people who are playing draw their own conclusions. The people who are in the game (mafia and townies) don't want to have to play against everyone on the forum. Stay out of it if you are not playing.
  9. The host should set a reasonable time limit of not less than 24 hours for people who need to PM him at night to do so. Remember that some of our players are on different continents and widely divergent time zones, so saying things about whether PMs have been received can give people clues about where the PMing roles might live and therefore who they are. It is probably best to wait the entire 24 hours until the day starts, even if you get all the PMs back in 10 minutes.
  10. The host might consider setting a reasonable time limit for people to vote, if it seems to be dragging on overly long. In no case should that deadline be less than 24 hours, because of the global nature of our player pool. If a majority of the players have voted to lynch a player, that player is lynched whether or not anyone changes their votes after the fact. Changing your vote after a lynch occurs is cheating, so don't do it. Once the lynch has taken place, the host should post the lynch of that player in a timely fashion and start the night.
  11. Hosts need to be attentive to the games they are hosting. They have things they need to do on a regular basis and they can't do that if they are lurking. If you can't be attentive to your game, don't host one. People in a mafia game expect to die of lynches and hits, not boredom.
  12. There is a host signup sheet over on the Total Mayhem forum. You must have played in at least three games to sign up.
  13. There are a lot of Don'ts here, but they are intended to make the game better for everyone. There are some exceptions. If the host appears not to be around, you can post vote tallies, even if you are dead or not even in the game. You can also post questions to the host about things that seem to be vague or wrong. Other people are probably having the same questions.
  14. Lately, we have had some unfortunate incidents of people coming into the chat room under other players' names, apparently in an effort to gain secret information about their roles. This has happened for three games in a row and it must stop. Not only is it no class to impersonate any other user for any reason, it is big-time cheating if you do it during a mafia game where you could get extra information to help your team.
  15. If you are hosting, you have to PM everyone. No PMing the mafia and power roles and then telling everyone who didn't get a PM that they are a townie. This will be considered flawed hosting. It has caused problems in every single game where it has been tried. You can use the BCC feature to tell 5 people at a time that they are plain townies, so it isn't too much work. Just do it.
  16. Be advised that people can use the Currently Active User List to see that you are PMing, so if you are a player with a PMing role, you'd better have Invisible Mode on. (It's in User CP, if you haven't already found that.) Hosts are withing their rights to modkill players who haven't done this and thus virtually give their role away.
  17. There is a big difference between a role claim and posting your role. Many times people will have the same role, so actually quoting your role has the force of the host behind it. For that reason it is illegal to post any portion of your actual role PM, without explicit permission of the host. People who do this should be modkilled, for the integrity of the game.
  18. Have fun!
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Old 12-13-2007, 12:27 PM   #14
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Default Re: General Rules for Mafia Games

Just to be clear about Rule 17: does this mean, in effect, that in games where plain townies have a more characterful name than Plain Townie, nobody should role-claim as a townie (beyond saying 'I'm a townie') until the host has posted the role PM of a dead fellow citizen? I mean, nobody should say (for instance) 'I'm an Unpleasant Peasant' if that's what it says on their role PM until everybody has had the chance to learn in the game, from a deceased Peasant's role PM, that that is what Townies are called?

I'm asking because people do this all the time, and I think clarification would be helpful (for me, if nobody else).
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Old 03-08-2009, 10:38 AM   #15
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  1. The host of the next game should start his sign ups shortly after the present game starts, so he/she can have enough players to be ready on time.
  2. The next game should start about 24 hours after the last game has ended, provided there are at least 8 players signed up. If there are less than 8, the game may be delayed until 8 are found, but a special effort should be made to find the additional players quickly.
  3. Mafia roles should be assigned to about 25% of the total number of players. The remainder should be townies. If the number of players is not divisible by 4, an extra mafia may be included, provided that there are at least 3 extra players and the extra mafia role is extraordinarily weak (weaker than a standard mafia) or the town has extra power players to balance.
  4. All communication about the game should occur in the thread itself, not in a chat room and not in PMs. There are only 3 exceptions to this rule:
    First, all players can communicate privately with the host.
    Second, players designated as mafia may chat privately with other mafia, but not with any other players.
    Third, players designated as masons may chat privately with other members of their mason group, but not with any other players.
    If you are found to be chatting about the mafia game in the Hamumu chat room, you should not be surprised to find your chat contents posted in the mafia thread where it belongs, and you should be prepared to be kicked if a moderator notices.
  5. Players may claim their roles if they like, but may not reveal other playes roles who they learn as a result of their own roles. It is OK to speculate on other player's roles or share what you may have deduced about them, as long as you make it clear that that is what you are doing.
  6. If you are killed, you will probably be given an opportunity to give a last gasp. That will be your last post as a player in that game. You are not allowed to post again after that.
  7. Although it is disappointing to be killed, remember that other players are still enjoying the game and it isn't fair for you to ruin it for them. If you are a mafia, don't use your last gasp to rat out your fellow mafia. Townies should feel free to post whatever they may have deduced that they think may be helpful to their fellow townies. Nobody, except the host, should ever post the host's messages about roles.
  8. Non-players (and dead players) should not post any game related info in the thread. Let the people who are playing draw their own conclusions. The people who are in the game (mafia and townies) don't want to have to play against everyone on the forum. Stay out of it if you are not playing.
  9. The host should set a reasonable time limit of not less than 24 hours for people who need to PM him at night to do so. Remember that some of our players are on different continents and widely divergent time zones, so saying things about whether PMs have been received can give people clues about where the PMing roles might live and therefore who they are. It is probably best to wait the entire 24 hours until the day starts, even if you get all the PMs back in 10 minutes.
  10. The host might consider setting a reasonable time limit for people to vote, if it seems to be dragging on overly long. In no case should that deadline be less than 24 hours, because of the global nature of our player pool. If a majority of the players have voted to lynch a player, that player is lynched whether or not anyone changes their votes after the fact. Changing your vote after a lynch occurs is cheating, so don't do it. Once the lynch has taken place, the host should post the lynch of that player in a timely fashion and start the night.
  11. Hosts need to be attentive to the games they are hosting. They have things they need to do on a regular basis and they can't do that if they are lurking. If you can't be attentive to your game, don't host one. People in a mafia game expect to die of lynches and hits, not boredom.
  12. There is a host signup sheet over on the Total Mayhem forum. You must have played in at least three games to sign up.
  13. There are a lot of Don'ts here, but they are intended to make the game better for everyone. There are some exceptions. If the host appears not to be around, you can post vote tallies, even if you are dead or not even in the game. You can also post questions to the host about things that seem to be vague or wrong. Other people are probably having the same questions.
  14. Lately, we have had some unfortunate incidents of people coming into the chat room under other players' names, apparently in an effort to gain secret information about their roles. This has happened for three games in a row and it must stop. Not only is it no class to impersonate any other user for any reason, it is big-time cheating if you do it during a mafia game where you could get extra information to help your team.
  15. If you are hosting, you have to PM everyone. No PMing the mafia and power roles and then telling everyone who didn't get a PM that they are a townie. This will be considered flawed hosting. It has caused problems in every single game where it has been tried. You can use the BCC feature to tell 5 people at a time that they are plain townies, so it isn't too much work. Just do it.
  16. Be advised that people can use the Currently Active User List to see that you are PMing, so if you are a player with a PMing role, you'd better have Invisible Mode on. (It's in User CP, if you haven't already found that.) Hosts are withing their rights to modkill players who haven't done this and thus virtually give their role away.
  17. There is a big difference between a role claim and posting your role. Many times people will have the same role, so actually quoting your role has the force of the host behind it. For that reason it is illegal to post any portion of your actual role PM, without explicit permission of the host. People who do this should be modkilled, for the integrity of the game.
  18. Have fun!
I have noticed an unfortunate tendancy of people posting in games in which they are playing, so I thought I would take this opportunity to remind people of the rules.

There are no exceptions to rule #8. Please do not meddle in a game if you are not in it, no matter what your reason is, even if you see someone made what you think is a mistake. There are good reasons for all of the rules, but especially this rule.
  • If you see a mafia member accidentally revealing himself and the town hasn't noticed it themselves, they really don't deserve to win, so you shouldn't point it out for them.
  • If you see a townie making a mistake and point it out, you could be making them look guilty when the other players may not have noticed, thus giving the mafia an advantage.
  • If you see a host post what you think is an invalid count, it might be a typo or there may be a valid reason like a double-voter or a non-voter that you don't know anything about. The host may be trying to give the players a hint without just coming out and saying it, but if the players don't notice and comment about it themselves, that's their own hard luck, it's not up to you to point it out to them. If you must say something, feel free to PM the host to point out the discrepancy on the chance that it is a typo.
  • If you think night, or day, or whatever is taking too long, poke the host with a PM. There is no reason to post a lot of extraneous stuff in the topic. Leave it clean so that people that are playing can just read through stuff that is relevant to the game.
It can be exciting to watch the games and we appreciate your interest, but if you want to be involved in a game, sign up for one in your league and you will be free to post all you want (unless, of course, you become a casualty).
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Old 01-26-2008, 06:59 PM   #16
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Default Re: General Rules for Mafia Games

I have some questions about the league split;

1. What is the process for promoting B League players to A League players?

2. There should be a system that allows people to unite the A and B Leagues if the game requires a large amount of players (such as Mossysox's Crumbly Castle Mafia, or my Political Mafia)

3. If enough mafia players join, can a C League be added for absolute ameteurs? Because some B League players are not lurkers, not terrible players, and not people who play just to host, but people who play the game decently and for fun, but aren't quite good enough to make it to A League. That way, people like myself don't have to play with people who are not very good players (no offense to anyone, it's just that posts like "im not a mafia plz don't lynch me!", "so_and_so is suspicious so Vote: so_and_so", "Start this game faster, I wanna host!", etc. annoy me a bit.)
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Old 01-26-2008, 07:20 PM   #17
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Default Re: General Rules for Mafia Games

As for 3, that's a bad idea. Then the C league and B league wouldn't have enough people.
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Old 01-26-2008, 07:54 PM   #18
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Default Re: General Rules for Mafia Games

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As for 3, that's a bad idea. Then the C league and B league wouldn't have enough people.
Quote:
Originally Posted by PlasmaCannonsRule View Post
3. If enough mafia players join, can a C League be added for absolute ameteurs?
*legnthens*
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Old 01-26-2008, 08:00 PM   #19
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Default Re: General Rules for Mafia Games

Okay, another thing: A C league is just offensive.

Also, I hope there won't be that many people joining (and I doubt there will)!
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Old 01-26-2008, 10:19 PM   #20
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Yerfdog Re: General Rules for Mafia Games

Quote:
Originally Posted by PlasmaCannonsRule View Post
I have some questions about the league split;

1. What is the process for promoting B League players to A League players?
If it seems somebody is good enough to be promoted into A League, we vote on it.

Quote:
Originally Posted by PlasmaCannonsRule View Post
2. There should be a system that allows people to unite the A and B Leagues if the game requires a large amount of players (such as Mossysox's Crumbly Castle Mafia, or my Political Mafia)
This has been considered, though we haven't heard the outcome of it. The trouble is that just every single host will insist on having united-league games.

Quote:
Originally Posted by PlasmaCannonsRule View Post
3. If enough mafia players join, can a C League be added for absolute ameteurs? Because some B League players are not lurkers, not terrible players, and not people who play just to host, but people who play the game decently and for fun, but aren't quite good enough to make it to A League. That way, people like myself don't have to play with people who are not very good players (no offense to anyone, it's just that posts like "im not a mafia plz don't lynch me!", "so_and_so is suspicious so Vote: so_and_so", "Start this game faster, I wanna host!", etc. annoy me a bit.)
The 2 leagues are already small enough- They don't need to be shrunken so much that the forum games are identical to the chat games. I don't think we'll get enough people for a 3rd league.

EDIT: Oh, yeah, and about the signature, PCR, thanks!
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