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Old 10-26-2008, 08:34 AM   #1
TyTBone
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Default Zombie question

I think I'm going to try HH, and I have a question: is there anyway to make it so that when a mutant zombie dies, those "sparkles" come out of it, like when you pick up a brain? (Or, alternatively, it blows up?)
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Old 10-26-2008, 08:40 AM   #2
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Default Re: Zombie question

Those only appear if you pick an item up.
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Old 10-26-2008, 08:40 AM   #3
Jamul
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Default Re: Zombie question

You can have it carrying an item that has the effect of "explode" (something like that, you get to pick the color, like what machete grass does), and is triggered all the time. It's not going to be sparkly colors though!
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Old 10-26-2008, 11:33 AM   #4
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Default Re: Zombie question

Thanks.

A different question: what special could I use to allow bad guys to walk on lava without being harmed, but not Bouapha?
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Old 10-26-2008, 11:35 AM   #5
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Default Re: Zombie question

Make it so it's not lava so everyone can walk on it. Then make a special so Bouapha gets hurt when he steps on tile lava. (Be sure to set all of the lava tiles!)
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Old 10-26-2008, 01:16 PM   #6
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Default Re: Zombie question

Quote:
Originally Posted by Redbone View Post
Make it so it's not lava so everyone can walk on it. Then make a special so Bouapha gets hurt when he steps on tile lava. (Be sure to set all of the lava tiles!)
Is there anyway to make a certain percentage go down as long as Bouapha stays on the tile, rather than a specific amount? Also, when I did it, Bouapha couldn't die from being on the tiles too long, even when I set the lose of life to 0.
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Old 10-26-2008, 04:47 PM   #7
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Default Re: Zombie question

You're probably using Set Life instead of Change Life. Use Change life and do -1.
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