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Old 08-14-2009, 11:49 PM   #1
diginova
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Default How to Balance a Game of Mafia Automatically

From a list of how to make a balanced game in the Expanded edition of Werewolf, modified for mafia use.

Just make the total for all the roles as close to 0 as possible, making sure you don't have more than 1 mafia per 3 players.

TOWN-ALIGNED ROLES
Cop - +7
Apprentice Cop (becomes cop if cop is dead) - +4
Special Role Cop (told if that player has a special role) - +3
Private Investigator (1/game, is told if one or more of the person targeted, one above, and one below are mafia) - +3

Doctor (no restrictions) - +5
Doctor (can't protect same person each night) - +3
Priest (1/game, docs target until targeted once) - +3
Magician (reviver 1/game, vig 1/game) - +4

Ghost (dies night 1, can pass notes to the mod to post) - +2
Mason - +2
Old Hag (removes target from game during one day phase) - +1
Old Man - dies on day (remaining mafia + 1) - 0
Cupid (makes a pair of lovers night 0) - -3
Drunk (doesn't know special role until after 2 days) - -3
Diseased townie (no attack night after killed) - +3

Double Voter - +1
Vengeful Townie - +3
Martyr (can take the place of someone lynched) - +3
Unlynchable Townie - +3
Miller - -1
Actor - +2
Priest - +2

1/game voteblocker - +1
Tough Guy (dies one night after being killed) - +3
Troublemaker (specifies there will be 2 lynches that day) - +2

Townie - +1

MAFIA-ALIGNED ROLES
Mafia - -6
town-investigating GF - -7
Un-NKable, town-investigating GF - -8

Mafia cop - -7
Mafia cop (doesn't know fellow mafia) - -3
Mafia bomb (double kill next night if dies) - -8
Vampire (switches to mafia when attacked, does not know other mafia) - -3
THIRD PARTY ROLES
Serial Killer - -5
Survivor - +1
Anti-Survivor (Wins when dead except if lynched) - +1
Cult leader - -2
‹bermafia (second mafia team; can't be killed by first mafia, kill occurs at L-1) - -8
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Last edited by diginova; 08-16-2009 at 05:02 AM.
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Old 08-15-2009, 08:15 AM   #2
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Default Re: How to Balance a Game of Mafia Automatically

You can't make the roles for Mafia as close to 0 as possible when none of the roles add points.
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Old 08-15-2009, 08:18 AM   #3
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Default Re: How to Balance a Game of Mafia Automatically

The total is supposed to be 0 for the whole game, not just for the mafia.
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Old 08-15-2009, 02:24 PM   #4
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Default Re: How to Balance a Game of Mafia Automatically

Why is the Jester +1? The Jester hurts the town by wasting their lynches.
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Old 08-16-2009, 04:58 AM   #5
diginova
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Default Re: How to Balance a Game of Mafia Automatically

This is just from the ruleset entirely; I just changed the names of the roles, keeping their powers the same.

Ah, that's why.
Misread the role description.
Changed.

I just figured this would help balance B games, especially for new hosts.
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Old 08-18-2009, 12:03 PM   #6
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Default Re: How to Balance a Game of Mafia Automatically

Ah, useful
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