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Old 04-18-2008, 07:28 AM   #1041
Connor S.
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Default Re: Tunnels and Titans, Dungeon Raid One

w00t! Too bad no one got to level 5... oh well. that was a good game everyone!
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Old 04-18-2008, 07:28 AM   #1042
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Default Re: Tunnels and Titans, Dungeon Raid One

Hooray! We won!
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20:54:12 [SpaceManiac] What sort of game would you want to play that has "Health and Welfare" as its topic
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Old 04-18-2008, 07:39 AM   #1043
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Yerfdog Re: Tunnels and Titans, Dungeon Raid One

Stuff that I wish got in the game but never did:

Necromancer Moves

Bah, there was a ton of Necromancer moves I wanted to have. Necromancer is probably my favorite class, just because there's so many possibilities for its moves. Plus summoning is fun.

I wanted some moves that costed corpses. I thought how the undead faction used corpses as a resource in Warcraft 3 was fun, and I wanted the Necromancer to be able to have something like that! In the end, only the skeleton spell costed a corpse.

Necromancer was also going to be a very sacrificial character that could sacrifice HP for various benefits, but the only sacrificing move in the game ended up being a sacrifice that killed a pet.

Finally, I wanted Necromancer to have some powerful move that only worked on poisoned people! Something like ''Decompose (+1) 6 damage to a poisoned enemy.''

Cryomancer Moves

I wanted Cryomancers to have a move like Shatter, which was one of the Cake Sphere's moves that did a bunch of damage to somebody who was blocked. Moves that require some thinking in advance (like ''I'll block all these guys so I can shoot a bunch of them with Shatter!'') are fun.

I'll post more later, because I have to go to school right now. I hope my normal internet works by then.
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Old 04-18-2008, 07:45 AM   #1044
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Default Re: Tunnels and Titans, Dungeon Raid One

Yay! I wonder what loot we get!

Unfortunately, I can't get own my own computer until later today (my sister loves The Sims 2 too much, plus school right now) to post sign-ups, but stay tuned!
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Old 04-18-2008, 07:47 AM   #1045
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Default Re: Tunnels and Titans, Dungeon Raid One

(I think) I'm hosting after PK. I don't think you need to guess the theme. ...Seriously, if you can't guess it, you're not thinking hard enough. However, there will be a twist in the middle of it...
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20:54:02 [Moltanem2000] Socrates was mortal, cats are mortal, thus socrates is a cat
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Old 04-18-2008, 07:50 AM   #1046
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Default Re: Tunnels and Titans, Dungeon Raid One

Apparently Im not thinking hard enough. Is it something to do with your mafia games? or cats?

Also- PK, Im not sure if you would accept this, but can you reserve a spot for me? I just want to know if your allowing that.

Last edited by Connor S.; 04-18-2008 at 07:51 AM.
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Old 04-18-2008, 07:52 AM   #1047
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Default Re: Tunnels and Titans, Dungeon Raid One

Haunted Mansion themed! Now with extra spooky enemies! Hooray! However, it also has a secondary SEKRIT theme...
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20:54:02 [Moltanem2000] Socrates was mortal, cats are mortal, thus socrates is a cat
20:54:12 [SpaceManiac] What sort of game would you want to play that has "Health and Welfare" as its topic
20:54:28 [Redbone] AN FPS PLS
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Old 04-18-2008, 08:03 AM   #1048
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Default Re: Tunnels and Titans, Dungeon Raid One

Twitch... T&T... forum... this one... twitch... GASP!
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Old 04-18-2008, 08:17 AM   #1049
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Default Re: Tunnels and Titans, Dungeon Raid One

Hooray! Jamul has recognized it as an official game!
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20:54:02 [Moltanem2000] Socrates was mortal, cats are mortal, thus socrates is a cat
20:54:12 [SpaceManiac] What sort of game would you want to play that has "Health and Welfare" as its topic
20:54:28 [Redbone] AN FPS PLS
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Old 04-18-2008, 07:33 PM   #1050
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Yerfdog Re: Tunnels and Titans, Dungeon Raid One

Thanks, Jamul! It was probably because the game actually got an organized hosting list now.

Other stuff that I wish I got to put in:

Biomancer
I wanted to have the Biomancer have a move like Genetic Manipulation (because I thought it would be interesting if the healer had some anti-healer moves). There wasn't many healing enemies, though.

Arenomancer
The Arenomancer was going to be able to summon a Cart at Level 5 that can carry around a single immobile summon (like a long-range turret or obelisk). Oh, well.

Electromancer
I think I'll definitely change the Electromancer's Hack and buddy-summoning. Instead, he'll probably start with a buddy that upgrades as the Electromancer does, and the Electromancer could have a couple moves that work in conjunction with his buddy. Things like ''Power Up! (+1) Robot buddy does 50% more damage that turn'' or ''Reconstruct (-3) Revive robot buddy''.

Umbromancer
I wish I had Stealth Mode for the Umbromancer on the original character- The whole point of Umbromancer was to be a stealth character! It could've had some moves like ''Backstab (+1) Only works in stealth mode. User unstealths and does a bunch of damage''.

There was also an idea I never used in this game called ''Round 0'', which is a round that happens before all the other ones and only certain monsters that are good at surprise attacking use a move in it. The Umbromancer could've had a specialty like ''Surprise Attack: User can move in Round 0''.

Rift Ripper and Thievery need nerfing, too. I'd probably make Rift Ripper a move that summons one or two Darklings (because UFO was very weak without his darklings in the final battle). Thievery might change to ''Steal an enemy's equipment item'' and only work on enemies that are wielding stuff.

So that's it. On to PK's game!
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Last edited by Coolguy; 04-18-2008 at 07:34 PM.
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Old 04-20-2008, 01:47 PM   #1051
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Default Re: Tunnels and Titans, Dungeon Raid One

Huzzah, I am finally back on my normal internet, so I can hand out treasure!

Connor S got a Holy Grail (#3), Portable Hole Gun (#10), Jewel-Encrusted Egg (#12), Ten-Leaf Clover (#13), an Antique Chair (#17), a Sekrit Soviet Superweapon (#20), and Thy Flask! (#24)

DrGamer got a Magic Lamp (#7), Portable Hole Gun (#10), Collectible Novelty Hat (#11), Jewel-Encrusted Egg (#12), one of the World's Fluffiest Couches (#14), an Antique Chair (#17), a Mint Condition Comic Book (#18 ), Sekrit Soviet Superweapon (#20), and a Flask! (#24)

PurpleKoopa got a Necronomicon(#4), a Portable Hole Gun (#10), a Jewel-Encrusted Egg (#12), Ten-Leaf Clover (#13), a Mint Condition Comic Book (#18 ), and a Flask! (#24).

Roland got Excalibur (#1), Portable Hole Gun (#10), Collectable Novelty Hat (#11), Jewel-Encrusted Egg (#12), Ten-Leaf Clover (#13), a World's Fluffiest Couch! (#14), an Antique Chair (#17), and a Flask! (#24)

PlasmaCannonsRule snuck in and got an Energium Canister (#6) and a World's Fluffiest Couch! (#14).

UFO Man got his hands on an Invisibility Cloak (#5), a Portable Hole Gun (#10), a Ten-Leaf Clover (#13), and a Flask! (#24)

Wesley got a Frozen Dinosaur (#2), Portable Hole Gun (#10), Jewel-Encrusted Egg (#12), World's Fluffiest Couch (#14), Antique Chair (#17), a Sekrit Soviet Superweapon (#20), and a Flask! (#24)

Coolguy also snuck in and grabbed yet another Portable Hole Gun (#10), a Golden Die (#16), a Mint Condition Comic Book (#18 ), another Flask (#24), and Atkins' Yerfbucks! (#25)

Sending images now...

Remember, you are allowed to say how you got your treasures, but you're not allowed to actually post the images!!!
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Last edited by Coolguy; 04-20-2008 at 01:57 PM.
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Old 04-20-2008, 06:27 PM   #1052
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Default Re: Tunnels and Titans, Dungeon Raid One

Uhh.... how do we know how we got them? All I think I know is the Portable Hole Gun was a reward for completing the dungeon and the Energium Canister is from being an Electromancer.
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Old 04-20-2008, 06:28 PM   #1053
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Default Re: Tunnels and Titans, Dungeon Raid One

Hes PMing you in a second.
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Old 04-20-2008, 08:25 PM   #1054
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Default Re: Tunnels and Titans, Dungeon Raid One

Connor, his post was ages ago...
I still haven't gotten my pm...

I believe the first 7 or so are class trophies.
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