Hamumu Software Hamumu Software Hamumu Software
Name
Password Register
Latest Journal update: Nov 27, 2017
Old 05-02-2008, 12:35 PM   #1
PlasmaCannonsRule
Exploder of Communist Penguins
 
PlasmaCannonsRule's Avatar
 
Join Date: Sep 2006
Location: An overly-cliche'd fantasy world called Earth.
Posts: 2,532
Default CTF Game 1!

Game 1 has began! A few notes;

1. You can always see anything non-invisible that is 5 squares away from any player.
2. The flags (and thus, Flag Carrier) are always visible on the map.
3. Yes, there are moats placed around everyone's base. You can cross your own team's moat, or buy a Really Cool Instant Bridge Maker from the Item Shoppe.

Map Key;

Green= Grass: No unusual effects.
Tan= Sand: No unusual effects.
Dark Grey= Base Floor: No unusual effects.
Light Grey= Wall: Unpassable.
Shack= Item Shoppe: If you are adjacent it brings up a list of your Cashe, a list of merchandise, and your current inventory.
Blue= Water: Unpassable. However, the moat around your own team's base is crossable only by your team.
Red= Fire: Take 2 damage by passing through, and 4 by ending your turn on it.

Players (The # beside your name is which order you go in);

Red Team

Pumpkineater the Warrior (10)
kacper8000 the Archer (2)
Sillyman the Mage (3)
seamonkey the Priest (7)
Souperzombie the Rogue (4)

Blue Team

Redbone the Warrior (1)
Connor S. the Archer (8)
Moorblod (Varkarrus) the Mage (6)
Ali G the Priest (9)
Ryuinfinity the Rogue (5)
__________________
Sigs are for the weak.

Last edited by PlasmaCannonsRule; 05-02-2008 at 12:38 PM.
PlasmaCannonsRule is offline   Reply With Quote
Old 05-02-2008, 12:51 PM   #2
Connor S.
RISE, MY MEAT PUPPETS!
 
Connor S.'s Avatar
 
Join Date: Aug 2007
Posts: 1,505
Default Re: CTF Game 1!

So how does this work again?
Connor S. is offline   Reply With Quote
Old 05-02-2008, 02:38 PM   #3
PlasmaCannonsRule
Exploder of Communist Penguins
 
PlasmaCannonsRule's Avatar
 
Join Date: Sep 2006
Location: An overly-cliche'd fantasy world called Earth.
Posts: 2,532
Default Re: CTF Game 1!

Quote:
Originally Posted by Connor S. View Post
So how does this work again?
You PM me your move when its your turn.
__________________
Sigs are for the weak.
PlasmaCannonsRule is offline   Reply With Quote
Old 05-02-2008, 03:57 PM   #4
PlasmaCannonsRule
Exploder of Communist Penguins
 
PlasmaCannonsRule's Avatar
 
Join Date: Sep 2006
Location: An overly-cliche'd fantasy world called Earth.
Posts: 2,532
Default Re: CTF Game 1!

I will state this again so people will stop sending me PMs: You can only make your move when it's your turn! It is currently Redbone's turn!
__________________
Sigs are for the weak.
PlasmaCannonsRule is offline   Reply With Quote
Old 05-02-2008, 05:50 PM   #5
Sillyman
Does not exist. Fnord.
 
Sillyman's Avatar
 
Join Date: Jun 2006
Location: Nonexistent
Posts: 1,392
Default Re: CTF Game 1!

Whoops. I sent in my move as soon as I got the map. Also, as a word of clarification: To gain energy you do absolutely nothing. I interpreted his rather vague statement of "not moving your full speed" to mean that you can move one less than your full speed and gain energy, and he corrected me. Just thought I'd share that.
__________________
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS/M d- s: a--- C++ UL P L+++(+) E- W++ N o+ K? w O? M V? PS PE Y PGP- t+ 5? X? R>+ tv+ b+>++ DI+@ D(---) G e->++++ !h r? y?
------END GEEK CODE BLOCK------
Blaaaah.
Sillyman is offline   Reply With Quote
Old 05-02-2008, 06:37 PM   #6
Redbone
Soon
 
Redbone's Avatar
 
Join Date: Dec 2004
Location: Burnaby, B.C.
Posts: 3,634
Default Re: CTF Game 1!

Sending PM...
__________________
Redbone is offline   Reply With Quote
Old 05-02-2008, 06:58 PM   #7
PlasmaCannonsRule
Exploder of Communist Penguins
 
PlasmaCannonsRule's Avatar
 
Join Date: Sep 2006
Location: An overly-cliche'd fantasy world called Earth.
Posts: 2,532
Default Re: CTF Game 1!

Quote:
Originally Posted by Sillyman View Post
Whoops. I sent in my move as soon as I got the map. Also, as a word of clarification: To gain energy you do absolutely nothing. I interpreted his rather vague statement of "not moving your full speed" to mean that you can move one less than your full speed and gain energy, and he corrected me. Just thought I'd share that.
Oops. Sorry. Nevermind that part of the PM. I forgot my own rules >.> Also, it is kacper8000's turn!
__________________
Sigs are for the weak.
PlasmaCannonsRule is offline   Reply With Quote
Old 05-03-2008, 05:54 AM   #8
PlasmaCannonsRule
Exploder of Communist Penguins
 
PlasmaCannonsRule's Avatar
 
Join Date: Sep 2006
Location: An overly-cliche'd fantasy world called Earth.
Posts: 2,532
Default Re: CTF Game 1!

Now it's your turn Silly.
__________________
Sigs are for the weak.
PlasmaCannonsRule is offline   Reply With Quote
Old 05-03-2008, 11:52 AM   #9
Connor S.
RISE, MY MEAT PUPPETS!
 
Connor S.'s Avatar
 
Join Date: Aug 2007
Posts: 1,505
Default Re: CTF Game 1!

What are the moves everyone can make? I think it wise to repost the rules here.
Connor S. is offline   Reply With Quote
Old 05-03-2008, 12:49 PM   #10
PlasmaCannonsRule
Exploder of Communist Penguins
 
PlasmaCannonsRule's Avatar
 
Join Date: Sep 2006
Location: An overly-cliche'd fantasy world called Earth.
Posts: 2,532
Default Re: CTF Game 1!

Quote:
Originally Posted by Connor S. View Post
What are the moves everyone can make? I think it wise to repost the rules here.
The rules;

1. The goal is to get to the opponent's base, snatch their flag, and run it back to your base.
2. Your team is PM'd a map which shows terrain, the location of the flags, friendly players, the item Shoppe, and any enemies within 5 spaces of friendly players.
3. You must select a class when you sign up. The classes have different moves and speed, which allows certain classes to move further than others. 1 speed = 1 space.
4. When an enemy player is killed, anyone that inflicted damage on them gets Cashe, which is used to buy items at the Item Shoppe. In order to buy from the Shoppe, you must be adjacent to it. Items are used just like moves. Doing more damage to a foe gets you more Cashe when they're killed, and being the one to kill them gets an extra Cashe bonus. Items and Cashe are transferable.
5. To take a flag, you must stop and end your turn on it. If you are on the opposing team and stop on it, you will pick it up and must flee back to your base. If you are on the team that owns the flag, it will be teleported back to your base.
6. If two players from opposing teams try to stop on the same space, they will bump into each other and move back one space.
7. Range is how far a move\item can hit from. 1 range = 1 space.
8. If you die, you will be resurrected at your base 2 turns from your death.
9. A turn goes like this; move, then use a move. Attacking while moving is not allowed.
10. Moves cost energy. Everyone starts with 10 energy. Energy is replenished by not moving your full speed and not attacking. Moving your full speed costs 1 energy.
11. There are various terrain types that will be unveiled once the game has started. Fire is one.
12. A random roll of dice will decide who goes when, and what team you're on.

Classes;

Warrior
HP: 25
Speed: 3
Move 1: Sword Attack: Do 2 damage to 1 foe. 1 energy. 1 range.
Move 2: Sword Spin: Do 3 damage to all foes withing range. 3 energy. 1 range.
Move 3: Block: Decreases damage taken this turn by 1 per attack. 2 energy. 0 range.
Move 4: Crossbow Shot: Do 2 damage to 1 foe. 2 energy. 3 range.

Archer
HP: 15
Speed: 4
Move 1: Arrow: Do 2 damage to 1 foe. 1 energy. 7 range.
Move 2: Arrow Volley: Do 3 damage to all foes within a 4-block square pattern. 3 energy. 4 range.
Move 3: Sharpshot: Do 5 damage to 1 foe after a turn passes. 4 energy. 8 range.
Move 4: Burning Arrow: Lights a square on fire, or does 3 damage to a foe standing there. 3 energy. 5 range.

Mage
HP: 10
Speed: 4
Move 1: Fireball: Do 3 damage to 1 foe, or light a square on fire. 1 energy. 3 range.
Move 2: Ice Shock: Negate an opponent's move this turn and do 1 damage to the foe. 2 energy. 4 range.
Move 3: Enchantment: Increase the damage inflicted by any one ally's attack this turn by 2. 3 energy. Infinite range.
Move 4: Mind Control: Controls an enemy's move this turn. Cannot be used on Flag Carriers. 5 energy. 3 range.

Priest
HP: 10
Speed: 3
Move 1: Heal: Restores 2 of an ally's HP. 1 energy. 5 range.
Move 2: Smite: Does 2 damage to 1 foe. 1 energy. 2 range.
Move 3: Resurrect: Resurrects a dead ally in front of you. If there is no space open in front of you, they will be resurrected behind you. 5 energy. Infinite range.
Move 4: Sacrifice: Kill yourself to kill 1 opponent. Anyone killed by the result of Sacrifice (other than the Priest) takes 1 more turn to resurrect by normal means. 5 energy. Target must be able to be seen.

Rogue
HP: 15
Speed: 5
Move 1: Stealth: Cannot be detected by enemies until you are adjacent to them. However, Stealth reduces your speed to 3 and you cannot Stealth when carrying the flag. Attacking puts you out of stealth. Lasts until cancelled. 0 energy. 0 range.
Move 2: Suprise Attack: Can only be used while stealthed at the beginning of the turn. Does 4 damage. 3 energy. 1 range.
Move 3: Poisoned Throwing Knife: Does 2 initial damage, and does 1 damage per turn for 3 turns. 2 energy. 3 range.
Move 4: Hamstring: Does 1 damage and makes the victim's Speed 1 for 2 turns. 3 energy. 1 range.

Also, it is SZ's turn!
__________________
Sigs are for the weak.
PlasmaCannonsRule is offline   Reply With Quote
Old 05-03-2008, 08:16 PM   #11
Ufo-Man
Red is MAH color!
 
Ufo-Man's Avatar
 
Join Date: Oct 2007
Posts: 1,336
Default Re: CTF Game 1!

if there is no room for me, then change your sig.
i will be a replacement.
__________________
Good Memories.
Steam:


Last edited by Ufo-Man; 05-03-2008 at 08:17 PM.
Ufo-Man is offline   Reply With Quote
Old 05-03-2008, 08:18 PM   #12
Redbone
Soon
 
Redbone's Avatar
 
Join Date: Dec 2004
Location: Burnaby, B.C.
Posts: 3,634
Default Re: CTF Game 1!

I didn't get Sillyman's move.
__________________
Redbone is offline   Reply With Quote
Old 05-03-2008, 09:31 PM   #13
Sillyman
Does not exist. Fnord.
 
Sillyman's Avatar
 
Join Date: Jun 2006
Location: Nonexistent
Posts: 1,392
Default Re: CTF Game 1!

Quote:
Originally Posted by Redbone View Post
I didn't get Sillyman's move.
You're not supposed to. Stop trying to cheat.
__________________
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS/M d- s: a--- C++ UL P L+++(+) E- W++ N o+ K? w O? M V? PS PE Y PGP- t+ 5? X? R>+ tv+ b+>++ DI+@ D(---) G e->++++ !h r? y?
------END GEEK CODE BLOCK------
Blaaaah.
Sillyman is offline   Reply With Quote
Old 05-04-2008, 07:49 AM   #14
Redbone
Soon
 
Redbone's Avatar
 
Join Date: Dec 2004
Location: Burnaby, B.C.
Posts: 3,634
Default Re: CTF Game 1!

Wrong person.
I didn't get souperzombie's move yet.
__________________
Redbone is offline   Reply With Quote
Old 05-04-2008, 09:08 AM   #15
souperzombie
All your brains belong to me!
 
souperzombie's Avatar
 
Join Date: Aug 2007
Location: I am the terror that lurks in your soup bowl!
Posts: 618
Default Re: CTF Game 1!

Quote:
Originally Posted by Redbone View Post
Wrong person.
I didn't get souperzombie's move yet.
Quote:
Originally Posted by Sillyman View Post
You're not supposed to. Stop trying to cheat.
*Lengthens*
__________________

Become one of us.
Join the revolution.
souperzombie is offline   Reply With Quote
Old 05-04-2008, 10:59 AM   #16
Redbone
Soon
 
Redbone's Avatar
 
Join Date: Dec 2004
Location: Burnaby, B.C.
Posts: 3,634
Default Re: CTF Game 1!

I keep thinking I'm on the red team. XD
__________________
Redbone is offline   Reply With Quote
Old 05-04-2008, 12:18 PM   #17
PlasmaCannonsRule
Exploder of Communist Penguins
 
PlasmaCannonsRule's Avatar
 
Join Date: Sep 2006
Location: An overly-cliche'd fantasy world called Earth.
Posts: 2,532
Default Re: CTF Game 1!

Ryu's turn.
__________________
Sigs are for the weak.
PlasmaCannonsRule is offline   Reply With Quote
Old 05-04-2008, 12:44 PM   #18
Sillyman
Does not exist. Fnord.
 
Sillyman's Avatar
 
Join Date: Jun 2006
Location: Nonexistent
Posts: 1,392
Default Re: CTF Game 1!

I didn't get Ryu's move yet.

Yeah, yeah, I know.
__________________
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS/M d- s: a--- C++ UL P L+++(+) E- W++ N o+ K? w O? M V? PS PE Y PGP- t+ 5? X? R>+ tv+ b+>++ DI+@ D(---) G e->++++ !h r? y?
------END GEEK CODE BLOCK------
Blaaaah.
Sillyman is offline   Reply With Quote
Old 05-05-2008, 05:21 AM   #19
Pumpkineater
Sonic Rainboom!
 
Pumpkineater's Avatar
 
Join Date: Jan 2008
Location: Greece
Posts: 1,385
Default Re: CTF Game 1!

*needs replacement*...................................... ..............................................
Pumpkineater is offline   Reply With Quote
Old 05-05-2008, 12:16 PM   #20
PlasmaCannonsRule
Exploder of Communist Penguins
 
PlasmaCannonsRule's Avatar
 
Join Date: Sep 2006
Location: An overly-cliche'd fantasy world called Earth.
Posts: 2,532
Default Re: CTF Game 1!

Ufo-Man has replaced Pumpkineater. I still need Ryu's move. If he does not send it in by tommorow, his turn will be skipped.
__________________
Sigs are for the weak.
PlasmaCannonsRule is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Game: Hamumu Forum Battle Arena: Game 1 PlasmaCannonsRule Total Mayhem 4 04-22-2007 01:47 PM
Can you exit the game without saving, or copy a save game? nabuch Loonyland 10 03-09-2007 12:50 PM
The random game quotes game! regeneratorizer Total Mayhem 2 08-14-2005 12:42 PM
Which game is the best Hamumu game of all-time? (NT) Anonymous General Blabber 6 06-13-2002 04:00 PM
Which game is the best Hamumu game of all-time?(2) Anonymous General Blabber 0 04-01-2002 02:00 PM


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2017, vBulletin Solutions Inc.
Site Map
Copyright 2017, Hamumu Games Inc.