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Old 12-24-2011, 12:13 PM   #21
RandomCommander
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Default Re: Lux wars RPG

That and you cannot go diagonal...

TJ, it is suggested that you revise your orders as well, then.

Since the moral spell is planned to be casted by him, I will hold my orders until he changes his, or something else like that.
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Old 12-25-2011, 01:50 AM   #22
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Default Re: Lux wars RPG

Rocket Launch over the wall (east) so that im direcly below the blobs, the alight them!(north)
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Old 12-25-2011, 08:47 AM   #23
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Default Re: Lux wars RPG

I guess I'll move south then in order to get as many as possible
1 South
Cast Morale
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Old 12-25-2011, 09:48 AM   #24
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Default Re: Lux wars RPG

Quote:
Originally Posted by texasjoshua View Post
I guess I'll move south then in order to get as many as possible
1 South
Cast Morale
while waiting for RC to post i'll ask, on your previous post you wanted the gear to fire east, do you still want it to fire east?
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Old 12-25-2011, 11:56 AM   #25
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Default Re: Lux wars RPG

RC:

Move North 2
Then fire gun East

Ball1:

Retreat 2 squares West.

Ball2:

Move 1 square North to get out of my way!
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Old 12-25-2011, 01:28 PM   #26
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Default Re: Lux wars RPG

Yep. Still fires east.
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Old 12-25-2011, 02:34 PM   #27
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Default Re: Lux wars RPG

tell me If i messed something up

blob1 move down 1
blob2 move down 1
blob3 move left 4
blob4 move left 4
giga rocket launch right
TJ move down 1
Gear rocket right.
RC move up 2
ball1 move left 2
ball2 move up 1

blob 2 splat
blob 3 splat
blob 4 splat
giga alight up
TJ morale
RC fire right


RandomCommander : hp 20 ,Ap 15 (-2 AP from fire)(morale)
Ball1 : hp 4 (-2 hp from blob4's splat)(morale)
ball2 : hp 6 (morale)

texasjoshua : hp 20, Ap 12 (-4 AP from morale) (morale)
Gear elemental : hp 5, Ap 3 (-1 AP from rocket) (morale)

Gigacat : hp 20, Ap 12 (-3 AP from rocket launch)(-2 AP from alight)

blob1 : hp 4 (-4 HP from alight)
blob2 : hp 8
blob3 : hp 8
blob4 : hp 4 (-4 hp from fire)

the red squares show what attacks went where.

post your actions whenever you are ready

Last edited by magic fly; 12-25-2011 at 03:50 PM.
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Old 12-25-2011, 04:29 PM   #28
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Default Re: Lux wars RPG

RC:
Fire East, twice.

Balls:

Both use roll, going South 2 spaces.
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Old 12-26-2011, 12:35 AM   #29
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Default Re: Lux wars RPG

move up 1 and alight the blobs.
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Old 12-26-2011, 09:46 AM   #30
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Default Re: Lux wars RPG

I will place rocket turret east.
Then enjoy the relaxing dungeon.
Rocket one will fire east.
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Old 12-27-2011, 01:25 PM   #31
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Default Re: Lux wars RPG

I was just about to get to this yesterday but relatives arrived at my grandparents and i was dragged out of the house for the day to listen to music on grandpa's old computer and daydream while the adults had a gossip time.
I was drained when i got home and didn't feel like updating this.
here goes.

summoning takes priority over movement
TJ summons gear right but the space is obstructed by ball2
blob3 move up 3
blob4 move left 1
blob1 and Gigacat try to move to the same spot so they only go up to the spot but not on it instead.
blob2 move down 2
gear1 rocket right
RC fire right
ball1 roll down 2
ball2 roll down 2



RC fire right
TJ nothing
Giga alight up (i assume you meant up.)
blob2 splat
blob1 tries to use splat but is dead.
blob4 tries to use splat but is dead.


i'll show pictures of the two parts of the turn when it is needed. Such as if somebody attacks first and then moves out of the way of another attack on the second part. not sure if it was needed here, but i did it anyway and don't feel like undoing it

RandomCommander : hp 20 ,Ap 11 (-2 ap from fire twice) (morale)
Ball1 : hp 4 (morale)
ball2 : hp 6 (morale)

texasjoshua : hp 20, Ap 8 (-4 ap from summon gear) (morale)
Gear1 : hp 5, Ap 2 (-1 ap from rocket) (morale)

Gigacat : hp 18, Ap 10 (-2 hp from splat)(-2 ap from alight)

blob1 : hp 0 (-4 from alight)(dead)
blob2 : hp 8
blob3 : hp 8
blob4 : hp -11 (-4 hp from fire -4 from morale) (-3 from roll -4 from morale) (dead)
poor blob4 got killed two times over in the first half of this turn

Last edited by magic fly; 12-27-2011 at 01:31 PM.
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Old 12-27-2011, 02:41 PM   #32
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Default Re: Lux wars RPG

@blob4incident, that is what I call "OVERKILL!"

RC:
TJ better move out of the way for this one...
Move Down 2 (not using compass directions anymore). Lux stone and enough range, perfect!
Fire Up. Hope to hit blob3.

Ball1:
Roll up 4! just in case...

Ball2:
Move Right 3. Prepare for action!
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Old 12-28-2011, 01:36 AM   #33
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Default Re: Lux wars RPG

alight left twice.
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Old 12-29-2011, 09:46 PM   #34
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Default Re: Lux wars RPG

Ahhhh! Move right one.

Cog turret fire up.
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Old 01-17-2012, 12:04 PM   #35
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Default Re: Lux wars RPG

hate to put more work here, MF, but uh... bump?
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