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Old 11-14-2007, 06:29 AM   #61
ElMikkino
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Default Re: Castle Smash Editor

Nice.....will the maps that came with 1.2 still be compatible?
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Old 11-14-2007, 07:18 AM   #62
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Default Re: Castle Smash Editor

They should be... the map format is really governed by what Castle Smash can understand, so all maps should always stay compatible with every version I ever make.
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Old 11-14-2007, 09:35 AM   #63
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Default Re: Castle Smash Editor

I personally think that the entire dropdown menu is unecessary. Also, wouldn't a combobox be better to select which level I want Castle Smash to load?
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Old 11-14-2007, 01:12 PM   #64
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Default Re: Castle Smash Editor

It might be better if instead of a menu for 'Allow' and 'Don't Allow' to place multiple keeps, just a single menu option, which shows a tick if you can place multiple keeps.
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Old 11-14-2007, 03:37 PM   #65
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Default Re: Castle Smash Editor

Quote:
Originally Posted by Mr.Onion View Post
I personally think that the entire dropdown menu is unecessary. Also, wouldn't a combobox be better to select which level I want Castle Smash to load?
I was about to post that I didn't understand, but now I do. I suppose that would be possible. It sounds reasonable! I'll see what I can do.
Quote:
Originally Posted by AtkinsSJ View Post
It might be better if instead of a menu for 'Allow' and 'Don't Allow' to place multiple keeps, just a single menu option, which shows a tick if you can place multiple keeps.
Hmm... good idea! That's the kind of user feedback I like! *fixes*
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Old 11-14-2007, 07:02 PM   #66
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Default Re: Castle Smash Editor


I'm really working hard! I have to change 41 columns and 31 rows to 16x16 instead of 20x20. It'll take me awhile! Click the picture for a larger view.
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Old 11-15-2007, 10:37 AM   #67
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Default Re: Castle Smash Editor

Do a Search and Replace "16" to "20" in Form1.Designer.cs.
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Old 11-15-2007, 05:30 PM   #68
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Default Re: Castle Smash Editor

Ok, I will! Thanks, Mr. Onion!
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Old 11-16-2007, 09:28 PM   #69
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Talking Re: Castle Smash Editor

I edited the source here is a screeny,

http://img130.imageshack.us/my.php?image=smashyq3.jpg
Enjoy!

There is a source in the maps folder that says map000.
w=water
1=Player 1
2=Player 2
m=Mountains

http://img159.imageshack.us/my.php?image=smash2ik2.jpg
Impossible?
SpaceManiac's is better than doing what i did probably!

Last edited by Stan Glass; 11-17-2007 at 06:04 PM.
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Old 11-17-2007, 04:12 AM   #70
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Default Re: Castle Smash Editor

If you've been directly fiddling with the map file, it's no wonder you can break the game.
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Old 12-19-2007, 06:04 AM   #71
Knittel
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Thumbs up Feedback:

Feedback:
I don't really like that you can't change more than 1 floor at same.
It takes very long to change every tile.

The Editor is really easy to use! You don't need to learn something
to work with the editor.
If you make the Castle at a place it looks just like a bit from it. If
you would make it so that you can see the whole Castle it would be
cooler, but that isn't really important.

And at the End. Just a wow for that cool programm!

All in All it's a great Game!
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Last edited by Knittel; 12-19-2007 at 06:04 AM.
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Old 12-19-2007, 04:54 PM   #72
SpaceManiac
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Default Re: Feedback:

Quote:
Originally Posted by Knittel View Post
Feedback:
I don't really like that you can't change more than 1 floor at same.
It takes very long to change every tile.
The Editor is really easy to use! You don't need to learn something
to work with the editor.
If you make the Castle at a place it looks just like a bit from it. If
you would make it so that you can see the whole Castle it would be
cooler, but that isn't really important.
And at the End. Just a wow for that cool programm!

All in All it's a great Game!
I believe I said previously, and it's in the instructions too, that to do that you hold the left mouse button, click the right mouse button once, and drag. I simply could NOT find a way around this.
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Old 12-21-2007, 05:24 AM   #73
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Default Re: Feedback:

Quote:
Originally Posted by SpaceManiac View Post
I believe I said previously, and it's in the instructions too, that to do that you hold the left mouse button, click the right mouse button once, and drag. I simply could NOT find a way around this.
Thanks. Sorry, but I'm really lazy so I didn't read the Instructions.
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Old 09-07-2008, 04:59 PM   #74
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Default Re: Castle Smash Editor

Code:
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A triforce map I made. A sekrit is that you can block enemy exits from their base with walls.
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Old 09-09-2008, 08:20 AM   #75
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Default Re: Castle Smash Editor

I tried to download, but I got a mediafire error. Could you reupload v1.2?
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Old 09-09-2008, 04:02 PM   #76
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Default Re: Castle Smash Editor

Yeah, the old one got deleted a long time ago. A new one is here: http://www.mediafire.com/?sharekey=4...db6fb9a8902bda

Still version 1.2. This ZIP includes castle smash.
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Old 10-01-2012, 04:15 PM   #77
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Default Re: Castle Smash Editor

Quote:
Originally Posted by Mr.Onion View Post
Your editor allows multiple forts, which shouldn't be allowed.
Why should that not be allowed?
You can do that in the normal .TXT editor, so if you don't want multiple forts then you have to change the whole game.
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