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Old 10-13-2012, 07:58 PM   #21
texasjoshua
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Default Re: Build Horsey Events

define("GREAT_LIFE",1);
define("BABY_LIFE",100000);
define("MINDELAY",60*60);
define("MAXDELAY",60*60);
define("ITEMWAIT",4*30);
define("HEALWAIT",10);
define("BOREDWAIT",60*30);
define("PONYSHOTRATE",1);
define("BABYSHOTRATE",1);
define("CHAINSAWDIV",1); // should be 20, for 5% damage
define("MAXBABIES",30);
define("BABIES_AT_START",0);
define("BABIES_PER_SUMMON",5);
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Last edited by texasjoshua; 10-13-2012 at 08:01 PM.
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Old 10-14-2012, 01:42 AM   #22
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Default Re: Build Horsey Events

define("GREAT_LIFE",17500);
define("BABY_LIFE",100);
define("MINDELAY",1*1);
define("MAXDELAY",1*1);
define("ITEMWAIT",30*60);
define("HEALWAIT",60);
define("BOREDWAIT",60*60);
define("PONYSHOTRATE",4);
define("BABYSHOTRATE",4);
define("CHAINSAWDIV",20); // should be 20, for 5% damage
define("MAXBABIES",20);
define("BABIES_AT_START",3);
define("BABIES_PER_SUMMON",2);

To give healing items a point
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Old 10-14-2012, 10:00 AM   #23
texasjoshua
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Default Re: Build Horsey Events

Quote:
Originally Posted by texasjoshua View Post
define("GREAT_LIFE",1);
define("BABY_LIFE",100000);
define("MINDELAY",60*60);
define("MAXDELAY",60*60);
define("ITEMWAIT",4*30);
define("HEALWAIT",10);
define("BOREDWAIT",60*30);
define("PONYSHOTRATE",1);
define("BABYSHOTRATE",1);
define("CHAINSAWDIV",1); // should be 20, for 5% damage
define("MAXBABIES",30);
define("BABIES_AT_START",0);
define("BABIES_PER_SUMMON",5);
You skipped me :P
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Old 10-14-2012, 10:07 AM   #24
Redbone
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Default Re: Build Horsey Events

Well, yeah, a one-health pony wouldn't be any fun at all.
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Old 10-14-2012, 12:55 PM   #25
.Blue Dwarf.
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Default Re: Build Horsey Events

It goes by whoever posts last before Jamul updates it, though I assume Jamul would start bypassing some people if they continually ninja'd other people.

I might edit a pony into this post if no one else posts before tomorrow.
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Old 10-14-2012, 04:44 PM   #26
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Default Re: Build Horsey Events

define("GREAT_LIFE",500);
define("BABY_LIFE",5);
define("MINDELAY",1*1);
define("MAXDELAY",1*1);
define("ITEMWAIT",5);
define("HEALWAIT",1);
define("BOREDWAIT",60*60);
define("PONYSHOTRATE",4);
define("BABYSHOTRATE",4);
define("CHAINSAWDIV",3); // should be 20, for 5% damage
define("MAXBABIES",1);
define("BABIES_AT_START",1);
define("BABIES_PER_SUMMON",1);

hue hue
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Old 10-14-2012, 07:55 PM   #27
Redbone
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Default Re: Build Horsey Events

define("GREAT_LIFE",18000);
define("BABY_LIFE",150);
define("MINDELAY",45*60);
define("MAXDELAY",105*60);
define("ITEMWAIT",1*30);
define("HEALWAIT",20);
define("BOREDWAIT",60*12);
define("PONYSHOTRATE",3);
define("BABYSHOTRATE",5);
define("CHAINSAWDIV",2000);
define("MAXBABIES",9);
define("BABIES_AT_START",2);
define("BABIES_PER_SUMMON",3);
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Old 10-15-2012, 05:12 PM   #28
wedxzas
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Default Re: Build Horsey Events

Can someone post explanations for the various constants? It's a little confusing.
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Old 10-15-2012, 08:10 PM   #29
.Blue Dwarf.
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Default Re: Build Horsey Events

define("GREAT_LIFE",18000); <Health of the Pony
define("BABY_LIFE",150); < Health of the Mallow Men
define("MINDELAY",45*60); < Minimum time before next pony, in seconds. So this pony will take at least 45 minutes(45*60seconds)
define("MAXDELAY",105*60); < Max time before next pony. See above^
define("ITEMWAIT",1*30); < Time before you get an item. This is 30 seconds apart item drops.
define("HEALWAIT",20); < Time in seconds before our avatars heal/revive.
define("BOREDWAIT",60*12); < Time before pony leaves in seconds. This is a 12 minute pony.
define("PONYSHOTRATE",3); < Seconds between each action of the pony(Stomp,Shoot,Summon,Heal.)
define("BABYSHOTRATE",5); < Seconds between each shot from a mallow man.
define("CHAINSAWDIV",2000); < Chainsaw damage: 100%/number. 100/20=5. 100/2000= .05(I think it rounds down to just 0 though)
define("MAXBABIES",9); < How many Mallow men can be on field.
define("BABIES_AT_START",2); < How many mallow men spawn with the pony
define("BABIES_PER_SUMMON",3); < How many mallow men spawn each time the pony uses his Spawn Mallow Men move.


I'll observe the shot rates next time this pony spawns and edit it a definitive answer for just what those do.

Edit: On closer inspection, it SEEMS that the 'ShotRate' is how many seconds between each shot. There are a few things that can throw off the counting though, such as the pony using a 'shot' to summon mallow men when there's already max mallow men, or if he uses a rainbow which just goes on until something smacks him.



Edit 2: Getting late and I didn't see another pony posted. So just incase, here's a new pony. Not terribly difficult, but very high rate of fire and slow health regen for players. Oh, and a chainsaw with a broken motor, still good for smacking though.


define("GREAT_LIFE",10000);
define("BABY_LIFE",20);
define("MINDELAY",50*60);
define("MAXDELAY",70*60);
define("ITEMWAIT",5*1);
define("HEALWAIT",200);
define("BOREDWAIT",60*60);
define("PONYSHOTRATE",1);
define("BABYSHOTRATE",0.5);
define("CHAINSAWDIV",99); // should be 20, for 5% damage
define("MAXBABIES",5);
define("BABIES_AT_START",1);
define("BABIES_PER_SUMMON",1);
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Last edited by .Blue Dwarf.; 10-15-2012 at 10:18 PM.
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Old 10-16-2012, 08:28 AM   #30
Jamul
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Default Re: Build Horsey Events

Integers only! I used 1.
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Old 10-16-2012, 09:58 AM   #31
wedxzas
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Default Re: Build Horsey Events

define("GREAT_LIFE",10000);
define("BABY_LIFE",20);
define("MINDELAY",30*60);
define("MAXDELAY",30*60);
define("ITEMWAIT",5*1);
define("HEALWAIT",10);
define("BOREDWAIT",60*60);
define("PONYSHOTRATE",1);
define("BABYSHOTRATE",1);
define("CHAINSAWDIV",99); // should be 20, for 5% damage
define("MAXBABIES",5);
define("BABIES_AT_START",1);
define("BABIES_PER_SUMMON",1);
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Old 10-17-2012, 08:19 AM   #32
Jamul
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Default Re: Build Horsey Events

Going back a ways to let somebody new have a go...
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Old 10-18-2012, 12:16 PM   #33
Boneheads
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Default Re: Build Horsey Events

define("GREAT_LIFE",1500);
define("BABY_LIFE",5);
define("MINDELAY",15*60);
define("MAXDELAY",15*60);
define("ITEMWAIT",1);
define("HEALWAIT",10);
define("BOREDWAIT",10*60);
define("PONYSHOTRATE",5);
define("BABYSHOTRATE",1);
define("CHAINSAWDIV",20); // should be 20, for 5% damage
define("MAXBABIES",4);
define("BABIES_AT_START",4);
define("BABIES_PER_SUMMON",2);
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Old 10-20-2012, 08:02 AM   #34
Redbone
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Default Re: Build Horsey Events

define("GREAT_LIFE",16000);
define("BABY_LIFE",250);
define("MINDELAY",30*60);
define("MAXDELAY",75*60);
define("ITEMWAIT",10);
define("HEALWAIT",20);
define("BOREDWAIT",60*15);
define("PONYSHOTRATE",3);
define("BABYSHOTRATE",2);
define("CHAINSAWDIV",20);
define("MAXBABIES",8);
define("BABIES_AT_START",4);
define("BABIES_PER_SUMMON",2);
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Last edited by Redbone; 10-20-2012 at 08:02 AM. Reason: darned emoticon
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Old 10-28-2012, 08:32 PM   #35
SpaceManiac
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Default Re: Build Horsey Events

Alright, let's shake things up a little here already.

define("GREAT_LIFE",25000);
define("BABY_LIFE",200);
define("MINDELAY",20*60);
define("MAXDELAY",60*60);
define("ITEMWAIT",1*10);
define("HEALWAIT",1);
define("BOREDWAIT",30*15);
define("PONYSHOTRATE",3);
define("BABYSHOTRATE",1);
define("CHAINSAWDIV",30);
define("MAXBABIES",50);
define("BABIES_AT_START",5);
define("BABIES_PER_SUMMON",5);
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