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Old 03-01-2013, 03:21 PM   #101
texasjoshua
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Default Re: Mafia 24: Manically Mad Mafia

How did Seamonkey Die?
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Old 03-01-2013, 03:22 PM   #102
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Default Re: Mafia 24: Manically Mad Mafia

Also nice try Seamonkey, trying to kill Boneheads.
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Old 03-01-2013, 03:27 PM   #103
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Default Re: Mafia 24: Manically Mad Mafia

I had no choice but to assume it (using the word the triad) was purposeful in some way. Any other interpretation meant certain death and a loss for me. The interpretation that it was purposeful (as unlikely as I thought it was at the time), gave me hope. Good game.
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Old 03-01-2013, 03:28 PM   #104
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Default Re: Mafia 24: Manically Mad Mafia

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Originally Posted by texasjoshua View Post
Also nice try Seamonkey, trying to kill Boneheads.
Didn't see this. Reasoning was pews was either gonna roleblock me, kill me, or protect you. (or hide maybe), BH was the most likely kill, and if I was still alive I had hoped Megadog would be revived as Triad, as per the above post.
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Old 03-01-2013, 05:24 PM   #105
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Default Re: Mafia 24: Manically Mad Mafia

Good game, enjoyed it.
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Old 03-01-2013, 05:53 PM   #106
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Default Re: Mafia 24: Manically Mad Mafia

Hip hip, hooray!

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Reasoning was pews was either gonna roleblock me, kill me, or protect you. (or hide maybe), BH was the most likely kill, and if I was still alive I had hoped Megadog would be revived as Triad, as per the above post.
I could've either killed you or inspected you (since it didn't count when I got blocked), or protected someone. I (obviously from my previous post) was almost certain of your mafianess so I decide to do the job myself when the town leaned towards a no lynch. Sorry 'bout that - we were good allies in our first life, but resurrection seemed to have torn us apart

Good game. It was a nice way of having a 'big' game with a small player list, which is all we have here at Hamumu these days.
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Old 03-01-2013, 05:54 PM   #107
texasjoshua
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Default Re: Mafia 24: Manically Mad Mafia

Indeed, thanks for the game. I am proud to say I actually did not fall for seamonkeys ruse this game. I must be getting better!
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Old 03-01-2013, 07:11 PM   #108
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Default Re: Mafia 24: Manically Mad Mafia

Fun game! we had some deep thonking and trickery and whatnot. I died too soon, so i didnt really get involved. YOLT. A very fun and not too broken game
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Old 03-02-2013, 01:24 PM   #109
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Default Re: Mafia 24: Manically Mad Mafia

General game comments I guess!

The main idea of this game was inspired by sonichaos' Borderlands Mafia. The idea of people coming back, adding roles without any of this 'random' nonsense. Additionally, I found coming up with 8-12 ponies at short notice pretty problematic.

Deciding the order and type of resurrections was kind of hard. I knew I wanted to hold back the Cop and Doctor, and have another anti-town role. I thought about using a Cult, but Cults are kind of terrible. The Triad was picked, since it's easy to spell. Incidentally, the final role on the revive list was a Serial Killer, because at the point the game would clearly need help in ending.

I thought about using my wickedly broken Ace of all Trades role over the JoAT, but decided that giving out unlimited kills, protections and inspections was a bad idea.

The Tracker and Watcher worked pretty well. They let peeps logic out the information obtained, instead of just being able to go 'he's Town/Mafia/Weird Space Group/Other'.

Liberal Democrat was briefly considered, but the only copy of the PM I had was on by dead computer's hard drive. Since I didn't feel like rewriting it, and the role was mostly a political joke that didn't even funny outside of the UK, this role is unlikely to see the light of day, unless terrible mafia.
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