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Old 04-27-2013, 10:03 PM   #1
Gigacat
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Default Mafia 27: Amulet Mafia

Role PMs in the process of being sent. Please reply with a confirm.

Welcome to Amulet Mafia. Every player starts off with a number of amulets, which give powerful abilities to players. Each player may PM other players once the game starts and discuss matters of importance. Any player may give any number of their amulets to another player by PMing the target and me. Make sure you PM me so I can keep track of how many amulets each player has. Be warned though: the mafia will try to use trickery to gain amulets and you must be careful! The nights will be extra long to allow for discussion and negotiations.

- Megadog
- Boneheads
- Pewskeepski
- Wedxzas
- Texasjoshua
- RandomCommander
- seamonkey
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Old 04-27-2013, 11:17 PM   #2
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Default Re: Mafia 27: Amulet Mafia

let's get started brahs
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Old 04-28-2013, 02:46 AM   #3
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Default Re: Mafia 27: Amulet Mafia

We will start at night once i have everyones confirm PM. I assume youve confirmed now BH ;P.
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Old 04-28-2013, 07:00 AM   #4
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Default Re: Mafia 27: Amulet Mafia

Oh, yes confirmed. got my role.
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Old 04-28-2013, 09:58 PM   #5
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Default Re: Mafia 27: Amulet Mafia

And we begin. It is currently day 1. All players are alive and well.

- Megadog
- Boneheads
- Pewskeepski
- Wedxzas
- Texasjoshua
- RandomCommander
- seamonkey

Day ends in 96 hours, 4 to lynch.
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Old 04-28-2013, 10:37 PM   #6
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Default Re: Mafia 27: Amulet Mafia

Huh...no one dead. This seems to be a pattern in recent mafia games. As usual could be inactivity, choice, or a cult. Doubt it's a cult In other news Vote:Boneheads
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Old 04-28-2013, 11:41 PM   #7
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Default Re: Mafia 27: Amulet Mafia

I'd like to hear some reasoning for this Blasphemy. I'm a townie, so you're wasting time.

I Vote: Seamonkey because he's just randomly voting without reasoning.
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Old 04-29-2013, 03:49 AM   #8
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Default Re: Mafia 27: Amulet Mafia

Well, BH and Seamonkey are going at eachother's throats, this is actually kind of new...

I am actually going to say that our amulets shall have to be kept, in order to tell the difference between actual mafia and/or townies who do not have amulets. For me, it said that if you do not have an amulet, you are seen as guilty to cops. Does anyone else have that?

On to the recent discussion: I can see where seamonkey is coming from upon voting boneheads, who posted twice out of turn. First, Rules, respect da rules man. Second, Bh is actually like this, posting very weird and nonsensical. He's like this in TM as well as some instances in GB. I do not think of this as weird, so I am not going to jump on the bandwagon for either vote.

Finally, Metagaming? We are able to PM other players at night, this seems to be an interesting little twist to this game. It may be possible to consult other players to get more information, rather than rely on the cop (and how many times does that work nowadays, huh?)

Nifty, first wall of text. Albeit short, I will say: TL;DR: matres, deal with it, Bh nor seamonkey is guilty so far and we should keep our amulets
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Old 04-29-2013, 10:32 AM   #9
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Default Re: Mafia 27: Amulet Mafia

Mine says I have 2 Amulet. I don't know if that means I have 2 Amulets or I have Amulet #2 (I am player #2 on the board), But then it says I may give "this" amulet to Any player at any time. So I guess it's Amulet #2.

Some other things it says:

- I may talk to any player any time via PM
- If I hold 3 Amulets, I may choose a player during the night to protect.
- I cannot protect myself.
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Old 04-29-2013, 12:39 PM   #10
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Default Re: Mafia 27: Amulet Mafia

Why on earth would you state you are a semi doctor who cant protect yourself? That's asking for nightkilling.
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Old 04-29-2013, 01:19 PM   #11
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Default Re: Mafia 27: Amulet Mafia

Unvote It was a random vote to stir up discussion...It was never meant to lynch you... But no joke, why did you roleclaim? If it's a truthful roleclaim then that cannot end well.
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Old 04-29-2013, 02:41 PM   #12
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Default Re: Mafia 27: Amulet Mafia

Hmm, So it's different for everyone.

I know I'm a miller then. If I turn up guilty to a cop inspection, then that means I do not have amulets.

Just to give you a heads up...
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Old 04-29-2013, 02:57 PM   #13
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Default Re: Mafia 27: Amulet Mafia

Well, it appears as though amulets are needed to power abilitys. I suppose it can't hurt to send amulets then. Everyone should begin to communicate through PM's as well then.

Also weird defensiveness for BH , i know this is a fairly new game but SM tactic was fairly normal "get people talking" method.
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Old 04-29-2013, 03:10 PM   #14
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Default Re: Mafia 27: Amulet Mafia

I'm gonna get killed tonight..
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Old 04-29-2013, 04:29 PM   #15
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Default Re: Mafia 27: Amulet Mafia

Just to clarify: This is day 1, we have no yet had a night. The number of amulets you have is the number, the amulets are NOT numbered, just pretends its a plural amulets (I derped on the role PMs)

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Seamonkey; 1 (Boneheads1999)
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Old 04-29-2013, 09:18 PM   #16
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Default Re: Mafia 27: Amulet Mafia

Unvote Because He unvoted. :P
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Old 04-30-2013, 05:48 AM   #17
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Default Re: Mafia 27: Amulet Mafia

Fair enough, 1/3s of us have roleclaimed (I'm the miller who mills when I have no amulet, BH is the soon-to-be-dead doctor), does anyone else want to?

Granted, it seems so irregular to roleclaim this early, I feel as if we could possibly get more information if certain other people roleclaimed.
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Old 04-30-2013, 02:41 PM   #18
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Default Re: Mafia 27: Amulet Mafia

I feel like for now claiming wont help, it will give the mafia more information as who to target then it will help us, if you specifically trust some one tell them via PM and they can give you an amulet! We have to use this power to our advantage.
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Old 04-30-2013, 03:18 PM   #19
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Default Re: Mafia 27: Amulet Mafia

Or vice versa: if you trust someone delegate your amulets to someone, especially if you suspect that they will do two things: live a while, and have a power role. I'm assuming when people die their amulets are voided. Wait a night to see how this happens; it may be the mafia do not have enough amulets to make a kill. On the flip side, we need to get amulets (and thus the ability to activate power roles), to people in positions of power quickly.
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Old 04-30-2013, 03:19 PM   #20
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Default Re: Mafia 27: Amulet Mafia

Sorry for double post; my first post was silly with the whole night thing. Ignore that.
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