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Old 09-10-2013, 02:22 AM   #1
Gigacat
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Default Amulet Mafia 2.0!

Hey guys, this is the new and improved Amulet Mafia.

The players can all PM each other at any time. They can also give their amulets away. If you do, PM me so I know that the transfer has been made. You cannot transfer anonymously - every gift has a return address.

Once you die, you have a last gasp, but cannot do anything bar speaking. You cannot PM players or give amulets after death.

Make sure you reply to your role PMs to confirm that you exist. If you dont reply before dawn tomorrow i might replace you D:

And on that note, it is now DAY 1. Get talking (or scheming)!

Not dead:
Megadog - http://hamumu.com/forum/private.php?do=newpm&u=3830
TexasJoshua - http://hamumu.com/forum/private.php?do=newpm&u=6381
HyperMe - http://hamumu.com/forum/private.php?do=newpm&u=4890
SonicChaos - http://hamumu.com/forum/private.php?do=newpm&u=5515
BlueDwarf - http://hamumu.com/forum/private.php?do=newpm&u=3849

Not Living:
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Old 09-10-2013, 02:33 AM   #2
Megadog
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Default Re: Amulet Mafia 2.0!

Umm, what's with the links?
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Old 09-10-2013, 03:34 AM   #3
Gigacat
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Default Re: Amulet Mafia 2.0!

Last game i get the idea that the PM system was underused. Links to the "create PM" page of each player to promote PMing. Also, Day will last 72 Hours from the OP.
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Old 09-10-2013, 07:29 AM   #4
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Default Re: Amulet Mafia 2.0!

Well, hello everyone.
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Old 09-10-2013, 10:28 AM   #5
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Default Re: Amulet Mafia 2.0!

*schemes in the corner*

Oh wait, that's rather suspicious isn't it? Nevermind then.
Hi folks! Let's not die together!
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Old 09-10-2013, 11:58 AM   #6
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Default Re: Amulet Mafia 2.0!

One person is evil probably.

But who is it? Day Starts are often the worst. Of course no one has amulets for power roles yet so I guess there's that.
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Old 09-10-2013, 04:43 PM   #7
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Default Re: Amulet Mafia 2.0!

Standard Day 1 post, no Night 0 so we absolutely nothing to go off of. This is my first time playing a game of mafia in years, so we'll see how rusty I am.

As hyperme mentions, there's likely only one evil player. In a five person game 2 people would already make it LoL so it wouldn't make sense to start the game in that situation.
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Old 09-10-2013, 06:39 PM   #8
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Default Re: Amulet Mafia 2.0!

Either that or as last game 2 people are evil but they need the amulets to get a kill.
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Old 09-13-2013, 04:31 AM   #9
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Default Re: Amulet Mafia 2.0!

Night falls, will last 48 hours.
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Old 09-16-2013, 01:27 AM   #10
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Default Re: Amulet Mafia 2.0!

The town awakens to find Megadog dead!

Quote:
Hello and Welcome to Amulet Mafia. You own 2 Amulets but have no special abilities. You are town and win when all the non-town factions are eliminated, and like all players have a last gasp. You may PM any player at any time and give (or receive) an amulet at any time (make sure you PM me though, so I can keep track of stuff).
Although he had 2 amulets at the time of his death, they appear to be missing...

Day ends in 72 Hours, 4 alive so 3 votes for a lynch.

Alive:
TexasJoshua
HyperMe
SonicChaos
BlueDwarf

Dead:
Megadog
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Old 09-16-2013, 02:42 PM   #11
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Default Re: Amulet Mafia 2.0!

So... Anyone got anything?

I'm concerned that two amulets are now gone from the town's inventory. I imagine there were perhaps a couple power roles that needed those to function (cop and doctor perhaps).

Perhaps Megadog's last gasp can give us more info. Or not, he had no powers after all.
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Old 09-16-2013, 03:47 PM   #12
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Default Re: Amulet Mafia 2.0!

I feel bad that I still had my amulets, but I didn't want to activate the mafia. (Turns out they are active anyway...)

As for evidence, I got nothing. Why anyone would want me dead I don't know...
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Old 09-16-2013, 04:36 PM   #13
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Default Re: Amulet Mafia 2.0!

Perhaps we should all agree to give our amulets to one person such that this doesn't happen again?(or if it does we can be wary) I will say now that I have a few myself. Thoughts?
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Last edited by texasjoshua; 09-22-2013 at 09:07 AM.
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Old 09-16-2013, 09:09 PM   #14
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Default Re: Amulet Mafia 2.0!

Quote:
Originally Posted by texasjoshua View Post
Perhaps we should all agree to give our amulets to one person such that this doesn't happen again?(or if it does we can be wary) I will say now that I have a couple myself. Thoughts?
Give all our amulets to one person so that the mafia can kill them and remove the rest of the amulets from play?

It's also worth noting that, assuming there's one mafia (has to be, if there was two they would have won as 2/4=50%), with four people alive it's LoL. Unless we have overwhelming evidence on a player it would probably be best to NL today to better our chances at lynching the mafia.
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Old 09-16-2013, 09:34 PM   #15
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Default Re: Amulet Mafia 2.0!

Quote:
Originally Posted by sonicchaos1993 View Post
Give all our amulets to one person so that the mafia can kill them and remove the rest of the amulets from play?

It's also worth noting that, assuming there's one mafia (has to be, if there was two they would have won as 2/4=50%), with four people alive it's LoL. Unless we have overwhelming evidence on a player it would probably be best to NL today to better our chances at lynching the mafia.
Well last mafia game the mafia need amulets to lynch I suppose your right about it being foolish to trust in that alone. As always though a no lynch makes good sense.

Vote: No lynch
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Old 09-16-2013, 10:19 PM   #16
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Default Re: Amulet Mafia 2.0!

Can anyone make use of the amulets?

Admitting a power role would probably make you a mafia target, but who knows what we have here.

TJ, if you have extra amulets you can't do anything with I might suggest blindly sending one out to two random people. If it's the mafia, who cares he already has 2+ amulets. If it's a power role, we have a better chance of survivng and figuring out who's who.
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Old 09-16-2013, 11:18 PM   #17
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Default Re: Amulet Mafia 2.0!

@TJ
Quote:
Originally Posted by sonicchaos1993
Give all our amulets to one person so that the mafia can kill them and remove the rest of the amulets from play?
Still need a response to this, unless I'm dumb and missed it in your response.
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Old 09-17-2013, 07:27 AM   #18
texasjoshua
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Default Re: Amulet Mafia 2.0!

Quote:
Originally Posted by sonicchaos1993 View Post
@TJ

Still need a response to this, unless I'm dumb and missed it in your response.
I was kinda implying oh your right that was dumb of me. Without actually having to say it :P
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We are GWF. You will be assmilated. Your post making distinctiveness will be added to our own. You threads will be adapted to serve us. Resistance is Futile.
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Old 09-18-2013, 03:07 PM   #19
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Default Re: Amulet Mafia 2.0!

What about the amulets? If you cannot make use of them, I strongly urge you to send them out. If nobody is going to roleclaim, then send them out randomly.

Better they be in the hands of a possible power role than be sitting useless in a towny's pocket.
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Old 09-18-2013, 03:27 PM   #20
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Default Re: Amulet Mafia 2.0!

I've been PM'ing some people. It's been taken care of. I still say no lynch tonight though if anyone else is going to vote....
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