Hamumu Software Hamumu Software Hamumu Software
Name
Password Register
Latest Journal update: Oct 19, 2017
Old 03-12-2014, 12:36 PM   #1
hyperme
Not Evil, Just British
 
hyperme's Avatar
 
Join Date: Mar 2008
Location: Britain
Posts: 1,322
Default Mathematical Mafia

It's a normal day in Number Land, until a Mafia appears. Unfortunately, no one saw their faces.

Rules and Stuff:

During day, you may talk to find the people chosen to be Mafia. You may vote for a person you think is bad, like this;

VOTE: EXAMPLEMAN

Take away a vote like this;

UNVOTE: EXAMPLEMAN

The first person to have a majority of votes each day will lynched.

Talking at night is forbidden. Vote changes after a majority is reached will be ignored.

At the end of a day, the person with the most votes will be lynched.

Don't lurk!


Additionally, there is a Magic Number! It's very special. At night, everyone can PM me to add or subtract one from the Magic Number.

Players:

Blue Dwarf
sonicchaos1993
seamonkey
Megadog
Hammer Up!
N64Lord
texasjoshua
SpaceManiac

Roles PMs are going out now. If you have questions about your role, ask them before using any powers, as they are non-refundable.
__________________
This space unintentionally left blank
hyperme is offline   Reply With Quote
Old 03-12-2014, 12:48 PM   #2
hyperme
Not Evil, Just British
 
hyperme's Avatar
 
Join Date: Mar 2008
Location: Britain
Posts: 1,322
Default Re: Mathematical Mafia

All role PMs should be out. If you didn't get one and should of, PM me.

Remember to confirm your role!

It is Night One. People with powers, send in your choices, and everybody make a Magic Number choice. If you don't make a choice, I'll assume you want add (or subtract) zero from the Magic Number.

The Magic Number is currently 3.
__________________
This space unintentionally left blank
hyperme is offline   Reply With Quote
Old 03-14-2014, 02:03 PM   #3
hyperme
Not Evil, Just British
 
hyperme's Avatar
 
Join Date: Mar 2008
Location: Britain
Posts: 1,322
Default Re: Mathematical Mafia

Nobody died on the Night of not having a deadline.

Players:

Blue Dwarf
sonicchaos1993
seamonkey
Megadog
Hammer Up!
N64Lord
texasjoshua
SpaceManiac

The Magic Number is currently 6.

It is Day One. With Eight alive, it is Five to lynch. Deadline is in 120 hours. We're using the lynch most votes at deadline type deadline..
__________________
This space unintentionally left blank
hyperme is offline   Reply With Quote
Old 03-14-2014, 06:41 PM   #4
.Blue Dwarf.
King of the Shrooms
 
.Blue Dwarf.'s Avatar
 
Join Date: Jul 2007
Location: Saving the World, one pond at a time.
Posts: 1,443
Default Re: Mathematical Mafia

I don't have too much in the way of useful info just yet.

Anyone else turn up anything?
__________________
Eh. Have some smilies I guess.
.Blue Dwarf. is offline   Reply With Quote
Old 03-14-2014, 06:59 PM   #5
sonicchaos1993
Chaos sold separately.
Moderator
 
sonicchaos1993's Avatar
 
Join Date: Nov 2008
Location: Definately not behind you
Posts: 1,429
Default Re: Mathematical Mafia

My first assumption as to what the Magic Number did was that it would determine how many votes to lynch - seeing as that the votes to lynch is now 5 and the number is 6, though, that's obviously false (and now that I think about it, could potentially be overpowered once people determined that). My only other guess would be that it's used to grant power roles/abilities or something similar, though I suppose there's no way to confirm that until we've gotten some more information.

On an unrelated note, it's good to be back playing mafia again
__________________

AGLA FL15 Pro Circuit Champion - Tank for Hybrid Theory (AGLA) - Captain/Hybrid for Zero Logic (GGL)
sonicchaos1993 is offline   Reply With Quote
Old 03-14-2014, 08:02 PM   #6
Megadog
The Demagogue
 
Megadog's Avatar
 
Join Date: Jun 2007
Location: At home duhhh!
Posts: 2,416
Default Re: Mathematical Mafia

I can confirm the magic number affects roles. My role toggles between two depending on if it's odd or even. I would assume, considering that you can add or subtract, that there are also roles that activate only if the number is higher or lower than a certain value as well.

Apart from that, my role failed last night, so I suspect there is a role blocker around.
__________________
Back to the roots: Lets put the Hamumu back into Hamumu Forums!
Megadog is offline   Reply With Quote
Old 03-14-2014, 08:16 PM   #7
texasjoshua
Secretly Dr. Lunatic
 
texasjoshua's Avatar
 
Join Date: Nov 2009
Location: Not Texas :(
Posts: 1,069
Default Re: Mathematical Mafia

I can confirm Megadogs power role assumption, I can only activate my role under certain circumstances of the number. In other news have nothing else to really add. Other than I wonder if we are gonna have to do derivatives or if Pi is at all important.
__________________
Quote:
We are GWF. You will be assmilated. Your post making distinctiveness will be added to our own. You threads will be adapted to serve us. Resistance is Futile.
When life gives you lemons? Don't make lemonade. Make life take the Lemons back! Get Mad! I don't want your lemons! What am I supposed to do with these?
texasjoshua is offline   Reply With Quote
Old 03-14-2014, 08:59 PM   #8
seamonkey
spoon eater
 
seamonkey's Avatar
 
Join Date: Oct 2007
Location: the question is where are you?
Posts: 1,616
Default Re: Mathematical Mafia

The next most obvious question is what do we want the number to be?
__________________
French fry Kremlin the morose nucleotides!-Jamul
There is no fifth amendment in mafia games - you don't have a right to be silent!- hammered
"So tell me Harry, what exactly is the purpose of a rubber duck?" -Mr. Weasly
seamonkey is offline   Reply With Quote
Old 03-14-2014, 09:08 PM   #9
N64 Lord
CEO of the color magenta
 
N64 Lord's Avatar
 
Join Date: May 2013
Location: Cincinnati, Ohio
Posts: 144
Default Re: Mathematical Mafia

Derivatives and integrals do not need to be part of this. Mentioning them causes as much pain as playing the sound that dial up internet made.

I got nothing from this night. Megadog's information about magic number is very interesting.
__________________
We'll talk after you prove I'm here.
N64 Lord is offline   Reply With Quote
Old 03-14-2014, 09:18 PM   #10
sonicchaos1993
Chaos sold separately.
Moderator
 
sonicchaos1993's Avatar
 
Join Date: Nov 2008
Location: Definately not behind you
Posts: 1,429
Default Re: Mathematical Mafia

Quote:
Originally Posted by texasjoshua View Post
I can confirm Megadogs power role assumption, I can only activate my role under certain circumstances of the number. In other news have nothing else to really add. Other than I wonder if we are gonna have to do derivatives or if Pi is at all important.
Firstly, since TJ reminded me of it: Happy Pi day!

In all seriousness, though, since it seems like there are indeed roles based on the number, would it be possible that the number might also affect mafia powers (which could potentially explain a no-kill last night)? I'd personally doubt it since town basically wins if that's the case and they determine it, but I guess anythings possible.

On that note, something else interesting: as hyperme mentions in the start-of-day post, there was no deadline for the previous night, and no kill happened. Which means that, unless day was started before all PMs were received to prevent the game from dragging, the mafia ether could not kill the first night, purposely did not kill, or there was a successful protection. The third situation is probably the most likely, but the other two are certainly viable.
__________________

AGLA FL15 Pro Circuit Champion - Tank for Hybrid Theory (AGLA) - Captain/Hybrid for Zero Logic (GGL)
sonicchaos1993 is offline   Reply With Quote
Old 03-14-2014, 09:20 PM   #11
SpaceManiac
Veteran Programmer
 
SpaceManiac's Avatar
 
Join Date: Oct 2007
Posts: 3,076
Default Re: Mathematical Mafia

It would probably make the most sense that the number has no global effect but instead applies to different roles in different ways. With any sanity actually performing math does not affect the game.
SpaceManiac is offline   Reply With Quote
Old 03-15-2014, 06:38 AM   #12
texasjoshua
Secretly Dr. Lunatic
 
texasjoshua's Avatar
 
Join Date: Nov 2009
Location: Not Texas :(
Posts: 1,069
Default Re: Mathematical Mafia

See Sonic, the tricky part is that everyone effects the number so either you need to get everyone to agree on what to do, and the mafia probably wont(secretly of course) and some people will probably attempt to out trickery the mafias attempt an manipulating the number. So even if we find out who all is powered or affected by the number it will be difficult to get everyone to agree as to how to set the number and stick with the plan.

The number is fairly tricky.
__________________
Quote:
We are GWF. You will be assmilated. Your post making distinctiveness will be added to our own. You threads will be adapted to serve us. Resistance is Futile.
When life gives you lemons? Don't make lemonade. Make life take the Lemons back! Get Mad! I don't want your lemons! What am I supposed to do with these?
texasjoshua is offline   Reply With Quote
Old 03-15-2014, 11:56 AM   #13
sonicchaos1993
Chaos sold separately.
Moderator
 
sonicchaos1993's Avatar
 
Join Date: Nov 2008
Location: Definately not behind you
Posts: 1,429
Default Re: Mathematical Mafia

Quote:
Originally Posted by texasjoshua View Post
See Sonic, the tricky part is that everyone effects the number so either you need to get everyone to agree on what to do, and the mafia probably wont(secretly of course) and some people will probably attempt to out trickery the mafias attempt an manipulating the number. So even if we find out who all is powered or affected by the number it will be difficult to get everyone to agree as to how to set the number and stick with the plan.

The number is fairly tricky.
Agreed - I think the only way we can guarantee to influence the number in the certain way is if we want it to increase or decrease, as the mafia cannot stop that since we outnumber them.
__________________

AGLA FL15 Pro Circuit Champion - Tank for Hybrid Theory (AGLA) - Captain/Hybrid for Zero Logic (GGL)
sonicchaos1993 is offline   Reply With Quote
Old 03-15-2014, 12:42 PM   #14
hyperme
Not Evil, Just British
 
hyperme's Avatar
 
Join Date: Mar 2008
Location: Britain
Posts: 1,322
Default Re: Mathematical Mafia

General Notice:

The Magic Number changes after Night ends but before Day begins. Think of it as changing at Dawn.
__________________
This space unintentionally left blank

Last edited by hyperme; 03-15-2014 at 12:43 PM.
hyperme is offline   Reply With Quote
Old 03-16-2014, 06:12 PM   #15
texasjoshua
Secretly Dr. Lunatic
 
texasjoshua's Avatar
 
Join Date: Nov 2009
Location: Not Texas :(
Posts: 1,069
Default Re: Mathematical Mafia

Vote: Hammer Up!
__________________
Quote:
We are GWF. You will be assmilated. Your post making distinctiveness will be added to our own. You threads will be adapted to serve us. Resistance is Futile.
When life gives you lemons? Don't make lemonade. Make life take the Lemons back! Get Mad! I don't want your lemons! What am I supposed to do with these?
texasjoshua is offline   Reply With Quote
Old 03-16-2014, 06:56 PM   #16
SpaceManiac
Veteran Programmer
 
SpaceManiac's Avatar
 
Join Date: Oct 2007
Posts: 3,076
Default Re: Mathematical Mafia

Ah yes, the classic "random voting shenanigans" tactic. While my first instinct was deadline-based lyncher shenanigans, that isn't for another several days. I suppose you could have some deeper purpose but with a three-word vote post that isn't really clear. Could be a tactic to get Hammer Up to say something, which is reasonable. Uhhhh... alright, I'm out of stuff.
SpaceManiac is offline   Reply With Quote
Old 03-16-2014, 07:43 PM   #17
Hammer Up!
Guy That Throws Hammers
 
Hammer Up!'s Avatar
 
Join Date: Oct 2007
Location: {Insert place here}
Posts: 1,252
Default Re: Mathematical Mafia

I'd say something if I had anything to say. Except for I'm here.
__________________
Hammer Up! is offline   Reply With Quote
Old 03-16-2014, 09:39 PM   #18
texasjoshua
Secretly Dr. Lunatic
 
texasjoshua's Avatar
 
Join Date: Nov 2009
Location: Not Texas :(
Posts: 1,069
Default Re: Mathematical Mafia

Quote:
Originally Posted by Hammer Up! View Post
I'd say something if I had anything to say. Except for I'm here.
Ok, that's what I wanted :P

Unvote: Hammer Up!

Quote:
Originally Posted by sonicchaos1993 View Post
Agreed - I think the only way we can guarantee to influence the number in the certain way is if we want it to increase or decrease, as the mafia cannot stop that since we outnumber them.

Oh and in response to that, yup. As a whole we can decide to increase or decrease but its nigh impossible to get it to be a specific number.
__________________
Quote:
We are GWF. You will be assmilated. Your post making distinctiveness will be added to our own. You threads will be adapted to serve us. Resistance is Futile.
When life gives you lemons? Don't make lemonade. Make life take the Lemons back! Get Mad! I don't want your lemons! What am I supposed to do with these?
texasjoshua is offline   Reply With Quote
Old 03-19-2014, 02:10 PM   #19
hyperme
Not Evil, Just British
 
hyperme's Avatar
 
Join Date: Mar 2008
Location: Britain
Posts: 1,322
Default Re: Mathematical Mafia

As Night falls, the town decides not to murder anyone.

Players:

Blue Dwarf
sonicchaos1993
seamonkey
Megadog
Hammer Up!
N64Lord
texasjoshua
SpaceManiac

The Magic Number is currently 6.

It is Night 2. Deadline is 48 hours. Send in those PMs.
__________________
This space unintentionally left blank
hyperme is offline   Reply With Quote
Old 03-21-2014, 01:56 PM   #20
hyperme
Not Evil, Just British
 
hyperme's Avatar
 
Join Date: Mar 2008
Location: Britain
Posts: 1,322
Default Re: Mathematical Mafia

Once again, no one has died!

Players:

Blue Dwarf
sonicchaos1993
seamonkey
Megadog
Hammer Up!
N64Lord
texasjoshua
SpaceManiac

The Magic Number is currently -3.

It is Day Two. With Eight alive, it is Five to lynch. Deadline is in 120 hours.
__________________
This space unintentionally left blank
hyperme is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mathematical Mafia Sign Ups hyperme Mafia & Forum Games 9 03-12-2014 08:40 AM
Mafia 15-Split-Screen Mafia-EMPOLI Town Thread sonicchaos1993 Mafia & Forum Games 145 10-20-2011 02:41 PM
Mafia 15--Split Screen Mafia--PECCIOLI Town Thread sonicchaos1993 Mafia & Forum Games 58 09-25-2011 09:37 AM
Mafia Game AB9 - Suspense and Suspicion Mafia Gameplay/Idea Thread Wesley Mafia & Forum Games 3 04-20-2008 10:41 PM
Monthly Merge #16 and 8/14 : Mathematical Merge! Mr.Onion Dr. Lunatic 7 04-13-2007 01:39 PM


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2017, vBulletin Solutions Inc.
Site Map
Copyright 2017, Hamumu Games Inc.