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Old 10-26-2007, 05:28 AM   #41
ElMikkino
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Default Re: Castle Smash Editor

Did you add coordinates???
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Old 10-26-2007, 05:42 AM   #42
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Default Re: Castle Smash Editor

1. What langugae did you write this in?
2. Will you make it open source?
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Old 10-26-2007, 10:20 AM   #43
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Default Re: Castle Smash Editor

Quote:
Originally Posted by ElMikkino View Post
Did you add coordinates???
Quote:
Originally Posted by Mr.Onion View Post
1. What langugae did you write this in?
2. Will you make it open source?
ElMikkino: Yes, I did add coordinates.
Mr.Onion:
1. I wrote it in Tcl/Tk.
2. I think so, in v1.2 perhaps I will include the source code.
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Old 10-26-2007, 01:09 PM   #44
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Default Re: Castle Smash Editor

If you do include source, then you need to get rid of the copyright.
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Old 10-26-2007, 01:14 PM   #45
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Default Re: Castle Smash Editor

No. You can copyright the source. It means nobody is allowed to use it in their program without permission. You can still look to see how it's done.
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Old 10-26-2007, 03:28 PM   #46
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Angry Re: Castle Smash Editor

where do i save my levels?
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Old 10-26-2007, 03:42 PM   #47
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Default Re: Castle Smash Editor

Quote:
Originally Posted by seamonkey View Post
where do i save my levels?
When you click File>Save, it should automatically be in the folder that contains all the other levels (it's the map2 folder in your Castle Smash directory).
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Last edited by SpaceManiac; 10-26-2007 at 03:43 PM.
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Old 10-26-2007, 04:54 PM   #48
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Talking Re: Castle Smash Editor

Thanks for adding coordinates!
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Old 10-27-2007, 08:13 AM   #49
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Default Re: Castle Smash Editor

What a great program. I wish I still had my old levels I made some time ago.
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Old 10-28-2007, 04:44 PM   #50
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Default Re: Castle Smash Editor

This is really neetz, thanks for making it!
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Old 10-29-2007, 09:31 AM   #51
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Default Re: Castle Smash Editor

When and what should we expect in the next version?
That is if there is a next version...
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Old 10-29-2007, 04:51 PM   #52
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Default Re: Castle Smash Editor

The next version will come by... Wednesday at latest. I promise. Then maybe I'll start on a C# version of the program (so it will load faster).

P.S. I didn't get a chance to see Gannstboy's post, but most likely he tried to say he made cave.txt. That is true.
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Old 10-30-2007, 06:27 PM   #53
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Default Re: Castle Smash Editor

Ok, double post but... Here it is!
Castle Smash Map Editor v1.2 now includes:
  • Showing coordinates on the screen
  • The ability to place multiple keeps can be turned on and off
  • You can change the background color of the program
    and
  • I've included "island.txt", a map I just made.
The link is in my sig, also here.
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Old 11-04-2007, 02:41 PM   #54
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Default Re: Castle Smash Editor

The Editor crashes when I open it.
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Old 11-04-2007, 03:43 PM   #55
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Default Re: Castle Smash Editor

I just want to take this moment to express my gratitude for the fact that you (SpaceManiac) put forth the effort to make this cool editor for one of the more obscure Hamumu games! Keep it up, and know that it's really appreciated around here!

And everybody else, please remember that there is a specific topic to each thread, and you need be talking about that topic if you are posting in it!
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Old 11-05-2007, 08:19 AM   #56
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Default Re: Castle Smash Editor

Ok, I managed to get the editor to work. But I don't like how we put everything one tile by one. Could you make it so we can simply hold left button or put a "Fill" button?
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Old 11-05-2007, 08:34 AM   #57
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Default Re: Castle Smash Editor

He's already said that you hold right button and press
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Old 11-05-2007, 04:27 PM   #58
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Default Re: Castle Smash Editor

Actually, if you look in the help, it's click the right button once while holding the left button, then drag with the left.
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Old 11-13-2007, 04:17 PM   #59
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Default Re: Castle Smash Editor


Here's an exclusive sneak peek of Castle Smash Map Editor v1.3 (or 2.0, I haven't decided which)! I am using C# this time; compiled programs run faster.
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Last edited by SpaceManiac; 11-13-2007 at 04:18 PM.
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Old 11-13-2007, 05:38 PM   #60
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Default Re: Castle Smash Editor

that looks cool!
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