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Old 05-05-2009, 05:44 PM   #41
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Default Re: T&T Dungeon X: The Hero's Revenge

in that case I'll change it 2:
Hp:7
mp:6
sp:5
def:7

Quote:
Originally Posted by peter View Post
every thing:5
there's 4 stats & 25 stat points, U still have 5 points left. Bowserfan made the same mistake.
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Old 05-05-2009, 07:32 PM   #42
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Default Re: T&T Dungeon X: The Hero's Revenge

Hp:10
mp:9
sp:3
def:4
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Old 05-05-2009, 07:33 PM   #43
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Default Re: T&T Dungeon X: The Hero's Revenge

Oh if you are changing speed then:
Hp:7
mp:8
sp:5
def:6
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Old 05-05-2009, 07:35 PM   #44
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Default Re: T&T Dungeon X: The Hero's Revenge

Quote:
Originally Posted by Ufo-Man View Post
Oh if you are changing speed then:
Hp:7
mp:8
sp:5
def:6
thats 26
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Old 05-05-2009, 07:45 PM   #45
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Default Re: T&T Dungeon X: The Hero's Revenge

mp:7.
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Old 05-06-2009, 05:03 AM   #46
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Default Re: T&T Dungeon X: The Hero's Revenge

Yes, there are piercing moves, that would be incredibly cheap if there weren't! There's about 2 per 3 spellbooks.
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Old 05-10-2009, 08:16 AM   #47
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Default Re: T&T Dungeon X: The Hero's Revenge

Huh. I thought I posted this a week ago, but I guess I forgot to click Submit Reply or something. Epic fail.

Anyways, I'd like to switch my stat points to:
Health: 8
Mana: 7
Speed: 4
Defence: 6

Also, do we start battles with Mana or do we start with 0?
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Old 05-10-2009, 10:07 AM   #48
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Default Re: T&T Dungeon X: The Hero's Revenge

It carries over, but you start with max.
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Old 05-17-2009, 10:03 AM   #49
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Default Re: T&T Dungeon X: The Hero's Revenge

7 days til start! I'm gonna fill in for any empty slots.
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Old 05-24-2009, 08:12 AM   #50
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Default Re: T&T Dungeon X: The Hero's Revenge

Okay, ready! Cards will be made soon.
The heroes are standing in a large, empty room. Exits are North, East and West.
The Aeromancer whistles a tune.
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Old 05-24-2009, 10:28 PM   #51
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Default Re: T&T Dungeon X: The Hero's Revenge

Ill Go West.
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Old 05-24-2009, 11:27 PM   #52
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Default Re: T&T Dungeon X: The Hero's Revenge

Quote:
Originally Posted by cyberclone42 View Post
Okay, ready! Cards will be made soon.
The heroes are standing in a large, empty room. Exits are North, East and West.
The Aeromancer whistles a tune.
What about the villains?! I'll go east
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Old 05-25-2009, 04:40 AM   #53
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Default Re: T&T Dungeon X: The Hero's Revenge

Ill go south
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Old 05-25-2009, 05:05 AM   #54
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Default Re: T&T Dungeon X: The Hero's Revenge

NORTH
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Old 05-25-2009, 07:38 AM   #55
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Default Re: T&T Dungeon X: The Hero's Revenge

You guys... You have to stick together!
And the villains? Maybe they're with you!
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Old 05-25-2009, 08:38 AM   #56
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Default Re: T&T Dungeon X: The Hero's Revenge

West.
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Old 05-25-2009, 10:31 AM   #57
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Default Re: T&T Dungeon X: The Hero's Revenge

okay then, west first (I was saying that cause I'm a villain)
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Old 05-26-2009, 12:22 PM   #58
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Default Re: T&T Dungeon X: The Hero's Revenge

Villains start here:
You are in a room with a giant robot. You need a key to exit. There's a door to the west and a putrid-smelling tunnel to the east. It's too stinky to enter.

------------------------
Heroes:
The heroes move west! There's a large empty room, with a locked door to the west.
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Old 05-26-2009, 04:08 PM   #59
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Default Re: T&T Dungeon X: The Hero's Revenge

Okay then... still west!
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Old 05-26-2009, 04:20 PM   #60
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Default Re: T&T Dungeon X: The Hero's Revenge

He specified that it was locked. We need to go east again then north from the central room.
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