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Old 05-26-2007, 03:01 AM   #21
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Default Re: General Rules for Mafia Games

Quote:
Originally Posted by Roland View Post
Do I? I didn't recieve a PM from you, though that was probably the biggest liarty lie that ever lied on this liable planet.
Who was that responding too?
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Old 05-26-2007, 03:20 AM   #22
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Default Re: General Rules for Mafia Games

Cool-diddly-guy! Sorry, should have mentioned that!
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Old 05-26-2007, 03:30 AM   #23
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Default Re: General Rules for Mafia Games

It says Roland is off-line for me.
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Old 05-26-2007, 07:03 AM   #24
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Yerfdog Re: General Rules for Mafia Games

I was saying that I was going to PM everybody who wasn't invisible to turn on invisible mode in MY game, not right now.

As for Regen's modkilling plan, that doesn't stop Mafia members spying on the Currently Active Users page to find power roles.
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Old 05-26-2007, 07:25 AM   #25
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Exclamation Re: General Rules for Mafia Games

Well, I'm not going to add the rule to not look, because there's no way to enforce it. I have instead added a rule that players should protect themselves if they wish to play in this sort of game, which makes a lot more sense.
  1. The host of the next game should start his sign ups shortly after the present game starts, so he/she can have enough players to be ready on time.
  2. The next game should start about 24 hours after the last game has ended, provided there are at least 8 players signed up. If there are less than 8, the game may be delayed until 8 are found, but a special effort should be made to find the additional players quickly.
  3. Mafia roles should be assigned to about 25% of the total number of players. The remainder should be townies. If the number of players is not divisible by 4, an extra mafia may be included, provided that there are at least 3 extra players and the extra mafia role is extraordinarily weak (weaker than a standard mafia) or the town has extra power players to balance.
  4. All communication about the game should occur in the thread itself, not in a chat room and not in PMs. There are only 3 exceptions to this rule:
    First, all players can communicate privately with the host.
    Second, players designated as mafia may chat privately with other mafia, but not with any other players.
    Third, players designated as masons may chat privately with other members of their mason group, but not with any other players.
    If you are found to be chatting about the mafia game in the Hamumu chat room, you should not be surprised to find your chat contents posted in the mafia thread where it belongs, and you should be prepared to be kicked if a moderator notices.
  5. Players may claim their roles if they like, but may not reveal other playes roles who they learn as a result of their own roles. It is OK to speculate on other player's roles or share what you may have deduced about them, as long as you make it clear that that is what you are doing.
  6. If you are killed, you will probably be given an opportunity to give a last gasp. That will be your last post as a player in that game. You are not allowed to post again after that.
  7. Although it is disappointing to be killed, remember that other players are still enjoying the game and it isn't fair for you to ruin it for them. If you are a mafia, don't use your last gasp to rat out your fellow mafia. Townies should feel free to post whatever they may have deduced that they think may be helpful to their fellow townies. Nobody, except the host, should ever post the host's messages about roles.
  8. Non-players (and dead players) should not post any game related info in the thread. Let the people who are playing draw their own conclusions. The people who are in the game (mafia and townies) don't want to have to play against everyone on the forum. Stay out of it if you are not playing.
  9. The host should set a reasonable time limit of not less than 24 hours for people who need to PM him at night to do so. Remember that some of our players are on different continents and widely divergent time zones, so saying things about whether PMs have been received can give people clues about where the PMing roles might live and therefore who they are. It is probably best to wait the entire 24 hours until the day starts, even if you get all the PMs back in 10 minutes.
  10. The host might consider setting a reasonable time limit for people to vote, if it seems to be dragging on overly long. In no case should that deadline be less than 24 hours, because of the global nature of our player pool. If a majority of the players have voted to lynch a player, that player is lynched whether or not anyone changes their votes after the fact. Changing your vote after a lynch occurs is cheating, so don't do it. Once the lynch has taken place, the host should post the lynch of that player in a timely fashion and start the night.
  11. Hosts need to be attentive to the games they are hosting. They have things they need to do on a regular basis and they can't do that if they are lurking. If you can't be attentive to your game, don't host one. People in a mafia game expect to die of lynches and hits, not boredom.
  12. There is a host signup sheet over on the Total Mayhem forum. You must have played in at least three games to sign up.
  13. There are a lot of Don'ts here, but they are intended to make the game better for everyone. There are some exceptions. If the host appears not to be around, you can post vote tallies, even if you are dead or not even in the game. You can also post questions to the host about things that seem to be vague or wrong. Other people are probably having the same questions.
  14. Lately, we have had some unfortunate incidents of people coming into the chat room under other players' names, apparently in an effort to gain secret information about their roles. This has happened for three games in a row and it must stop. Not only is it no class to impersonate any other user for any reason, it is big-time cheating if you do it during a mafia game where you could get extra information to help your team.
  15. If you are hosting, you have to PM everyone. No PMing the mafia and power roles and then telling everyone who didn't get a PM that they are a townie. This will be considered flawed hosting. It has caused problems in every single game where it has been tried. You can use the BCC feature to tell 5 people at a time that they are plain townies, so it isn't too much work. Just do it.
  16. Be advised that people can use the Currently Active User List to see that you are PMing, so if you are a player with a PMing role, you'd better have Invisible Mode on. (It's in User CP, if you haven't already found that.) Hosts are withing their rights to modkill players who haven't done this and thus virtually give their role away.
  17. Have fun!
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Old 09-23-2007, 12:09 PM   #26
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Yerfdog Re: General Rules for Mafia Games

Could there be a new rule against hiding? Hiding is just as bad as lurking, except it's done on purpose and the person isn't likely to be replaced like real lurkers because they still send their PMs on time. It just slows down the game and fills up player slots that could be better used on people who actually participate.
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Old 09-23-2007, 12:30 PM   #27
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Default Re: General Rules for Mafia Games

Not sure about that one - Hiding is a mafia strategy.
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Old 09-23-2007, 01:46 PM   #28
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Default Re: General Rules for Mafia Games

But it sure is annoying. It's really hard to tell someone's alliance if they've just been lurking.
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Old 09-23-2007, 01:48 PM   #29
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Default Re: General Rules for Mafia Games

It's a strategy... to get you voted out
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Old 09-23-2007, 01:54 PM   #30
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Default Re: General Rules for Mafia Games

But for people who always lurk, regardless of alliance (not going to name names), it's really hard. Though if somebody usually says a lot when they're town, and they start lurking, they're probably mafia.
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Old 09-23-2007, 05:57 PM   #31
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Default Re: General Rules for Mafia Games

I agree with coolguy, it'd be nice to have a no-hiding rule.
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Old 09-30-2007, 06:36 AM   #32
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Default Re: General Rules for Mafia Games

Hey, I know! How about a no-lying rule! That'd stop the mafia making stuff up, which is really annoying!
*Whistle*
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Old 09-30-2007, 11:01 AM   #33
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Default Re: General Rules for Mafia Games

My point exactly! Hiding, just like lying, is a mafia strategy! You cant take that away from them, or you will cripple them!
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Old 09-30-2007, 12:04 PM   #34
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Default Re: General Rules for Mafia Games

Since when is making yourself suspicious a good mafia strategy?
Lying =/= hiding
Lying is part of the game (You can't go out and say 'I'm the mafia')
Hiding delays the game. Example:
10 players, with say... 3 mafia
Person A has 2 votes on them
Person B also has 2 votes on them
Person C also has 2 votes on them
Person D has one vote on them
And the three mafia are hiding
(of course this is exaggerated, but you should get my point)
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Old 09-30-2007, 12:14 PM   #35
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Default Re: General Rules for Mafia Games

DrG, you completely failed to get my point. I know a no-lying rule is ridiculous. That's why I said it.
I think if we add any more 'you must do this' or 'you must not do this' rules, there's not going to be any game left. I understand that hiding is annoying, but being annoying is well within the allowed limits of the game.
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Old 09-30-2007, 05:08 PM   #36
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Default Re: General Rules for Mafia Games

I was more or less talking about the form of hiding that delays a game, such as 7 RL days of not posting results in that timeframe only taking 1 mafia game day.

I don't really consider logging in, reading the topic, and not posting that particular time to be 'hiding'

I suppose we could just call the game delaying kind 'Running Away' XD
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Old 09-30-2007, 05:09 PM   #37
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Yerfdog Re: General Rules for Mafia Games

The problem is that when normal lurkers do it, they don't get lynched, but they don't get replaced either. It means that in a game with limited slots, some people who'd actually participate can't get into the game.
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Old 11-23-2007, 01:00 PM   #38
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Default Re: General Rules for Mafia Games

  1. The host of the next game should start his sign ups shortly after the present game starts, so he/she can have enough players to be ready on time.
  2. The next game should start about 24 hours after the last game has ended, provided there are at least 8 players signed up. If there are less than 8, the game may be delayed until 8 are found, but a special effort should be made to find the additional players quickly.
  3. Mafia roles should be assigned to about 25% of the total number of players. The remainder should be townies. If the number of players is not divisible by 4, an extra mafia may be included, provided that there are at least 3 extra players and the extra mafia role is extraordinarily weak (weaker than a standard mafia) or the town has extra power players to balance.
  4. All communication about the game should occur in the thread itself, not in a chat room and not in PMs. There are only 3 exceptions to this rule:
    First, all players can communicate privately with the host.
    Second, players designated as mafia may chat privately with other mafia, but not with any other players.
    Third, players designated as masons may chat privately with other members of their mason group, but not with any other players.
    If you are found to be chatting about the mafia game in the Hamumu chat room, you should not be surprised to find your chat contents posted in the mafia thread where it belongs, and you should be prepared to be kicked if a moderator notices.
  5. Players may claim their roles if they like, but may not reveal other playes roles who they learn as a result of their own roles. It is OK to speculate on other player's roles or share what you may have deduced about them, as long as you make it clear that that is what you are doing.
  6. If you are killed, you will probably be given an opportunity to give a last gasp. That will be your last post as a player in that game. You are not allowed to post again after that.
  7. Although it is disappointing to be killed, remember that other players are still enjoying the game and it isn't fair for you to ruin it for them. If you are a mafia, don't use your last gasp to rat out your fellow mafia. Townies should feel free to post whatever they may have deduced that they think may be helpful to their fellow townies. Nobody, except the host, should ever post the host's messages about roles.
  8. Non-players (and dead players) should not post any game related info in the thread. Let the people who are playing draw their own conclusions. The people who are in the game (mafia and townies) don't want to have to play against everyone on the forum. Stay out of it if you are not playing.
  9. The host should set a reasonable time limit of not less than 24 hours for people who need to PM him at night to do so. Remember that some of our players are on different continents and widely divergent time zones, so saying things about whether PMs have been received can give people clues about where the PMing roles might live and therefore who they are. It is probably best to wait the entire 24 hours until the day starts, even if you get all the PMs back in 10 minutes.
  10. The host might consider setting a reasonable time limit for people to vote, if it seems to be dragging on overly long. In no case should that deadline be less than 24 hours, because of the global nature of our player pool. If a majority of the players have voted to lynch a player, that player is lynched whether or not anyone changes their votes after the fact. Changing your vote after a lynch occurs is cheating, so don't do it. Once the lynch has taken place, the host should post the lynch of that player in a timely fashion and start the night.
  11. Hosts need to be attentive to the games they are hosting. They have things they need to do on a regular basis and they can't do that if they are lurking. If you can't be attentive to your game, don't host one. People in a mafia game expect to die of lynches and hits, not boredom.
  12. There is a host signup sheet over on the Total Mayhem forum. You must have played in at least three games to sign up.
  13. There are a lot of Don'ts here, but they are intended to make the game better for everyone. There are some exceptions. If the host appears not to be around, you can post vote tallies, even if you are dead or not even in the game. You can also post questions to the host about things that seem to be vague or wrong. Other people are probably having the same questions.
  14. Lately, we have had some unfortunate incidents of people coming into the chat room under other players' names, apparently in an effort to gain secret information about their roles. This has happened for three games in a row and it must stop. Not only is it no class to impersonate any other user for any reason, it is big-time cheating if you do it during a mafia game where you could get extra information to help your team.
  15. If you are hosting, you have to PM everyone. No PMing the mafia and power roles and then telling everyone who didn't get a PM that they are a townie. This will be considered flawed hosting. It has caused problems in every single game where it has been tried. You can use the BCC feature to tell 5 people at a time that they are plain townies, so it isn't too much work. Just do it.
  16. Be advised that people can use the Currently Active User List to see that you are PMing, so if you are a player with a PMing role, you'd better have Invisible Mode on. (It's in User CP, if you haven't already found that.) Hosts are withing their rights to modkill players who haven't done this and thus virtually give their role away.
  17. There is a big difference between a role claim and posting your role. Many times people will have the same role, so actually quoting your role has the force of the host behind it. For that reason it is illegal to post any portion of your actual role PM, without explicit permission of the host. People who do this should be modkilled, for the integrity of the game.
  18. Have fun!
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Old 12-13-2007, 12:27 PM   #39
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Default Re: General Rules for Mafia Games

Just to be clear about Rule 17: does this mean, in effect, that in games where plain townies have a more characterful name than Plain Townie, nobody should role-claim as a townie (beyond saying 'I'm a townie') until the host has posted the role PM of a dead fellow citizen? I mean, nobody should say (for instance) 'I'm an Unpleasant Peasant' if that's what it says on their role PM until everybody has had the chance to learn in the game, from a deceased Peasant's role PM, that that is what Townies are called?

I'm asking because people do this all the time, and I think clarification would be helpful (for me, if nobody else).
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Old 12-13-2007, 01:39 PM   #40
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Default Re: General Rules for Mafia Games

It is always legal to claim a role type: townie, cop, doctor, whatever, unless the host explicitly says otherwise.

A host with special role names will probably not want you to post them before they are revealed, so it's probably best to ask in that circumstance. Again, it goes to force of the host's word, as opposed to the player's. Once a special role name unique to the individual game, like Unpleasant Peasant in your example, has been released into the general game, everyone has seen it, and it no longer holds the force of the host's words, since everyone has access to those words. On the other hand, if your role just says you are a townie or a doctor, it's no big deal to role claim as that, since it is the generic name, it holds no special warranty of the host's word.




This might be a good place to discuss something that happened during witchcraft mafia, since it specifically related to this rule. First, for background purposes, I should point out that I added this rule as the result of that game. Prior to that, it was an unwritten rule that "everyone" knew. Unfortunately, what tends to happen with rules like that is that new people join and nobody tells them about the unwritten rule. Game play goes on as normal including the new people, and then, one day, perhaps even several games down the line, one of the new people does the unthinkable and breaks the rule that "everybody" knows.

In witchcraft mafia, CatWoman claimed to have broken this rule by quoting the role of the Angry Citizen (plain townie), although she did not even have that role herself, but, as a cult leader, she did have access to the role in question, through the cult members that she had recruited. In order for the quote to occur, the holder of the role would have had to have given access to her role PM to CatWoman and CatWoman would subsequently have to quote it. That would be two violations, but the team involved only had four players, so it would have been a huge handicap to remove both players from the game. Worse still, it was the unwritten rule that was broken, which meant that there was no intentional wrong doing on the part of either player. Still, violating the rule could seriously break the game and it was necessary to clarify that breaking the rule was a serious violation of protocol. A compromise was reached that involved only one player being modkilled, instead of the two, so that the witch team would not be severely handicapped. Furthermore, the 17th rule was added to the list to prevent people from accidentally violating it in the future. It is unfortunate that the rule was not there to begin with, as the entire situation could have been prevented had it been, but there was nothing to do at the time, but deal with it as it occurred.
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