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Old 12-13-2007, 01:56 PM   #41
Mossysox
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Default Re: General Rules for Mafia Games

Then I am extremely glad to have asked, because I had no idea until now that passing on a role PM to a cult leader was any kind of violation of the rules.
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Old 12-13-2007, 02:09 PM   #42
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Default Re: General Rules for Mafia Games

It is entirely legal to discuss your role in great detail with your fellows, and, of course, unless someone says something that indicates exact role passing has occurred, there would be no way to enforce this, but if you think about it, it does have a logical basis.

I will use a mafia team as an example, since they occur in most games, as opposed to a cult, which is rarely seen:

If everyone were to just pass on their role PMs, as opposed to simply describing their abilities to one another, how would a usurper be able to hide his actual purpose? He couldn't pass on his role PM, so the godfather would know he had a secret to protect. Trust goes out the window and the usurper's role is impossible.
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Old 12-13-2007, 08:46 PM   #43
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Default Re: General Rules for Mafia Games

Uh... What happens if someone accidentally breaks a rule due to not noticing a special PM? Is it normally punished with a modkill, or is a lesser punishment appropriate, like a speech impediment?
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Old 12-13-2007, 09:22 PM   #44
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Yerfdog Re: General Rules for Mafia Games

(Nevermind, delete this)
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Old 12-13-2007, 09:22 PM   #45
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Default Re: General Rules for Mafia Games

It depends on the nature of the PM - violating mind-control is definitely mod-killable though.
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Old 01-26-2008, 06:59 PM   #46
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Default Re: General Rules for Mafia Games

I have some questions about the league split;

1. What is the process for promoting B League players to A League players?

2. There should be a system that allows people to unite the A and B Leagues if the game requires a large amount of players (such as Mossysox's Crumbly Castle Mafia, or my Political Mafia)

3. If enough mafia players join, can a C League be added for absolute ameteurs? Because some B League players are not lurkers, not terrible players, and not people who play just to host, but people who play the game decently and for fun, but aren't quite good enough to make it to A League. That way, people like myself don't have to play with people who are not very good players (no offense to anyone, it's just that posts like "im not a mafia plz don't lynch me!", "so_and_so is suspicious so Vote: so_and_so", "Start this game faster, I wanna host!", etc. annoy me a bit.)
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Old 01-26-2008, 07:20 PM   #47
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Default Re: General Rules for Mafia Games

As for 3, that's a bad idea. Then the C league and B league wouldn't have enough people.
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Old 01-26-2008, 07:54 PM   #48
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Default Re: General Rules for Mafia Games

Quote:
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As for 3, that's a bad idea. Then the C league and B league wouldn't have enough people.
Quote:
Originally Posted by PlasmaCannonsRule View Post
3. If enough mafia players join, can a C League be added for absolute ameteurs?
*legnthens*
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Old 01-26-2008, 08:00 PM   #49
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Default Re: General Rules for Mafia Games

Okay, another thing: A C league is just offensive.

Also, I hope there won't be that many people joining (and I doubt there will)!
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Old 01-26-2008, 10:19 PM   #50
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Yerfdog Re: General Rules for Mafia Games

Quote:
Originally Posted by PlasmaCannonsRule View Post
I have some questions about the league split;

1. What is the process for promoting B League players to A League players?
If it seems somebody is good enough to be promoted into A League, we vote on it.

Quote:
Originally Posted by PlasmaCannonsRule View Post
2. There should be a system that allows people to unite the A and B Leagues if the game requires a large amount of players (such as Mossysox's Crumbly Castle Mafia, or my Political Mafia)
This has been considered, though we haven't heard the outcome of it. The trouble is that just every single host will insist on having united-league games.

Quote:
Originally Posted by PlasmaCannonsRule View Post
3. If enough mafia players join, can a C League be added for absolute ameteurs? Because some B League players are not lurkers, not terrible players, and not people who play just to host, but people who play the game decently and for fun, but aren't quite good enough to make it to A League. That way, people like myself don't have to play with people who are not very good players (no offense to anyone, it's just that posts like "im not a mafia plz don't lynch me!", "so_and_so is suspicious so Vote: so_and_so", "Start this game faster, I wanna host!", etc. annoy me a bit.)
The 2 leagues are already small enough- They don't need to be shrunken so much that the forum games are identical to the chat games. I don't think we'll get enough people for a 3rd league.

EDIT: Oh, yeah, and about the signature, PCR, thanks!
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Last edited by Coolguy; 01-26-2008 at 10:22 PM.
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Old 01-26-2008, 10:33 PM   #51
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Default Re: General Rules for Mafia Games

There should definitely be a capability of recombining the leagues. As it is, the whole league thing seems like a bad idea... many games just aren't possible anymore, and it isn't as fun. Leagues could have been better if they were split, well, not by skill.
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Last edited by Sillyman; 01-26-2008 at 10:34 PM.
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Old 01-27-2008, 06:15 AM   #52
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Default Re: General Rules for Mafia Games

We haven't had enough games to really see yet, but I really like the split so far. Games are fun again. At least, it is here in A-league. Maybe not in B, I don't know. I suppose maybe a lot of B players are unsure of what to do without the A players.
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Old 01-27-2008, 08:36 AM   #53
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Default Re: General Rules for Mafia Games

*Suddenly reminded of Simpsons episode.*

Anyway, I think that using people from the other league should be doable, if the host has a specific game, that requires a certain amount of people, and not enough people sign up. How those other people are chosen, I don't know. Maybe the host can hand-pick them.
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Old 01-27-2008, 09:56 AM   #54
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Default Re: General Rules for Mafia Games

Quote:
Originally Posted by PlasmaCannonsRule View Post
There should be a system that allows people to unite the A and B Leagues if the game requires a large amount of players (such as Mossysox's Crumbly Castle Mafia, or my Political Mafia)
I think Coolguy's right about this: the danger would be that most hosts would ask to run a united game, which would undermine the whole point of the League system. It might be possible to get around that by requiring prospective hosts of large games to ask to be allowed to sign up to host for both Leagues at the same time (since that's what they would effectively be doing), with the League they don't belong to being asked to vote on whether or not they wanted that to happen. (You would, after all, effectively be pushing yourself forwards as a host for the other League, and since that normally only happens at their invitation, it seems only right that they should have some say in the matter.) But that could end up making a lot of work for Hammered, which may well not be fair.

Quote:
Originally Posted by blackmyth View Post
I think that using people from the other league should be doable, if the host has a specific game, that requires a certain amount of people, and not enough people sign up. How those other people are chosen, I don't know. Maybe the host can hand-pick them.
The trouble with this suggestion is that it wouldn't be at all fair to the host of the game in the other League that would be running at the same time. Neither League is so large that it can afford to lose half a dozen players or so to the other League's game.


Personally, I think the League system is working very well as far as the A League players are concerned: we have people playing again who haven't played for a while, and everybody seems to be enjoying themselves again. But I can't help but notice that the people who aren't happy with the system are in the B League.
So here's my suggestion:- how would it be if, every second or third game, two players from each League could swap places for one game? Everybody in the A League would need to be willing to take their turn at this, and there should probably be a turn system for the B League players as well - whether they're hoping to be promoted out of the B League or not.
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Old 01-27-2008, 12:36 PM   #55
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Default Re: General Rules for Mafia Games

I forgot that there's always two games running at the same time.
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Old 01-27-2008, 07:52 PM   #56
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Default Re: General Rules for Mafia Games

B-land is doing fine now.
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Old 01-28-2008, 02:35 PM   #57
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Default Re: General Rules for Mafia Games

Yah, I dont see why everyones reliant on the A players, as far as I can tell, we're doing fine. not nearly as experienced of course, but because no one is, it balances out.
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Old 02-13-2008, 11:50 AM   #58
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Default Re: General Rules for Mafia Games

I don't believe that rule number five should exist, for example if you are a role cop; the role you receive of a player could create a scumtell depending on the role and therefore you should be allowed to claim it. If required, I'll go into a more lengthy example.
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Old 02-13-2008, 01:14 PM   #59
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Default Re: General Rules for Mafia Games

I agree. Rule 5 should be changed so that cops and such can say roles that they learn from inspections. I think the point of that rule was to prevent mafia from spoiling the game by revealing their partners.
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Old 02-13-2008, 01:31 PM   #60
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Default Re: General Rules for Mafia Games

Rule 5 is perfectly valid. Justin and Sillyman are mistaken. Cops can reveal alignments only; they aren't supposed to reveal roles.
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