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Old 01-16-2008, 04:48 PM   #1
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Default A question for Mafia Balancing

Once I become eligable for Mafia hosting, I want to be able to host quickly, so I want to prepare ahead of time.

The question:

What's a good number for normal Townies, and a good number for the amount of mafia. I've looked at a lot of Mafia games, and they all have different amounts.
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Old 01-16-2008, 04:51 PM   #2
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Default Re: A question for Mafia Balancing

Depending on powers, 1/4 of the players should be SCUM.
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Old 01-16-2008, 04:53 PM   #3
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Yerfdog Re: A question for Mafia Balancing

3/4 town and 1/4 Mafia is almost always the best set-up, though in special games with cults, extra Mafia teams, or a powerful town, the ratio might be different.

Also, I suggest not doing very many unique roles for your first game.
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Old 01-16-2008, 05:45 PM   #4
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Default Re: A question for Mafia Balancing

INSANE twist idea: all vanilla mafia vs. all vanilla townies.
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Old 01-16-2008, 05:54 PM   #5
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Default Re: A question for Mafia Balancing

*gasp*!
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Old 01-16-2008, 07:42 PM   #6
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Default Re: A question for Mafia Balancing

Its just so crazy, it might work!
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Old 01-16-2008, 08:55 PM   #7
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Default Re: A question for Mafia Balancing

Quote:
Originally Posted by Coolguy View Post
Also, I suggest not doing very many unique roles for your first game.
Games don't always need unique roles for them to be good.

Quote:
INSANE twist idea: all vanilla mafia vs. all vanilla townies.
Yay for mountainous mafia!
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Old 01-16-2008, 09:09 PM   #8
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Default Re: A question for Mafia Balancing

Anybody have any idea what the ratios should be if there are two townie teams and two mafia teams?
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Old 01-16-2008, 09:24 PM   #9
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Default Re: A question for Mafia Balancing

Roughly three townies to one mafia, but give the mafia a bit more power (in the form of power roles or extra players), as they can kill each other.
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Old 01-16-2008, 09:25 PM   #10
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Default Re: A question for Mafia Balancing

Have you considered that the townies can kill eachother as well, and won't care?
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Last edited by Sillyman; 01-16-2008 at 09:25 PM.
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Old 01-16-2008, 09:28 PM   #11
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Default Re: A question for Mafia Balancing

They can, yes, but they can also kill the mafia for the other set, so that part balances out.
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Old 01-16-2008, 09:30 PM   #12
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Default Re: A question for Mafia Balancing

Sure, okay. Mafia cops would make sense, so that the Mafia could know who they want to kill. Maybe just a mafia cop, a townie cop, and a townie doc on each side?
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Old 01-17-2008, 05:34 AM   #13
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Default Re: A question for Mafia Balancing

Political Mafia will be a (hopefully) good example of multiple mafia teams.
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Old 01-17-2008, 11:33 AM   #14
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Default Re: A question for Mafia Balancing

How can you have multiple townie teams? Townies don't know who their teammates are!
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Old 01-17-2008, 02:04 PM   #15
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Default Re: A question for Mafia Balancing

I think the point is that the mafia are trying to kill off the townies from their own games, and the townies from the other game are unimportant to them. The two teams of townies have different win conditions as well.
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Old 01-17-2008, 03:19 PM   #16
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Default Re: A question for Mafia Balancing

Exactly. Neither townie team cares about what happens to the other half of the game. Neither mafia team cares about the other side as well. However, nobody knows who is in what half. There will be 2 winning factions.
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Old 01-27-2008, 12:32 PM   #17
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Default Re: A question for Mafia Balancing

Extra twist: Have various enablers that enable roles on other teams.

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Old 01-27-2008, 01:37 PM   #18
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Default Re: A question for Mafia Balancing

Quote:
Originally Posted by blackmyth View Post
Extra twist: Have various enablers that enable roles on other teams.

Nice twist. :P
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Old 01-27-2008, 01:57 PM   #19
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Yerfdog Re: A question for Mafia Balancing

Quote:
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Extra twist: Have various enablers that enable roles on other teams.

There's a role called a Switch that I had in Dawn of the Dumb Mafia that can choose whether to let a certain other role use its powers or not, so there could be a Cop Switch on the Mafia team that the town would be trying to lynch to get a cop. Or you could put the powers of a vigilante in the hands of somebody who would be incapable of using it and then give vigilante switch powers to somebody more capable.
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Old 01-27-2008, 05:27 PM   #20
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Default Re: A question for Mafia Balancing

I just noticed a new role on the mafia roles site: The Lightning Rod. All night effects are redirected to this person. This makes me think of a game where every time the Lightning Rod dies, somebody is randomly changed (of if they're already a special role, this is added to it) to the Lightning Rod.

Then, there would be a Lightning Rod Switch (also a randomly selected person), and the Switch would strategically decide when to allow the Lightning Rod to be active. New Switches would be randomly chosen whenever the old one died out, like the Lightning Rod.
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Last edited by blackmyth; 01-27-2008 at 05:28 PM.
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