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Old 03-07-2008, 05:56 PM   #1
Connor S.
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Default Sigh. More Editor Help.

Hurray. More fun with helping me struggle through variables. Oh well.

Aparently Neceromancers dont ned to rcharge their magic before summoning another skeleton. Ok, that might sound completely offtopic and confusing to anyone other then me, so I'll explain.

In my level, theres this one town, thats being attacked by undead, so you have to "enlist" the help from the local graveyard, and fight undead with undead. I've used a bunch of specials so that you summon boneheads that are good in the midst of the graveyard. Unfortunately, unlike how I planned... You can constantly summon Boneheads, at a rate that simply makes the level... a test to see how many times you can press te fire button before getting bored. it really is isnanely easy. I tryed to make it so that you had to recharge before you could summon the next skeleton. it hasnt worked yet.

Now that you know what the problem is, Ill tell you my specials so far. Ill include every single one, whether its relevant or not, to make sure absolutely nothing is overlooked. although I doubt some of this stuff actually has to do with the problem...

SPECIAL 000:

Trigger every [0.00] seconds after [0.00] seconds elapse

1 USE

Change [Bouapha] at anywhere to [Wacky Wizard] [NO FX]
Change AI of [Wacky Wizard] at anywhere to [Bouapha] [NO FX]
Change Color of [Wacky Wizard] at anywhere from [%] to [%]


SPECIAL 001:

If Player [Taps] [Fire] [AND]
If Variable [V1] is [10] [or greater] [AND]
[NOT] If Variable [G2] is [1] [Exactly]

UNLIMITED USE

Set Variable [V1] to [0]
Summon [Bonehead] at [13, 12] with [none] [NO FX]
Change [Bonehead] at anywhere to [good] [NO FX]
Change color of [Bonehead] at anywhere from [%] to [%]
Change Name of [Bonehead] at anywhere to [Skeleton Soldier]


SPECIAL 002:

If Variable [V1] is [0] [or greater]

UNLIMITED USE

Set variable [V1] to [V1 +1]


SPECIAL 003:

If there are [0] of monster [Crazybone] [exactly]

UNLIMITED USE

Change [touching tiles] at [co-ordinates] to floor [&] and wall [none]
Change Variable [G2] to [1]


SPECIAL 004:

If Variable [G2] is [1] [exactly]

1 USE

Change [Bonehead] at anywhere to name [Super Skeleton]
Change AI of [Bonehead] at anywhere to [Crazybone]


SPECIAL 005:

If Player [taps] [fire] [and]
If variable V1 is [15] [or greater] [and]
If variable [G2] is [1] [exactly]

UNLIMITED USE

Summon Bonehead at [co-ordinates] with [none]
Change Bonehead at anywhere to name [Super Skeleton]
Change Team of Bonhead at anywhere to [good]
Change color of Bonehead at anywhere from grey to brown
Change AI of bonehead at anywhere to [Crazybone]


SPECIAL 006:

Chain off of special 5

UNLIMITED USES

Change variable V1 to [0]



Thats all of it. If my theory is correct, before all of the crazy bones are killed, if you tap fire after ten seconds have passed, it should summon a (slightly) edited bonehead at a co-ordinate. After the crazybones are killed, it should be every 15 seconds, at a different co-ordinate, and they should be VERY edited. well, more so anyways. unfortunately, from the start of the level, you can just crank the skeletons out immediately after each other, and I cant figure out why. its probably something very obvious in one of the specials, but I cant find it.

Any help at all would be appreciated! Thanks in advance
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Old 03-07-2008, 06:13 PM   #2
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Default Re: Sigh. More Editor Help.

Quote:
SPECIAL 002:

If Variable [V1] is [0] [or greater]

UNLIMITED USE

Set variable [V1] to [V1 +1]
AFAIK this special will trigger continuously with only split-second intervals. Don't know if that's intended, might be the problem if it's not. Use a "Timed" trigger to set the intervals to a different amount of time that is actually noticeable, e.g. every second.

Last edited by SpiderPumpkin; 03-07-2008 at 06:15 PM.
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Old 03-07-2008, 06:46 PM   #3
Connor S.
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Default Re: Sigh. More Editor Help.

Yeay! It half worked! Now the normal boneheads are summoned properly! The only problem is that now when all the crazybones are dead and your next wave of boneheads appears, they never come. I think I know wht though, and I can just go fix that now. thanks foir the help! ... again!
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Old 03-07-2008, 07:51 PM   #4
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Default Re: Sigh. More Editor Help.

If you want to make boupha be able to summon skeletons why over complicate it?

If 10seconds pass
ACTION
V1 =on

If V1=on AND
Tap fire
ACTION
Summon bonhead at ???
V1=off

then put whatever text you want to change the enemies and such
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Old 03-07-2008, 08:43 PM   #5
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Default Re: Sigh. More Editor Help.

and if you want him to summon a non-bonehead monster, than all you have to do is create and item that works like the turrets item, but replace the turret with an undead monster. (no specials needed to create)

maybe you could use a ghost or a zombie of some kind.
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Old 03-07-2008, 09:43 PM   #6
Connor S.
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Default Re: Sigh. More Editor Help.

meh, thanks for the help, but its working. and its "overcomplicated" so that you skeletons stay upgraded from level to level.
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Old 03-08-2008, 07:56 AM   #7
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Default Re: Sigh. More Editor Help.

If you want to know exactly why it wasn't working properly, I can tell you. Any special that triggers continuously actually triggers thirty times a second. So it only takes 10/30 = 1/3 seconds for Special 002 to increase V1 to 10, meaning you can summon up to three boneheads a second. I would have recommended Requiring V1 to be at least 300 (rather than 10) to summon a bonehead, rather than increasing V1 every second, but it doesn't make too much difference.
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Old 03-08-2008, 07:58 AM   #8
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Default Re: Sigh. More Editor Help.

Thanks for all the help everyones given me. expect to see some screenys soon-ish. when I get less lazy.
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