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Old 04-19-2008, 02:17 PM   #1
PurpleKoopa
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Default Tunnels & Titans - Dungeon Raid 2

Once our adventurers are at Beholder Forest, the day is much too late to begin adventuring! CheeseLord, SpaceManiac, and Varkarrus head toward the camping grounds, while Connor S., Coolguy, and Roland are heading toward that mysterious abandoned cabin they found!

MAP:


CheeseLord, SpaceManiac, and Varkarrus are at a campsite. An area is set up for a campfire. There isn't any fire right now. There are three tents that are set up. A radio is next to one of the tents. There are paths out of the campsite north, west, and east. However, the way north is where the forest starts to look dark and spooky! Better not go in there yet.

Connor S., Coolguy, and Roland are in a cabin. However, they just realized now that the only door, to the south, is locked! Huh, it wasn't when you came in for the night... Cobwebs scatter the room. There are some beds here, but they all broke when you slept in here last night. Apparently the owner of the cabin left sometime in winter - there are assorted decorations up, including a model of Santa Claus, a decaying Christmas tree, and empty boxes everywhere.

Players:

CheeseLord the Cryomancer!

Health: 8/8
Level: 1
Energy: 0
Experience: 0/25

Connor S. the Illusiomancer!

Health: 7/7
Level: 1
Energy: 0
Experience: 0/25

Coolguy the Necromancer! (yeah I know I haven't fixed that red line yet)

Health: 8/8
Level: 1
Energy: 0
Experience: 0/25

Roland the Pyromancer!

Health: 5/5
Level: 1
Energy: 0
Experience: 0/25

SpaceManiac the Biomancer!

Health: 10/10
Level: 1
Energy: 0
Experience: 0/25

Varkarrus the Geomancer!

Health: 7/7
Level: 1
Energy: 0
Experience: 0/25

Replacements: Redbone, Sillyman, drgamer, 3smileČ, Mr.Onion, hyperme, happystickman, Wesley, PlasmaCannonsRule. Wow, enough replacements to fill 1 and a half complete slots!
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Old 04-19-2008, 02:19 PM   #2
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Yerfdog Re: Tunnels & Titans - Dungeon Raid 2

I will attack the darkness!

...or maybe go search around in those beds and cobwebs. We must escape the evil cabin!

EDIT: And I think Roland has to get to the campsite to light it for a fire. Hurry and rescue us- This might be like the beginning of the last dungeon.
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Old 04-19-2008, 02:36 PM   #3
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Default Re: Tunnels & Titans - Dungeon Raid 2

You check the cobwebs. A spider walks across. Man, those things could be vicious if they were bigger!

Nothing special about the beds. You check to see if the Dentamancer left you a dollar bill under your pillow. Darn, the tooth's still under there!
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Old 04-19-2008, 02:37 PM   #4
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Default Re: Tunnels & Titans - Dungeon Raid 2

I light a fire at the campsite.
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Old 04-19-2008, 02:38 PM   #5
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Yerfdog Re: Tunnels & Titans - Dungeon Raid 2

Curse you, Dentamancer! Maybe the Merrymancer was nicer. I'll check the Santa model and look under the Christmas tree.

And it sure is a good thing there won't be any spiders of a large variety.
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Old 04-19-2008, 03:00 PM   #6
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Default Re: Tunnels & Titans - Dungeon Raid 2

Roland attempts to light a fire from the cabin... and sets the cabin on fire. The roof falls down and everyone dies!

Just kidding. But you can't make a campfire from this distance.

Coolguy checks the Santa model. Nothing much to note, it hasn't been set on the rooftop or anything yet. However, on inspecting the christmas tree, it starts to shake a bit! You look closer - holy cow, a squirrel pops out of the tree! There's another one! And what's more, the tree has... oh no, it's true! It's an eyeball tree!!!

Fight time! 1 of these...


2 of these!


Connor S., Coolguy, and Roland are in this battle. Everyone is at full health and no energy. Let's go!
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Old 04-19-2008, 03:03 PM   #7
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Default Re: Tunnels & Titans - Dungeon Raid 2

lets kill the squirrels first- but I wanna capture one of them! Ill magic wand afy one of the squirrels!
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Old 04-19-2008, 03:05 PM   #8
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Yerfdog Re: Tunnels & Titans - Dungeon Raid 2

Roland and Connor, go beat up Squirrel #1, so that it becomes captured and Connor can get a pet.

Meanwhile, I'll poison that despicable tree! Prepared to get busted by ghosts, you villain! (Ectoplasmic beam)
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Old 04-19-2008, 03:30 PM   #9
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Default Re: Tunnels & Titans - Dungeon Raid 2

The Christmas Tree wraps up Roland! He can't attack next round. Coolguy fires an Ectoplasmic Beam at the tree, poisoning it.

The two squirrels bite Roland and Coolguy. Roland fries the first, then Connor stuffs it into his hat. You caught a SQUIRREL! Give SQUIRREL a nickname? SQUIRREL was transfered to CONNOR's Magic Hat.

Stats:
Connor S. the Illusiomancer
Health: 7/7
Level: 1
Energy: 1
Captured: Squirrel

Coolguy the Necromancer
Health: 7/8
Level: 1
Energy: 1

Roland the Pyromancer
Health: 2/5
Level: 1
Energy: 1
Effects: Blocked! (can't attack this round)

Christmas Tree
Health: 7/8
Energy: 1
Effects: Poisoned! (1 damage a turn for 3 turns)

Squirrel #1 (DEAD)
Health: 0/0
Energy: 0

Squirrel #2
Health: 5/5
Energy: 1
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Old 04-19-2008, 03:32 PM   #10
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Yerfdog Re: Tunnels & Titans - Dungeon Raid 2

I'll poison that squirrel. Connor, try making Roland disappear so he survives the round. Heh heh, I'm poisoning the squirrels in the park! *Looks up lyrics to get puns*
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Last edited by Coolguy; 04-19-2008 at 03:37 PM.
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Old 04-19-2008, 03:34 PM   #11
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Default Re: Tunnels & Titans - Dungeon Raid 2

lawl. that was funny. I do wish to name it! Its nickname is "Scourge of Trees"

anyways, Im going to edit this with my move in a second

Edit: I throw a bed sheet over roland-gift! Now for my grande finale! Time to...DISAPEAR! (vanishing act)

Last edited by Connor S.; 04-19-2008 at 03:41 PM.
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Old 04-19-2008, 03:34 PM   #12
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Default Re: Tunnels & Titans - Dungeon Raid 2

I examine the radio.
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Old 04-19-2008, 04:04 PM   #13
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Default Re: Tunnels & Titans - Dungeon Raid 2

SpaceManiac turns on the radio.

*krrrzt buzz* "Attention campers! We have received reports that the trees and animals have been actively attacking people for apparently no reason! Please stay in your tents, we've hired some wizard kids or something to deal with the situation."

You look around at the radio. Ooo, battery powered! You take out the battery.


Battery: Starts out with an extra 1E each battle.

SpaceManiac equips himself with it, but he can give it to someone else too. (Right now, it obviously has to be someone at the campsite, you don't want to throw it to the cabin, cause an electric shock and the roof falls down and kills everyone again do you? )

~~~

Back at the cabin, the Christmas tree throws ornaments everywhere! Connor saves Roland from an untimely death by making him vanish! Connor and Coolguy are still pelted with the ornaments. The Christmas tree shudders a bit, hurt by the poison. Roland frees himself from the gift wrapping!

SQUIRREL uses TAIL WHIP! Connor's Defense dropped! Coolguy shoots a Ectoplasmic Beam at it!


Stats:
Connor S. the Illusiomancer
Health: 5/7
Level: 1
Energy: 0
Captured: Squirrel
Effects: Tail Whipped (takes 1 more damage from attacks this turn)

Coolguy the Necromancer
Health: 5/8
Level: 1
Energy: 2

Roland the Pyromancer
Health: 2/5
Level: 1
Energy: 2

Christmas Tree
Health: 6/8
Energy: 2
Effects: Poisoned! (1 damage a turn for 2 turns)

Squirrel #1 (DEAD)
Health: 0/0
Energy: 0

Squirrel #2
Health: 4/5
Energy: 0
Effects: Poisoned! (1 damage a turn for 3 turns)
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Old 04-19-2008, 04:07 PM   #14
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Default Re: Tunnels & Titans - Dungeon Raid 2

Connor let me send his next move for him, so I'll have him magic wand the tree while I fire an evil curse at it! Roland, burninate the squirrel; That will kill it.
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Old 04-19-2008, 04:11 PM   #15
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Default Re: Tunnels & Titans - Dungeon Raid 2

Fireball Squirrel #2.
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Old 04-19-2008, 04:29 PM   #16
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Default Re: Tunnels & Titans - Dungeon Raid 2

The squirrel bites Coolguy. Roland fireballs the squirrel! The poison kicks in and the squirrel is dead. Yay!

Connor hits the tree with his magic wand. The Christmas tree throws its star at Connor S.! FIVE-POINT'D...DEAD! Coolguy avenges Connor by cursing the tree! It also takes damage from the poison again.

Stats:
Connor S. the Illusiomancer (DEAD)
Health: 0/0
Level: 1
Energy: 0
Captured: Squirrel
Effects: FIVE-POINT'D...DEAD

Coolguy the Necromancer
Health: 4/8
Level: 1
Energy: 0

Roland the Pyromancer
Health: 2/5
Level: 1
Energy: 3

Christmas Tree
Health: 3/8
Energy: 0
Effects: Poisoned! (1 damage a turn for 1 turn), Cursed! (2 damage a turn for 5 turns)

Squirrel #1 (DEAD)
Health: 0/0
Energy: 0

Squirrel #2 (DEAD)
Health: 0/0
Energy: 0
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Old 04-19-2008, 04:30 PM   #17
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Darn! I wanted experience this round...
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Old 04-19-2008, 04:30 PM   #18
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Yerfdog Re: Tunnels & Titans - Dungeon Raid 2

We will avenge you, Connor!

Since I'm all out of coal, I'll give that tree some poisonous ectoplasm instead.
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Old 04-19-2008, 04:30 PM   #19
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Fireball the Christmas tree.
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Old 04-19-2008, 05:32 PM   #20
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Default Re: Tunnels & Titans - Dungeon Raid 2

The tree wraps up Coolguy. Then Coolguy and Roland overkill the tree.

Sorry guys, that fight was pretty tough for a starting party. I think I need to change a few things here...

Okay, everyone in that fight revives and heals to full (0E though) and advances to level 2!

Choices
Choose one!

Boost current and max health by 2

Upgrade a move/specialty. This list is to show how the moves changes.

Necromancer
Ectoplasmic Beam - 2 damage, poison for 5 turns
Curse - 3 damage for 5 turns
Lethal Aura - gains the hide effect
Won't Stay Dead - revives with 3 health and 1 energy
Pyromancer
Fireball - 4 damage
Magma Flow - 2 damage to 3 targets
Time Bomb - 6 damage next turn
Disco Inferno - 5 damage to 3 targets
Too Hot To Touch - 2 damage to attackers
Illusiomancer
Magic Wand - 3 damage
Vanishing Act - target also heals 1 HP!

Hold out until next level up for a new move/specialty (you can choose which one you want when you do level up again!) New specialties do not replace old ones!

Pyromancer
Heat Aura - (-1) Attackers damaged for 5 damage.
Phoenix Rebirth - (-2) User is reborn with 3 health and whatever energy they had before dying minus 2. Works from beyond the grave. Note that users with moves that work from beyond the grave will keep their energy after death.
Bazooka - (-1) 7 damage.
Illusiomancer
Saw In Half - (-3) Sets target's HP to half of maximum HP. It hits LAST. It does not work on bosses, it only does 8 damage like a normal attack.
Give Command - (-1) Possess effect. Only works if target is asleep.
Flock of Doves - (-2) Three damage to 4 targets.
Necromancer
Immunity - Specialty: Immune to Poisoning/Curses
I See Dead People - (-2) Summons a ghost.
Voodoo Times Two - (-2) 8 damage to target, 4 damage to user.

Also, I'm going to make the XP work a bit differently - you will get exactly the same amount of XP as it says on the cards! If you're dead by the end of a fight, don't worry, you'll get XP for what monsters died before you did. If you get revived in a fight, you won't get XP for monsters that died between your death and revival.

By the way, everyone in that fight, you're just going to Level 2 with 0 XP still. Okay, now choose your upgrades! 30 XP for next level up!

Connor S. the Illusiomancer (DEAD)
Health: 7/7
Level: 1
Energy: 0
Experience: 0/30
Captured: Squirrel

Coolguy the Necromancer
Health: 8/8
Level: 1
Energy: 0
Experience: 0/30

Roland the Pyromancer
Health: 5/5
Level: 1
Energy: 0
Experience: 0/30

Hey, the tree was hiding something! It's a pressure pad!
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