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Old 06-20-2008, 12:32 PM   #1
varkarrus
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Default Could you expain in English

How you made the Matilda's claws attach to the Matildas body, even if you have more than one Matilda?
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Old 06-20-2008, 12:34 PM   #2
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Default Re: Could you expain in English

I know nothing about expaining, but I think summoning one of the matildas with a special might work.
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Old 06-20-2008, 01:00 PM   #3
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Default Re: Could you expain in English

No. I mean how Jamul coded it.
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Old 06-20-2008, 02:03 PM   #4
Ion Sumo
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Default Re: Could you expain in English

I imagine that when Matilda is spawned, she is spawned with both claws and a tail at the same time and somehow they are attached.
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Old 06-20-2008, 06:47 PM   #5
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Default Re: Could you expain in English

Quote:
Originally Posted by Ion Sumo View Post
I imagine that when Matilda is spawned, she is spawned with both claws and a tail at the same time and somehow they are attached.
Oh really!?
They are somehow attached! WOW!

I think he wants to know HOW they are attached.
*goes to fiddle with Body Parts without knowing how to do anything with them*
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Old 06-20-2008, 07:05 PM   #6
Ion Sumo
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Default Re: Could you expain in English

I'm pretty sure that it's hardcoded. I don't know of any editor function that will attach parts.
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Old 06-21-2008, 02:48 AM   #7
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Default Re: Could you expain in English

I wonder: Does C++ allow recursive objects?
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Old 06-21-2008, 06:09 AM   #8
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Default Re: Could you expain in English

Quote:
Originally Posted by Mr.Onion View Post
I wonder: Does C++ allow recursive objects?
More than one object with the same class? Yes. Each enemy would be given a number when it's created and then the claws would be attached to that number. That's what I think.
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Old 06-21-2008, 07:35 AM   #9
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Default Re: Could you expain in English

No, I meant that a class that has itself as a member.
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Old 06-21-2008, 07:56 AM   #10
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Default Re: Could you expain in English

Like:
Class enemy has a spot for another enemy class?

PHP Code:

enemy
.h

class Enemy
{
Public:
Enemy();
~
Enemy();

Protected:
Enemy *e;
};

enemy.cpp

Enemy
::Enemy()
{
this;

That good?

Last edited by Julian; 06-21-2008 at 08:00 AM.
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Old 06-21-2008, 04:15 PM   #11
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Default Re: Could you expain in English

Sorry for the DP, but the answer to your question is YES. I tested it.
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Old 06-22-2008, 04:56 AM   #12
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Default Re: Could you expain in English

You'd probably get an overflow of some sort though.
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Old 06-22-2008, 08:35 AM   #13
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Default Re: Could you expain in English

Actually, it works fine, considering it's a pointer. It CAN be null.
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