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Old 08-30-2008, 08:28 PM   #1
Coolguy
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Default A Prototype of a PWNZOR-Esque Thing

Remember the fun PWNZOR forum battles? Well, I'm going to try something similar, and to get everybody interested, I also added a map to run around in, and a different set of characters! It probably shouldn't be called PWNZOR anymore...

How the game works:

First of all, you pick a character name, class, and color.

Then, after everybody signs up, everybody is placed randomly on a 10x10 map, like this:



Every character has a set of moves (same as PWNZOR), which they use in order to kill everybody else. However, there's also a 'range' stat added onto most attacks, so you can't just hit anywhere on the map! Plus some new forms of resources.

Every round, everybody privately sends me an action, a coordinate for where you use an action (so you don't necessarily have to use moves on players!), and where the character moves. Each character class has a ''speed'' statistic that shows how many tiles it can walk through each round. At the beginning of each round, everybody's actions take effect, then everybody moves, and a new round starts!

I know the classes are probably unbalanced (which is why I'm testing this!) and most need some extra explaining, but here they are:

Your standard warrior, who uses powerful smackdown-laying melee powers.



I think I need to explain the move ''Charge''. With ''Charge'', you immediately teleport somewhere in the same row/column as you (as long as no other players are in the way), and, if a player is where you landed, then they take damage based on how many tiles you ran through to reach them. For instance, just charging 3 tiles is only going to do 3 damage, but charging 9 tiles to hit somebody is going to deal 9 damage, which is enough to kill any enemy instantly!

And the other thing I need to explain is that when a warrior is sprinting, he is also hidden (because everybody who would've targeted his coordinates would've missed).

And now, another stereotypical character from RPGs: The wizard! He's mostly just a remake of the PWNZOR wizard... Except he uses mana instead of energy! He does lots of damage from far away, but is slightly slower and weaker than others.



I might as well explain this here: All attacks with a range (except the Charge move and the Spear Jab move, which you'll see later) don't have to go in a straight line! The Fireball can zigzag around as long as the distance it travels doesn't go over 7 spaces.

Also, for Ka-BOOM, you pick a coordinate and the bomb lands there next turn. However, the explosion can hit YOU, too, so don't place it too close!

Yet another stereotypical character class: The rogue! Rogues use cooldowns instead of real resources. They are very fast-moving and can beat up hiding guys via piercing attacks and poisons.



For using Pickpocket on Rogues, it will cause any moves that are cooling down to have their cooldowns reset (although moves that are ready to be used will not be reset). For pickpocketing Natives, it will cause the Native's spear to be dropped behind the rogue. Also, the resource-stealing only takes effect at the END of the round, so trying to steal the wizard's last mana before he casts a fireball to kill you won't work!

The last stereotypical class: The ranger! He's good at fighting from far away, and uses ammo as a resource, which is pretty similar to ''Energy''.



Like I said with the wizard, actions with a range don't necessarily require a straight path to the target. Also note that if you try to shoot a ranged move at somebody and somebody's in the way, the arrow will have to go around the person in the way and use up some range.

And now a non-common character class; The clown! Clowns have a limited amount of uses for each move, until they get restocked every couple rounds. They're great at laying traps and causing havoc upon their enemies while they hide in the corner.



Also, Mime Barrier blocks both people and attacks from passing through it!!! You can prevent a warrior from charging up to you, or a ranger from sniping you. If you create a mime barrier over somebody, they can still walk and shoot out of it; They don't become stuck or anything. Banana Peels and Mime Barriers only last until the end of the round.

And the final class, the native! Inspired by D2 Amazons and D3 Witch Doctors. They have powerful abilities, but often have to waste their time to chase after their spear, since they only have one.



This character needs the most explaining...

Just to explain the Spear a bit more: If the Native throws his spear, he'll have to go run where it landed in order to get back to attacking. To pick up a spear, you must be within one tile of it. If he breaks his spear, he'll have to wait until it reforms in order to keep using any of his actions (which all require a spear). A fun thing he can do is pick up other natives' dropped spears to use as his own (although he can only hold one at a time!).

The move Spear Jab hits the three spaces north/east/west/south of the Native (which direction depends on which he picks!). This means he can jab three people in one move, if they're all in a line.

Also, the move Spike Pit will stay wherever the Native placed it until the Native walks over to fetch his spear from it. It's pretty useless after the round it's placed, because the coordinates of the Pit will be revealed. Other Natives cannot swipe spears from each other's pits.

Finally, Jump-Thrust picks a player, not coordinates like most other skills. (because the player teleports over the target, following them even if they move).

If this doesn't run well, I might just host a normal PWNZOR free-for-all later. I'd have run this in the chat if constant map-making wasn't such an annoyance.

Sign-Up-Ers:
Roland (Roland) An evil clown!!!!
Agent Orange (Cheeselord) An orange rogue with mysterious origins.
Hyper (Hyperme) A yellow wizard.
Kacper (Kacper8000) A red warrior.
Hammer Up (Hammer Up) Nativen.
PlasmaCannonsRule (PlasmaCannonsRule) A ranger who fires green plasma arrows.

Remember, if you're signing up, pick name, class, and color! Only one person per class! If you want to be fun, you could also add some sort of backstory (instead of ''I'm a ranger, I'm red, and my name is Jim.'', you could be ''I'm a red ranger named Captain Photon-Blaster, Savior of the Galaxy, and I blast other people to death with my photons! Fear me!'')
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Last edited by Coolguy; 09-01-2008 at 12:28 AM.
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Old 08-30-2008, 08:36 PM   #2
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Default Re: A Prototype of a PWNZOR-Esque Thing

I will sign up as Agent Orange, an orange rogue. There's a long and complicated backstory behind it, but that will be cleared up if I ever get around to finishing my webcomic.
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Old 08-30-2008, 08:49 PM   #3
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Default Re: A Prototype of a PWNZOR-Esque Thing

Alright, updated list...

I forgot two things:

1) I uploaded the clown without putting my last update on it! All it did was fix Banana Peel damage. (Don't worry, I won't be changing any of the cards or maps midway through- What you see is what you get!)
2) No picking colors that people already have. The colors are there for the colored dots on the map that indicate where people are.
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Last edited by Coolguy; 08-30-2008 at 08:55 PM.
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Old 08-31-2008, 03:07 AM   #4
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Default Re: A Prototype of a PWNZOR-Esque Thing

Signup as Yellow colour,Wizard class, Name Hyper
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Old 08-31-2008, 04:13 AM   #5
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Default Re: A Prototype of a PWNZOR-Esque Thing

Name: Kacper
Class: Warrior
Color: Red
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Old 08-31-2008, 05:10 AM   #6
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Default Re: A Prototype of a PWNZOR-Esque Thing

I am PlasmaCannonsRanger, and I zap people in the back with my PlasmaGreen arrows!
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Old 08-31-2008, 06:36 AM   #7
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Default Re: A Prototype of a PWNZOR-Esque Thing

Name:Magic Hammer
Class:Wizard
Color:Blue

EDIT:I can't see the clown image!
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Old 08-31-2008, 10:57 AM   #8
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Default Re: A Prototype of a PWNZOR-Esque Thing

Rogue and Wizard are already taken!

Still available:
Clown
Native
Ranger
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Old 08-31-2008, 11:02 AM   #9
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Default Re: A Prototype of a PWNZOR-Esque Thing

Edited original post.
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Old 08-31-2008, 11:16 AM   #10
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Default Re: A Prototype of a PWNZOR-Esque Thing

Only the native and the clown are left. Hammer Up and Roland are going to have to race to see who gets the choice...
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Old 08-31-2008, 11:46 AM   #11
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Default Re: A Prototype of a PWNZOR-Esque Thing

Native then...
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Old 08-31-2008, 02:20 PM   #12
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Default Re: A Prototype of a PWNZOR-Esque Thing

D'oh! Clown it is, then...

I can't even see the picture.
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Old 08-31-2008, 02:23 PM   #13
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Default Re: A Prototype of a PWNZOR-Esque Thing

Bah! Didnt get in >_>
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Old 08-31-2008, 03:43 PM   #14
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Default Re: A Prototype of a PWNZOR-Esque Thing

Oops, heh, fixed the clown image problem. Refresh to see it!

Alright! Starting game.

Agent Orange (Cheeselord)
Health: 5/5
Cooldowns: None


Hammer Up
Health: 7/7
Spear: Equipped


Hyper (Hyperme)
Health: 6/6
Mana: 5/5


Kacper
Health: 9/9
Rage: 1/5


PlasmaCannonsRule
Health: 6/6
Arrows: 5/5


Roland
Health: 6/6
Stock: 2 Anvils, 1 Mime Barrier, 1 Laughing Gas, 1 Pile of Banana Peels,


(I darkened some people's colors for visibility reasons and just gave Roland purple)

The map: (color shows player, the letters show class)



Diplomacy is allowed, as long as it's public, so no PMing people things like ''Wanna team up?'', but you can post that kind of thing in the topic.

Everybody just PM me an attack, the coordinates you attack, such as C10 or A5 (except for Spear Jab, which attacks a direction, and Jump-Thrust, which attacks a player), and finally, what coordinates you go to after attacking. Also, you can't go diagonal. 24 hour deadline.

Ask if you have questions!

Finally, two more things I forgot to explain:

Poison and Curse, like T&T, don't take effect on the turn they're given.

Piercing attacks go through Mime Barriers.
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Old 08-31-2008, 04:07 PM   #15
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Default Re: A Prototype of a PWNZOR-Esque Thing

I don't think people realize this, so I'll say it again:

Actions happen FIRST, then moves, otherwise people would never be able to guess exactly where everybody else is.

This means most of the melee-users can't do anything yet.
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Old 08-31-2008, 09:56 PM   #16
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Default Re: A Prototype of a PWNZOR-Esque Thing

I still need to hear from:

Hyperme the Wizard
Roland the Clown
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Old 08-31-2008, 10:12 PM   #17
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Default Re: A Prototype of a PWNZOR-Esque Thing

I always miss out on the good stuff D:
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Old 09-01-2008, 12:47 AM   #18
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Default Re: A Prototype of a PWNZOR-Esque Thing

Things I still need:
-Where Roland moves
-Where Hammer Up moves
-Everything from Hyperme

Deadline hits at 3:45 PM tommorow!
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Old 09-01-2008, 03:40 AM   #19
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Default Re: A Prototype of a PWNZOR-Esque Thing

Of course, nobody would know when that is except Coolguy...
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Old 09-01-2008, 06:47 AM   #20
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Default Re: A Prototype of a PWNZOR-Esque Thing

Quote:
Originally Posted by AtkinsSJ View Post
Of course, nobody would know when that is except Coolguy...
Thats 2:45 Hamumu time.
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