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Old 09-14-2008, 07:28 AM   #21
PlasmaCannonsRule
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Default Re: Champions 2!

If I can still join....

Name: Cervantes
Class: Pirate
Color: Grey

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Old 09-14-2008, 09:18 AM   #22
Coolguy
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Default Re: Champions 2!

Yeah. PCR, you're on the replacements list right now, but Megadog is already lurking, so you might be in at the game's beginning.

I'm going to send a confirmation PM to Megadog, since I need both color and class for him to start. If he ignores it for 24 hours, PCR replaces him.
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Old 09-14-2008, 09:28 AM   #23
SpaceManiac
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Default Re: Champions 2!

Quote:
Originally Posted by Coolguy View Post
SpaceManiac's card: The Programmer!



The Programmer, like any other modern-day computer hobbyist, has to constantly upgrade his software in order to keep up. The power of the Programmer lies in upgrading himself to FINAL ULTIMATE PROGRAMMING POWER! So he's like the PWNZOR robot.
I like my card.
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Old 09-14-2008, 09:32 AM   #24
Connor S.
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Default Re: Champions 2!

I think the programmer might be a little Unbalanced. At the beginning of the game, he can hide in a corner constantly upgrading well everyone else attacks each other, until hes all powerful. This is sort of countered by the fact that he only has one attack, but still, he can use it as many times as he wants, with no resources.
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Old 09-14-2008, 09:41 AM   #25
Coolguy
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Default Re: Champions 2!

It's just like the PWNZOR robot. He's a bit slow to get into a corner quickly, though.
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Old 09-14-2008, 09:48 AM   #26
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Default Re: Champions 2!

ok then.... If i'm to be a replacement

Name: Andrew Ryan
Class: Engineer
Color: Brown
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Old 09-14-2008, 12:34 PM   #27
Megadog
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Default Re: Champions 2!

Name: Megadog
Class: Electrician
Colour: Brown
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Old 09-14-2008, 02:21 PM   #28
Roland
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Default Re: Champions 2!

I'll be leaving for 48 hours.

So yeah, just letting you know, Coolguy.

EDIT: Actually leaving for 48 hours from now. Heh.
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Old 09-15-2008, 03:42 PM   #29
Hammer Up!
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Default Re: Champions 2!

Remaining Classes are done?
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Old 09-15-2008, 03:48 PM   #30
Coolguy
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Default Re: Champions 2!

Sorry it took a while, but it was hard to think of some ways to make these characters interesting. But here they are!

Also, before I start: Programmer and Chaosopher are changed (refresh to see their new cards!). Programmer's Upgrade: Downloading move has been replaced since he could start infinitely healing if he got that a couple times and become invincible, and Chaosopher could cast Order from Chaos over and over to be invulnerable since it's a hide!

Now, the new cards:

Blastobutter42: The Grater!



The Grater uses cool-downs, like the rogue, although his are much shorter. The Grater is sort of a ''jack of all trades''; He is decent at melee attacks, ranged attacks, healing, and hiding, although he doesn't excel at any of them! With dual-wielding, the grater can dual-wield his deadly cheese graters so he can use two moves at once (although he can't use the same move twice in one turn, due to the ''Cast One a Turn'' next to each grater move).

Julian: The Terrorist!



The Terrorist uses a similar resource as the Clown. The Terrorist is great at attacking big crowds of enemies, although weak when there's only one enemy. If the Terrorist is about to die, he can use his suicide bomb attack to force a stalemate... or at least get horrible vengeance!

Megadog: The Electrician!



Yes, I know, this isn't what a real electrician is like, but hey, this is a fantasy game! He uses electrical attacks from incredible distances, but is weak at melee (like the Clown).

Hammer Up: The Crusher!



Similar to a Warrior, the Crusher is proficient at melee attacks, via a hammer instead of a comically oversized sword. The Crusher has lots of ways to hurt enemies, but he doesn't have the speed-boosting and hiding powers of the Warrior.

Hyperme: The Rogue!



Yeah, he said ninja, but those are identical in every way to rogues!!! Admit it!!! The more balanced version of the rogue has +1 life to avoid getting one-shot-killed, plus his pickpocket now steals health.

Game's starting in a minute, after I make a map, randomize locations, and get a statistics list for all ten players.
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Old 09-15-2008, 03:55 PM   #31
SpaceManiac
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Default Re: Champions 2!

"This image or video has been moved or deleted" on three of the cards.

Make sure you actually give us the new cards first.

EDIT: Bah! As soon as I finished posting, the cards appeared.

Last edited by SpaceManiac; 09-15-2008 at 03:57 PM.
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Old 09-15-2008, 03:57 PM   #32
Coolguy
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Default Re: Champions 2!

That was an accident - I thought I had uploaded already, so I uploaded afterwards. If anybody else can't see cards, refresh now!
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Old 09-15-2008, 04:14 PM   #33
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Default Re: Champions 2!

ROUND 1: MOVE!
(Odd rounds are Move rounds- You just send a place to walk to, as long as the distance there is less than your speed. You can't walk through other players because you're not a ghost, and none of you can walk diagonally because this isn't checkers! Don't send actions to hurt people yet; That's next round.)



24 hour deadline to send stuff, or you'll be set to Do Nothing! (Sorry, Roland!)

(editing in statistics now...)

EDIT: I can haz stats!

Blastobutter (Grater)
Health: 6/6
Cooldowns: None


Cheeselord (Wanderer)
Health: 9/9
Cash: 3/5


Connor S (Druid)
Health: 9/9
Mana: 5/5


Hammer Up (Crusher)
Health: 9/9
Rage: 1/5


Hyperme (Rogue)
Health: 6/6
Cooldowns: None


Julian (Terrorist)
Health: 6/6
Explosives: Four

Megadog (Electrician)
Health: 6/6
Cool-Downs: None


Roland (Hamumian)
Health: 6/6
Dumb Points: 5


Sillyman (Chaosopher)
Health: 6/6


SpaceManiac (Programmer)
Health: 6/6
Upgrades: None


Replacements:
PlasmaCannonsRule
Ninja of Frozen Milk
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Old 09-15-2008, 04:31 PM   #34
SpaceManiac
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Default Re: Champions 2!

Anyone willing to ally themselves with me?
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Old 09-15-2008, 06:08 PM   #35
Connor S.
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Default Re: Champions 2!

Sure, which one ares you?
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Old 09-15-2008, 06:24 PM   #36
SpaceManiac
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Default Re: Champions 2!

Quote:
Originally Posted by Coolguy View Post


Connor S (Druid)
Health: 9/9
Mana: 5/5


SpaceManiac (Programmer)
Health: 6/6
Upgrades: None
Also, the link to my card is wrong. I fixed it in my quote, though.
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Old 09-15-2008, 07:08 PM   #37
Julian
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Default Re: Champions 2!

I suppose I'll ally. Are we allowed to PM?
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Old 09-15-2008, 07:54 PM   #38
Coolguy
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Default Re: Champions 2!

NO PMING! All diplomacy (or planning with buddies) must be open.

Also, fixed the link to SM's card in my last post.

Remember to refresh, everyone! The Programmer and Chaosopher cards were changed since when I first posted them yesterday.
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Old 09-15-2008, 11:36 PM   #39
Megadog
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Default Re: Champions 2!

I'm special! Mine is the only one with my player initials! Also, I'll move to J,3!
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Old 09-15-2008, 11:45 PM   #40
Sillyman
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Default Re: Champions 2!

Uh... methinks perhaps you should call the rounds 1a and 1b instead of 1 and 2. Makes it slightly less confusticating.
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