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Old 10-24-2008, 03:02 PM   #21
Hammer Up!
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Default Re: Champions 3!

Name:Hammer Up!
Class: Dragon Summoner
HP:10/10
S:6
Color:Blue

Move 1:Burninate(+1) 3 Damage.5 range.

Move 2:Fly Away(-1)Unpearcible Hide.

Move 3:Eat(-3)Instant kill.3R.

Move 4:Stomp(-1)4 Damage.Heal 2 if hits.4R.

Resource:Fire.Start with 1.

PS:The dragon summoner starts with a dragon.If he reaches to 2 HP,he will have to summon another dragon.He can't attack for 1 turn until he summons it.
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Old 10-24-2008, 03:13 PM   #22
Kerma
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Default Re: Champions 3!

Gamer
Color: White
Health: 4/4
Speed: 1
Move 1: 2D Flip (+1) (Anyone in 3 squares cannnot attack that turn)
Move 2: Game Over (-2) Slowly Leeches HP of anyone in 2 squares.)
Move 3: Koopa Klash (-5) ( Makes the Gamer into a Giant dragon form. + 5 HP and + 3 Movement)
Move 4: Bonus Stage (-2) (Beefs up 1 speed and 1 HP.)
Resource: Bonus Points (Mana) (Starts with 5/5)
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Old 10-24-2008, 05:25 PM   #23
Megadog
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Default Re: Champions 3!

Megadog the Furrie
Color: Brown
Health: 5/5
Speed: 5
Move 1: Hibernate (+2) (heals 2 Health, can't move the turn after and has 3 speed for 1 turn after that.)
Move 2: Howl (-2) (+2 speed for 2 turns.)
Move 3: Claws (+1) (1 damage, 1 range.)
Move 4: kill self (0) (Kills self and deals the amount of health he had left to an adjacent player (1 Square.))
Resource: Mana (Starts with 5/5 mana)
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Old 10-24-2008, 05:33 PM   #24
Kerma
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Default Re: Champions 3!

Quote:
Originally Posted by Megadog View Post
Megadog the Furrie
Color: Brown
Health: 5/5
Speed: 5
Move 1: Hibernate (+2) (heals 2 Health, can't move the turn after and has 3 speed for 1 turn after that.)
Move 2: Howl (-2) (+2 speed for 2 turns.)
Move 3: Claws (+1) (1 damage, 1 range.)
Move 4: kill self (0) (Kills self and deals the amount of health he had left to an adjacent player (1 Square.))
Resource: Mana (Starts with 5/5 mana)
I find this offensive.
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Old 10-24-2008, 09:26 PM   #25
Coolguy
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Default Re: Champions 3!

The following people made it in before the 10 slots got filled. (Sorry, I wasn't keeping track - I would've closed sign-ups earlier if I'd noticed)

Players:
Yellow Wizard (Paladin)
Redbone (Mailman)
Julian (Reaper)
Spacemaniac (Robobot???)
Cheeselord (Salesman)
Varkarrus (Ninja)
Sillyman (Runner)
Hyperme (Farmer)
Souperzombie (Heavy)
Ninja of Frozen Milk (Engineer)

Replacements:
Hammer Up
Kerma
Megadog

Now, I'll go make cards... but the actual game won't be able to start until at least sunday, because I'm gone most of this weekend.
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Old 10-24-2008, 11:21 PM   #26
Coolguy
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Default Re: Champions 3!

I decided to give everybody equal speed (4) although some people can go a little faster by using lunging moves.

Unfortunately, I can't upload right now, but here's the changes made to each card. I might change some cards further in the morning, because I haven't finished balancing completely.

PALADIN (Yellow Wizard)

Changes:
-Reworded light beam to be more clear (at least, that's what I'm assuming YW meant when he made this move!)
-I'm not sure what ''Solaris's Essence'' was supposed to be (+2 power?), so I made it increase damage temporarily.
-I'm not sure what ''Destiny Ultrablade'' was supposed to be (''sword slash'' and 3 range?), so I made it a normal melee attack that can hit 2 targets, and costed less.
-Mirrored almost all rage costs; I think he got +rage and -rage backwards. Remember, +rage moves GIVE rage, and -rage moves take it away.
-Invisibility Heal now instead heals over a course of several turns, because I want to avoid giving any roles massive healing power.

REAPER (Julian)

Changes:
-I didn't intend this character to be a real one, so I didn't try that much originally to make it balanced!
-Mana costs have been changed for some moves.
-Entropic Aura is less powerful.
-Black Plague no longer deals initial damage, because I ran out of room to write info on the card.
-Seal Fate is slightly cheaper, but has an evil twist.

SALESMAN (Cheeselord)

Changes:
-Sell Air has longer range.
-Soul Purchase only heals if it kills, heals more, and does less damage.
-Bait and Switch deals less damage to attackers, only hits nearby attackers, and has only one use.

MAILMAN (Redbone)
-Papercut is more powerful because it gives no Rage.
-Bicycle is now a weak lunging melee attack.
-I didn't understand ''Mail of Death'', so I made it deal damage in a cardinal direction (like the spear attack from the first game).
-Changed the crazy ''cost'' of +2 for ''End of Shift'', and made it just a hide since that's identical to ''off the map''. The healing is also less.

RUNNER (Sillyman)
-Red was already taken, so I swapped over to blue.
-A lot of people tried to make their characters super-high-HP juggernauts- Like I said in the original post, everybody has 6/6 HP.
-The appewy move has a range stuck onto it.
-I made the Supergiants move hit diagonally - I'm not sure what you mean exactly by orthogonally, and made it more powerful but gave it a longer cool-down (because the character lacked a super-move).
-Sorry, but Everybody Everybody was super-nerfed. I made this exact same mistake last time (a hit-everybody move that works on Round 1), and it would've meant that only the people with healing powers could win. Supergiants was upgraded to be a supermove instead.

FARMER (Hyperme)
-Pitchfork is more powerful and has a smaller cooldown.
-Eat GM Grain is less powerful but heals a little bit.
-Angry Cow was changed; You pick a direction (N/S/E/W) and it does 3 damage to everybody within 5 range in that direction.

CYBORG (Spacemaniac)
-Name changed from Robobot because those aren't human! (The reason for that rule is so people don't enter annoying things like ''Hamster'' or ''Tablestool'' as classes). This still carries the cyber-y theme of the class.
-Color changed to Grey because Black was already taken by Julian.
-Mana bonus move (Software Hack) has less range and only gives extra CPU if successful.
-Robot Cloak is more expensive, since mana is generally easy to get- a -1 move could be cast continuously because you get 1 mana every round anyways.
-Character cannot move after casting Pass Turing Test.
-Digital fortress more expensive, but much more powerful because of the class' lack of a direct-damage move.
-Weak damage abilities added onto Robot Cloak and Pass Turing Test because the Cyborg can't really deal direct damage.

HEAVY (Souperzombie)
-Health is 6/6, speed is 4.
-Punching is slightly more dangerous.
-Shotgun is more dangerous.
-Mini-Gun is longer-ranged and cheaper
-The gun-touch move has longer range and also causes the user to take less damage while berserking.

NINJA (Varkarrus)
-This was a very overpowerful rule-break-tastic broken character! It got super-nerfed in a ton of ways.
-Varkarrus never gave a color, so I just gave him Green.
-Ninja uses rage instead of chakra.
-FIFTEEN HP IS COMPLETELY INSANE!!! That's more than DOUBLE what everybody's supposed to have!!! 6/6 HP like everybody else.
-That ninja had almost twice as much speed as everybody else! Gah! 4 speed, like all other characters.
-Shuriken Throw has a longer range and more damage but prevents user from moving after casting it, and it only gives 1 rage.
-The time-travel katana thing is now just like the old Super Stealth, because hiding for two turns AND getting resources is broken!!!
-Compare the Clocks completely obliterated because there's no summoning in this game- I don't want the map filled with even more characters to deal with! Overcomplication! Instead, it just stops a target in time and blocks it for one turn. (I just stuck in a move that apparently fit in with the ''time ninja'' theme)
-Gear Grinder hits all melee attackers in range for 5 damage instead of 4 because of its high cost (at least, I think that's what you meant in your move description).

ENGINEER (Ninja of Frozen Milk)
-Never gave a color, so he was just given Orange.
-I was apparently supposed to make up the character myself, so I did.
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Last edited by Coolguy; 10-24-2008 at 11:23 PM.
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Old 10-25-2008, 01:16 AM   #27
Megadog
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Default Re: Champions 3!

Quote:
Originally Posted by The Ninja of Frozen Milk View Post
Name: Forum Name
Class: Enginneer.
Robot Prototypes (Moves): U pick.
Color: Red
Resource: Buliding Kits (Like Mana) Each Robot I make requires a kit, some times I may need to double or triple kit. Also, I can use more kits than needed on a robot in order to improve its effect or what it does. Max: 7 or 8? I get 2 kits at the end of the turn.

use imageshack or text maps this time plz. Plz?
He specified his colour!
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Old 10-25-2008, 06:46 AM   #28
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Default Re: Champions 3!

Well... My time travel katana thing teleports the TARGET to the future. Not me.
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Old 10-25-2008, 07:44 AM   #29
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Default Re: Champions 3!

Quote:
Originally Posted by Megadog View Post
He specified his colour!
I already used that one anyways.
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Old 10-25-2008, 08:24 AM   #30
Coolguy
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Default Re: Champions 3!

Okay, I guess I'll change the Katana thing since I haven't uploaded yet.

And I meant an unused color- Redbone the Mailman already grabbed red.
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Old 10-25-2008, 08:37 AM   #31
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Default Re: Champions 3!

And change my color to gold and silver.
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Old 10-25-2008, 10:29 AM   #32
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Default Re: Champions 3!

Yay! I like orange!
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Old 10-27-2008, 02:39 PM   #33
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Default Re: Champions 3!

Is this starting? Anytime soon?
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Last edited by Ninja of Frozen Milk; 10-27-2008 at 02:39 PM.
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Old 10-27-2008, 03:19 PM   #34
Coolguy
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Default Re: Champions 3!

I'll start it today, but I have to get Mafia up and running first...
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Old 10-27-2008, 04:36 PM   #35
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Default Re: Champions 3!

If nobody took white, white would make more sense than blue... although we could be looking at the soles glued onto my feet.
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Old 10-27-2008, 05:11 PM   #36
Coolguy
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Default Re: Champions 3!

Cards:

Cheeselord:


Julian:

(NOTE: Black Plague cannot be spread to the Reaper; I couldn't fit that on there)

Hyperme:


Ninja of Frozen Milk:


Redbone:


Sillyman:


Souperzombie:


SpaceManiac:


Varkarrus:


Yellow Wizard:


Map coming in a minute...

Also, I decided to make leveling up just heal 1 XP and increase max HP by 1, due to the fact that adding damage onto people's main attacks can become ultra-broken for certain characters...
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Last edited by Coolguy; 10-27-2008 at 05:13 PM.
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Old 10-27-2008, 05:19 PM   #37
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Default Re: Champions 3!

Could u use text maps plz?
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Old 10-27-2008, 05:22 PM   #38
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Default Re: Champions 3!

No! Text map to complicatinged! I's brain asplode!
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Old 10-27-2008, 05:27 PM   #39
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Default Re: Champions 3!

Then at least use imageshack

Also, how on earth is it complicated?

Also also, can the bomb-bot hurt me too?
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Last edited by Ninja of Frozen Milk; 10-27-2008 at 05:34 PM.
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Old 10-27-2008, 05:29 PM   #40
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Default Re: Champions 3!

Map (Image Form):



Map (Text Form):

- - A - B - C - D - E - F - G - H - I - J
1
2
3
4 - - - - - - - - - - - - - - - - - - - -(Cy)
5 - - - - - - - - - - - (Sa)(He)(Ru)
6 - - - - - (En)(Ni)(Fa)
7 - - - - - - - - - - - - - -(Pa)
8
9 - - -(Re)
10 - - (Ma)

It is now the Move Round! Send where you move! Remember, everybody only has a speed of 4!
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Last edited by Coolguy; 10-27-2008 at 05:32 PM.
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