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Old 11-30-2008, 12:58 PM   #1
Coolguy
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Default Costume Party Expansion Ideas

Bwahaha, since Jamul asked for it...

SPACE PACK - Journeying into the final frontier!

Possible ideas:

-UFOs that move side-to-side. They try to fly over you and abduct you with their tractor beam! If they hit you with a tractor beam, you'll rapidly float upwards; You can easily jump out of the beam, though. UFOs are actually useful because the player can purposefully jump in their beams in order to fly upwards, and then leap out when they're at the appropriate height. They will also abduct any Cows they float over... Although I have no idea what Cows do.
-Force Fields that act identical to grates, except, like spikes, they damage whatever touches them. They can be deactivated by using a robot costume (or robot enemy) to haxX0r a computer.
-Companion Cubes that are just like Baby Penguins, except you have to drop them into an incinerator or burning fireplace. They must be pushed by Frank or propelled by Santa explosions.

MEDIEVAL/RPG PACK - Stereotypical Tolkein-esque medieval stuff!

-Wizard Costume has two spells; a fireball spell (activated by pressing space) which creates an explosion when the bullet hits, like Santa's presents, and a teleport skill (activated by pressing Up or Down) which teleports the wizard 2 spaces up or 2 spaces down, which replaces jumping. Teleporting has a cooldown, so players can't just infinitely teleport upwards or downwards, but they can get through walls.
-Treasure chests that are worth a ton of points.
-Mimic enemies that pretend to be treasure chests. >: D
-A couple Magic Items, like ''Boots of Propulsion'', ''Helmet of Speed'', or ''Shield of Invulnerability''. Upon picking one up, the player gets a special power, such as double jump height or invulnerability. However, the effect disappears when you change costumes or pick up a new item.
-Evil Necromancer enemies! They summon evil ghosts (which are smaller versions of the ghost that home in on the player). The ghosts don't give any points for being destroyed and automatically disappear after a couple seconds. If a ghost hits, not only does the player take some damage, but they also get a ''curse'' of some sort.
-Trap Door floors. They look like normal wooden platforms; However, after stepping on one, the platform will vibrate for a second and then fall. Sort of like icicles, only activated when something steps on them.
-Rogue costume! Has the vampire stealth power. They don't have an attack; Instead, they ''pickpocket'' enemies. Pickpocketing an enemy gives 50 points. Enemies can't be pickpocketed more than once. Rogues can also open doors without a key.
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Last edited by Coolguy; 11-30-2008 at 01:14 PM. Reason: Elaborated more...
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Old 11-30-2008, 02:46 PM   #2
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Default Re: Costume Party Expansion Ideas

An upside-down equivalent of a platform: down only.
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Old 11-30-2008, 03:47 PM   #3
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Default Re: Costume Party Expansion Ideas

Didn't Jamul say he already had ideas for the next two packs? what were they?
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Old 11-30-2008, 03:51 PM   #4
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Default Re: Costume Party Expansion Ideas

I'm pretty sure one is Hamumu-themed, but the other could be anything. Well, not anything - it's definitely not a hat, for instance. Or a piece of toast.
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Old 11-30-2008, 04:15 PM   #5
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Default Re: Costume Party Expansion Ideas

Some things I really want:

-Falling Spikes: When the player is under it, it shakes, and falls.
-Bricks: Placed on a different layer, so the player must break it, and the item appears when broken.
-Bulletproof Zone: Any bullets, like the Witch's zap or the Deadly Tree's bullet, will 'break' when they touch this.
-Colorful Switch: Triggers all colored blocks.
-Stopwatch: Stops everything, including particles of bullets/bricks, except the player and the player's bullets for a few seconds when collected.
-Loony Key: Works on all doors.
-Loony Door: Openable with all keys.
-Elevator: Like the Gargoyle, except it moves vertically.
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Old 12-01-2008, 05:21 AM   #6
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Default Re: Costume Party Expansion Ideas

Some things I REALLY want.

  • Gravity Changers
  • Bosses
  • Scrolling levels.
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Old 12-01-2008, 12:33 PM   #7
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Default Re: Costume Party Expansion Ideas

Quote:
Originally Posted by varkarrus View Post
  • Bosses
Eek. Can you imagine how many levels we'd get with nothing but bosses? *_*
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Old 12-01-2008, 02:38 PM   #8
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Default Re: Costume Party Expansion Ideas

Again, I must say I'd like the possibility to connect levels through doorways, or just make it a single level with "rooms"...
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Old 12-01-2008, 04:54 PM   #9
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Default Re: Costume Party Expansion Ideas

more:
-Enemy Proof Zone
-Player Proof Zone
-One Way Teleporters
-Ice Boots: Grab them, and you move normal speed on ice.
-Atomic Object: On the 'Light' layer. It makes the object placed below it be a brigher color. The object will also explode, like a blast brick, when the player is near it, the shockwave things hurting the player, enemies, and hitting Blast/Crumbly Bricks.
-Breakable Crate: On the 'Light' layer. When dropped from any height, whatever object below it on the object layer will come out as the crate breaks.
-Lava
-Gummy Bear: Heals one health, and adds score. Can be stacked like Jawbreakers.
-Light Grue: A grue that travels in light.
-Snail: Slow as a Mummy, but can climb on walls. Right click one to change where it starts. (Floor, wall, etc.)
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Old 12-01-2008, 04:59 PM   #10
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Default Re: Costume Party Expansion Ideas

Right click is erase.
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Old 12-01-2008, 05:02 PM   #11
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Default Re: Costume Party Expansion Ideas

Then we right click on the object picker.
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Old 12-01-2008, 05:27 PM   #12
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Default Re: Costume Party Expansion Ideas

Supreme Pack

It should include:
  • Bigger sized levels.
  • Bosses (with limits on how much you use them!)
  • New costumes!
  • More backgrounds!
  • Worlds (with bosses at the last level). See Bosses.
  • Barrels that you can push off an edge.
  • Boulders (like barrels, only they roll until they fall of an edge!
  • Blocks that let you walk on walls and ceilings, kinda like the triangle blocks in Super Mario World.
  • Conveyor belts that move left or right.
  • White hearts that make you invincible for 5 seconds and when you walk into an enemy, like the stars in Super Mario Bros, althrough they don't bounce.
  • Stompable versions of the enemies.
  • Brains that the character can collect.
  • Specials, like in Dr. Lunatic.
  • Half-blocks that Santa and Dr. Lunatic can jump.
  • Spikes that face left and right!
Costumes:


Bouapha: Throws hammers to kill enemies. He also picks up pants to throw hammers faster.
Zombie: Leaps at enemies and can only jump one square. When all brains are collected (if there is any) , you can set him to become:
Zombie X: Just like Zombie, but faster and can jump twice in the air and two squares each jump. Oh, and when it leaps, any ememies within a 2-sqaure radius get petrified for 4 seconds.
Dr. Lunatic: Throws homing electrictity bolts at enemies and can jump 1 1/2 square high. Also picks up pants to throw bolts faster!

Superkid: Can jump four squares high instead of one and can punch enemies and run faster. (Kid with a superhero suit)

Richie Lich: Can float like the ghost, but can shoot short death beams and poisons enemies within a square radius.

Yerfdog: Like The Kid, but bounces when it hits the ground. The farther down it goes, the higher it bounces, like a trampoline!
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Last edited by yourter12; 12-01-2008 at 05:37 PM.
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Old 12-01-2008, 05:32 PM   #13
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Default Re: Costume Party Expansion Ideas

I think it's been decided that there will only be 3 costumes per pack. The witch also jumps 1 and a half squares. And please explain more what White Hearts do. And there's a 25-tile limit per pack.
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Old 12-01-2008, 05:39 PM   #14
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Default Re: Costume Party Expansion Ideas

15-tile limit, SpaceManiac, not 25-tile limit!
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Old 12-01-2008, 05:41 PM   #15
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Default Re: Costume Party Expansion Ideas

Some number between one and three followed by a five! I was close.
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Old 12-01-2008, 05:42 PM   #16
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Default Re: Costume Party Expansion Ideas

(also, it's 25)
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Old 12-01-2008, 05:50 PM   #17
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Default Re: Costume Party Expansion Ideas

This is difficult. I really should just count the slots.
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Old 12-01-2008, 05:53 PM   #18
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Default Re: Costume Party Expansion Ideas

What!?!? Bah, I could've sworn... Oh, well.
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Old 12-02-2008, 05:27 AM   #19
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Default Re: Costume Party Expansion Ideas

Quote:
Originally Posted by SpaceManiac View Post
I think it's been decided that there will only be 3 costumes per pack. The witch also jumps 1 and a half squares. And please explain more what White Hearts do. And there's a 25-tile limit per pack.
The white hearts will let you become invincible and be avaliable to kill enemies in one shot.

Oh and the reason I gave six is so you can choose which.

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Old 12-02-2008, 12:07 PM   #20
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Default Re: Costume Party Expansion Ideas

Quote:
Originally Posted by yourter12 View Post
Supreme Pack

It should include:
  • Barrels that you can push off an edge.
  • Boulders (like barrels, only they roll until they fall of an edge!
  • Conveyor belts that move left or right.
I really like these couple of ideas. Here's my additions:
Barrels: Combining barrels and boulders. Frank (possibly others) can push them like crates, but they carry on going until they hit something, like snowballs.
Conveyor Belts: Nice idea. Perhaps also there could be switches that change their direction. Could be interesting.
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