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Old 03-31-2009, 04:41 PM   #21
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Default Re: Paranoia RPG: Destination: CBI Sector

The five of you meet, as dictated by the mission alert, in front of your briefing room. INDIGO guards tell you to wait until you are summoned. You think it an excellent idea to introduce yourselves to your teammates while you wait.

(Note: If at any time during the mission you wish to take an action and have it be unnoticed, use the PM system. If you are performing an action in plain sight, post in the thread. Got it?)
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Blaaaah.

Last edited by Sillyman; 03-31-2009 at 04:44 PM.
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Old 04-01-2009, 05:52 AM   #22
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Default Re: Paranoia RPG: Destination: CBI Sector

Hello fellow troubleshooters! You all seem rather quiet. I'm Game-DOC.
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Old 04-01-2009, 06:33 AM   #23
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Default Re: Paranoia RPG: Destination: CBI Sector

Hello, I'm Cool-GUY, the engineering expert.
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Old 04-01-2009, 07:28 AM   #24
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Default Re: Paranoia RPG: Destination: CBI Sector

Hello fellow engineer, I'm MAX-R-TRN
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Old 04-01-2009, 09:03 AM   #25
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Default Re: Paranoia RPG: Destination: CBI Sector

Hello, I am ONION-R-GBE.
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Old 04-03-2009, 07:26 AM   #26
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Default Re: Paranoia RPG: Destination: CBI Sector

*looks around the area*
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Old 04-03-2009, 11:54 AM   #27
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Default Re: Paranoia RPG: Destination: CBI Sector

A buzzer sounds, and the door opens.

Guard: Only four? Really? Well this could be a problem then. Alright, we'll be taking your armaments then.

The guards search you for hidden weapons. They take everybody's standard issue Reflec and Laser, and you notice Mr. Onion's Reflec looks a bit thicker than usual. Then they usher you in.

You are in a wide and shallow briefing room, standing before a "bench" like is found in a courtroom. Four Vulture Squadron (basically elite forces) guards with very dangerous-looking experimental weaponry are here, one on each side of both the door you entered and a side door, which you assume is meant for your superiors.

Any actions out of the ordinary? Noncombat time will pass on April 4th.
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-----BEGIN GEEK CODE BLOCK-----
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Blaaaah.
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Old 04-03-2009, 03:20 PM   #28
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Default Re: Paranoia RPG: Destination: CBI Sector

I immediately kill the- Oh, wait, no guns.

Alright, I'll try looking at the dangerous experimental weaponry, and hopefully learn some techniques with my engineering skills.

By the way, since everything runs on its own power source (which is why I didn't get batteries!), how is everything powered? Nuclear?
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Last edited by Coolguy; 04-03-2009 at 03:20 PM.
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Old 04-03-2009, 04:00 PM   #29
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Default Re: Paranoia RPG: Destination: CBI Sector

I shrug my shoulders and tell them I've got nothing on me.
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Old 04-03-2009, 04:03 PM   #30
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Default Re: Paranoia RPG: Destination: CBI Sector

Quote:
Originally Posted by Coolguy View Post
Alright, I'll try looking at the dangerous experimental weaponry, and hopefully learn some techniques with my engineering skills.
Hmm... I'll allow it... But you are unable to deduce anything about the guard's weapons. The NPCs don't appear to notice or care about your examining the weapons, either.

Quote:
Originally Posted by Coolguy View Post
By the way, since everything runs on its own power source (which is why I didn't get batteries!), how is everything powered? Nuclear?
That information is not available at this time.

Edit: It appears Ikamuzu-R-HAL-1 was indeed here, just acting very unnoticable. The guards nod, understanding that you meant "aside from my standard-issue equipment", which they had already taken from you.
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-----BEGIN GEEK CODE BLOCK-----
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------END GEEK CODE BLOCK------
Blaaaah.

Last edited by Sillyman; 04-03-2009 at 04:05 PM.
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Old 04-03-2009, 07:26 PM   #31
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Default Re: Paranoia RPG: Destination: CBI Sector

I look at the experimental weapons myself, what with my R&D background being useful and all. I also look around the room to see if there's something of use/note around.
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Old 04-03-2009, 08:37 PM   #32
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Default Re: Paranoia RPG: Destination: CBI Sector

Quote:
Originally Posted by drgamer View Post
I look at the experimental weapons myself, what with my R&D background being useful and all.
I'll allow it as a medium attribute check against Mechanical Aptitude... and you fail.

Quote:
Originally Posted by drgamer View Post
I also look around the room to see if there's something of use/note around.
You see nothing but what I have already described.
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-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS/M d- s: a--- C++ UL P L+++(+) E- W++ N o+ K? w O? M V? PS PE Y PGP- t+ 5? X? R>+ tv+ b+>++ DI+@ D(---) G e->++++ !h r? y?
------END GEEK CODE BLOCK------
Blaaaah.
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Old 04-04-2009, 02:19 AM   #33
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Default Re: Paranoia RPG: Destination: CBI Sector

I tangle with the experimental weapons and using my engineering skills find out how they are made!
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Old 04-04-2009, 07:14 AM   #34
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Default Re: Paranoia RPG: Destination: CBI Sector

I suddenly jump in through the door, apologizing for being late.
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Old 04-04-2009, 10:50 AM   #35
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Default Re: Paranoia RPG: Destination: CBI Sector

Quote:
Originally Posted by Max View Post
I tangle with the experimental weapons and using my engineering skills find out how they are made!
No, no you do not.

Quote:
Originally Posted by Julian View Post
I suddenly jump in through the door, apologizing for being late.
You just barely made it, as you see the briefing officer walking through the side door right after you arrive.

INDIGO, GREEN, YELLOW, and two ORANGE clearance citizens enter and stand at the other side of the bench. You read on their nametags that they are Peter-I, Winch-G, Ness-Y, Dr. Num-O, and Rolly-O.

(GM Note: This briefing may take a while. I am including all the questioning from the campaign, but instead of requiring an answer from one specific person or from everybody, only one person shall be required to answer. (unless, of course, they're wrong) Any answer within 24 hours will be considered instantaneous.)

Peter-I: "Welcome, Troubleshooters. I know you are all eager to serve The Computer and Alpha Complex. I am pleased to offer you such an opportunity.

"The Computer understands that you are all raw, inexperienced Troubleshooters. In its wisdom, it has selected a routine mission of considerable importance. Further it has selected an experienced troubleshooter (gestures at Winch-G) as your leader and guide. Under such fortunate circumstances, we are sure you will successfully complete the mission." (pauses and gives each of you a menacing look)

"This mission will take you to... what sector, citizens?"
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-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS/M d- s: a--- C++ UL P L+++(+) E- W++ N o+ K? w O? M V? PS PE Y PGP- t+ 5? X? R>+ tv+ b+>++ DI+@ D(---) G e->++++ !h r? y?
------END GEEK CODE BLOCK------
Blaaaah.
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Old 04-04-2009, 11:09 AM   #36
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Default Re: Paranoia RPG: Destination: CBI Sector

CBI Sector?
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Last edited by Coolguy; 04-04-2009 at 11:10 AM.
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Old 04-04-2009, 11:30 AM   #37
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Default Re: Paranoia RPG: Destination: CBI Sector

"And your mission objectives are... Well, perhaps you recall the objectives from the Mission Alert, citizens?"
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Blaaaah.
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Old 04-04-2009, 12:01 PM   #38
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Default Re: Paranoia RPG: Destination: CBI Sector

It's a routine follow-up mission. We will be obtaining a bot brain and writing a report on the overdue troubleshooting group.
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Old 04-04-2009, 01:22 PM   #39
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Default Re: Paranoia RPG: Destination: CBI Sector

"Here are a few more details on the objectives of your assignment.

"First, concerning the robot retrieval. There is a specific robot in CBI Sector that must be located and delivered to Research and Development. A device has been designed to provide a directional fix on this robot once you are within about a kilometer of it. This device will be provided to you by Research and Development.

"Second, there is some inventory unaccounted for after a previous mission to CBI Sector. You will be provided with a list of the items that are missing. You will of course locate these items during your visit to CBI Sector and make every effort to return them to us.

"Third, there are several Troubleshooters unaccounted for after a previous mission to CBI Sector. You will be provided with descriptions and identifying marks for each of these Troubleshooters. You will of course locate these missing citizens and return them to us.

"Fourth, you will each prepare a report on the current state of affairs in CBI Sector. Since the unfortunate life support malfunction and subsequent abandoning of occupation and maintenance in CBI Sector, your expedition will give us an idea of what must be done to make it suitable for resettlement.

"One additional note about the robot. As Citizen Rolly-O will tell you, bot brains are very valuable. It would be very unfortunate if you were to damage the brain of the robot we are sending you to find. Even if the robot is no longer functional, you must bring the bot brain to us intact. You are to consider yourselves expendable in this matter. The bot brain is of paramount importance.

"Before you are sent on this mission, you will be taken to a Production, Logistics, and Comissary unit for outfitting. You will also be taken to R&D to pick up the bot location device and to receive some experimental equipment R&D is eager to test.

"We are certain that your loyalty and dedication will inspire you to make this mission successful. We confidently await your return and your mission reports. Serve The Computer, and you will be rewarded.

"If you have any questions, your fellow citizens Ness-Y, Dr. Num-O, and Rolly-O will be pleased to assist you. They may also have a few comments or questions for you. I trust you will give them your full cooperation. Thank you."

Peter-I sits down, and Ness-Y begins to speak.

(GM Note: Since you all appear to be good at answering questions, everybody shall answer these questions. Normally you would be questioned one after another, but feel free to answer in any order.)

Ness-Y: "What is your duty to The Computer?"
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-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS/M d- s: a--- C++ UL P L+++(+) E- W++ N o+ K? w O? M V? PS PE Y PGP- t+ 5? X? R>+ tv+ b+>++ DI+@ D(---) G e->++++ !h r? y?
------END GEEK CODE BLOCK------
Blaaaah.
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Old 04-04-2009, 01:36 PM   #40
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Default Re: Paranoia RPG: Destination: CBI Sector

To do everything our cyber-savior Friend Computer tells us to do with love and happiness.
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