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Old 04-24-2009, 06:14 AM   #1
Hammer Up!
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Default Champions (HU)

Welcome to the new champions game!

I think most people know the basic rules.If not,anyone can ask a question.

STORY:

It is day at Eisburg,and many people are going to the Arena to see the great match.The great prize is a match against the great Killbor!Who defeats him wins the arena master title!So people are fighting each other to win!

That's right!It's Loonyland 2 Themed!

Character Making Rules:
1) Your character must have four moves and a resource (like mana or rage).
2) You must also pick a color for your piece on the game board! You can't have the same color as somebody else.
3) Move and resource descriptions can't be super-long, because I have to fit them in those little text boxes!
4) The following move types are illegal: Summons, heals, mind control, moves that hit every player, teleports (although moves that increase/decrease speed are allowed now),
5) Everybody has 4 speed.
6) Everybody has 8/8 HP
7)Loonyland 2 themed characters only!
8 )No Killbor and Loony characters!

Slots:8 Remaining.

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PS:I copied the rules from The Champions 5 thead,because the rules didn't change much.And i'm horrible with MS Paint,so don't expect great cards.
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Old 04-24-2009, 09:31 AM   #2
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Default Re: Champions (HU)

Game starts when sign-ups are full and only after 26-27 April.
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Old 04-24-2009, 02:10 PM   #3
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Default Re: Champions (HU)

Rule 7 and 8 contract each other.

Also, it's not fair that people who haven't bought Loonyland 2 can't do this!
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Old 04-24-2009, 02:13 PM   #4
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Default Re: Champions (HU)

Quote:
Originally Posted by Reecer6 View Post
Rule 7 and 8 contract each other.

Also, it's not fair that people who haven't bought Loonyland 2 can't do this!

There are bits of information about the monsters here and there.
If they really wanted to, they could figure something out.
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Old 04-24-2009, 02:40 PM   #5
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Default Re: Champions (HU)

I guess I will sign up.
Bruizer
Resource:Heat
Moves:
1)Burninate(-2 Heat,3 Range,2 Damage)
2)Flame(-1 Heat,4 Range,1 Damage)
3)Smash(-3 Heat,1 Range,4 Damage)
4)Rest(+2 Heat)
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Old 04-24-2009, 02:42 PM   #6
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Default Re: Champions (HU)

Ok,someone requested for the rules,so i'm posting them.

Champions have characters,attacks and moves.

CHARACTERS

HOW TO MAKE
To make a character,you have to post it's name,and the resource's name and moves.

The name can be anything,and if there is a theme,it must be something about the theme.

The resource can be any name.Examples:Ones that recover completely each 5 turns,the normal ones,where you use moves that recover resources.But you can always create new kinds.But only if they aren't over-powered.

The moves can be many kinds of them,you can make them.BUT LOOK THE CHARACTER-MAKING RULES FIRST!(Hiding moves are only once per 2 turns)

You have to make a name and the amount of resource it takes/gives.But no over-powered moves!And only 4 moves.

And they have to post their range(Amount of squares the attack can reach.No diagonal lines,but they can do curves,like a L)

And characters have health,but you can't choose it(for this game).8 Only.

Basics

Each turn of the game have 2 phases:Moving and Attacking.You must send a PM in each phase in 24 hours or else you will lose 1 Health!

Moving comes first.You PM me which 4 squares you should move.

Example:

Move to B3!

Then attack comes second.

You send 1 of the 4 moves from your character.

If you don't want to move or attack,you must send a PM too!

Thats all the rules i can remember.

Tell me if there are missing rules or any questions!
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Old 04-24-2009, 02:44 PM   #7
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Default Re: Champions (HU)

Quote:
Originally Posted by Reecer6 View Post
Rule 7 and 8 contract each other.

Also, it's not fair that people who haven't bought Loonyland 2 can't do this!
And you can play the demo.

NEW RULE 9:No Bosses,no Titanic Titans and no Ice titans too!The titans are hard to draw...
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Old 04-24-2009, 03:11 PM   #8
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Default Re: Champions (HU)

Bobby Joe
Resource: Pepper Mint (PM) (Starts with 5/5, eats one every 2 turns)
Moves:
Taking candy from a baby: (0 PM) Give adjacent player one resource (They then take 1 damage for 2 turns), 1 range.
Cry: (-1 PM) 1 D, 1R, lose one hp.
Buy more candy: (+5 PM) Must be done 1 tun in advance, can't move next turn or turn after, but can attack.
Baby Shower (-4 PM) Hits in the Fibonacci sequence out in all directions from you, turning clockwise every time the number changes. 6 damage.

Example of baby shower:

With the numbers (How far the next jump is):

The next number would be 13, but that would go off the screen. I count that you can work out how the Fibonacci sequence works.
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Last edited by Megadog; 04-24-2009 at 03:26 PM. Reason: Added pic
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Old 04-24-2009, 03:16 PM   #9
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Default Re: Champions (HU)

Why you made the 1st move?It's bad for you.Range for Cry should be longer,and what's that Fibonacci sequence?I'm not complaining,just giving you advice.And asking a question.
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Old 04-24-2009, 03:25 PM   #10
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Default Re: Champions (HU)

Quote:
Originally Posted by Hammer Up! View Post
Why you made the 1st move?

Range for Cry should be longer.

What's that Fibonacci sequence?
Loonyland 2 quest, but I missed out (Will edit in soon) that the foe then eats the candy and gets tooth decay, causing 1 damage for 2 turns. Also, it only takes one resource, the one you give away, so I made the move cost (0)

Fine, 2 range.

The Fibonacci sequence goes like this:
1,1,2,3,5,8,13,21,34,55,89,144...
I count you can work out why?
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Old 04-24-2009, 03:28 PM   #11
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Default Re: Champions (HU)

It's good now.But i'm going to change the baby shower damage to 5. 6 damage can almost kill anyone.
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Old 04-24-2009, 03:29 PM   #12
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Default Re: Champions (HU)

Do you have Microsoft word or Powerpoint? You can open one of them up, go to Insert, and pick Autoshapes to get those shapes I use for cards.

The fibonacci sequence begins with 1 and 1, and then every number after that is the sum of the past two numbers. So 1+1=2, then 1+2=3, then 2+3=5, so the first five numbers are 1 1 2 3 5.

EDIT: Oops, double-ninja'd.

(And yes, 6 damage is HUGE for a move that can hit tons of people, especially if he can afford it Round 1!)
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Old 04-24-2009, 05:14 PM   #13
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Default Re: Champions (HU)

Oops, yea 5. I must have hit the wrong button. Silly confusing keyboard.
Congrats cooluy. Can you get this one though?
OTTFFSSEN?
What letter is the ? and why?
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Old 04-25-2009, 01:15 PM   #14
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Default Re: Champions (HU)

T. It is counting numbers and the letters represent them EX: One Two Three Four Five
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Old 04-25-2009, 01:16 PM   #15
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Default Re: Champions (HU)

I think approximately 99.9% of the world's population has already heard the ''OTTFF"-etc riddle before.
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Old 04-25-2009, 01:32 PM   #16
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Default Re: Champions (HU)

Oh and also my character.
Rattatiouille(Sp?)
Resource: cheese (6/6)
Color: Yellow
Wind up the wheel! (-1 Cheese) Move 3 spaces in a straight line during your attack phase. 1 less movement speed for the next turn. Pretty much a hide.
Metal spit (0 cheese) Lose 1 health. Target person on any spot can not move or attack next turn.
Metal Bite (-3 cheese) 1 range. 4 damage.
Hibernation (+5 cheese) cant move but can attack for the next 2 turns. 1/2 damage dealt/ recieved.
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Old 04-26-2009, 07:01 PM   #17
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Default Re: Champions (HU)

By the way, Hyperme, when you're balancing moves, make sure that people who have auto-regenerating resources or lots of initial resources should have waaaaay more expensive moves (ESPECIALLY for hides and hit-lots-of-squares moves!).
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Old 04-27-2009, 03:41 AM   #18
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Default Re: Champions (HU)

Happy Stick Ninja Bird
HP10
Speed 2
Resource: HS Energy
Bomb?s: 1 Piercing Damage, 4 range, 1 Energy
Ice Pelt: 2 Damage, 2 range, takes 2 resource and drains it
Stone Spike: 3 Piercing Damage, Melee, 2 Energy
HAPPY STICK FOREVER! 5 Damage, 3 Range, 8 Energy
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Old 04-27-2009, 09:44 AM   #19
Hammer Up!
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Default Re: Champions (HU)

Quote:
Originally Posted by Ufo-Man View Post
Oh and also my character.
Rattatiouille(Sp?)
Resource: cheese (6/6)
Color: Yellow
Wind up the wheel! (-1 Cheese) Move 3 spaces in a straight line during your attack phase. 1 less movement speed for the next turn. Pretty much a hide.
Metal spit (0 cheese) Lose 1 health. Target person on any spot can not move or attack next turn.
Metal Bite (-3 cheese) 1 range. 4 damage.
Hibernation (+5 cheese) cant move but can attack for the next 2 turns. 1/2 damage dealt/ recieved.
Well, i need a monster that flies or walks on 2 legs.They are much better to draw.But if you really want to use the ratatouille,you can use it.

Cybercloneid you see the whole thread?There is a no-boss and no-Titan rule.

Optional Rule:Monsters that walks on 2 legs or flying monsters only!(But if you really want to use a different monster,you can use it).
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Old 04-27-2009, 10:46 AM   #20
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Default Re: Champions (HU)

First card!
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