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Old 08-06-2009, 08:24 PM   #1
diginova
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Default [Gamebook] Lone Wolf I: Flight From the Dark



Joe Dever and Gary Chalk


In the style of Let's Play Nintendo Gamebooks from a certain forum that
cannot be named due to Hamumu's family-friendly rules, I figured it
would be interesting to run through the Lone Wolf gamebooks from the
1980s which, sadly, have been pretty much forgotten. The way these (as
with all gamebooks) work is as a choose-your-own-adventure on a grand
scale, where you play as a character through a story, and your choices
have an effect on the plot and whether or not you can complete the game.
How this will work in forum terms is that when a choice comes up, it will
be open to the users on what to do. In either 24 hours or after 5 posts, the
majority verdict will be chosen and that is the path that will be taken. In
terms of death, if one occurs, the story will be backed up to try again.

LONE WOLF: FLIGHT FROM THE DARK is copyright © 1984 Joe Dever and Gary
Chalk, who have graciously allowed the books to be published online for free by
Project Aon, which is the version of the text we are going to be using.


You are the sole survivor of a devastating attack on the monastery where you
were learning the skills of the Kai Lords. You swear vengeance on the
Darklords for the massacre of the Kai warriors, and with a sudden flash of
insight you know what you must do. You must set off on a perilous journey
to the capital city to warn the King of the terrible threat that faces his people:
For you are now the last of the Kai - you are now Lone Wolf.

Needless to say, if you read the book, you'll spoil the ending.

Future Books:
Lone Wolf II-V
Way of the Tiger I-VI
Blood Sword I-V


Passage 0 coming shortly.
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Old 08-06-2009, 08:41 PM   #2
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

THE STORY SO FAR...

In the northern land of Sommerlund, it has been the custom for many centuries to
send the children of the Warrior Lords to the monastery of Kai. There they are
taught the skills and disciplines of their noble fathers.

The Kai monks are masters of their art, and the children in their charge love and
respect them in spite of the hardships of their training. For one day when they have
finally learnt the secret skills of the Kai, they will return to their homes equipped in
mind and body to defend themselves against the constant threat of war from the
Darklords of the west.

In olden times, during the Age of the Black Moon, the Darklords waged war on
Sommerlund. The conflict was a long and bitter trial of strength that ended in
victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the
allies of Durenor broke the Darklord armies at the pass of Moytura and forced them
back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords,
was slain upon the sword of King Ulnar, called 'Sommerswerd', the sword of the
sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the
House of Ulnar.

Now it is in the morning of the feast of Fehmarn, when all of the Kai Lords are
present at the monastery for the celebrations. Suddenly a great black cloud comes
from out of the western skies. So many are the numbers of the black-winged beasts
that fill the sky, that the sun is completely hidden. The Darklords, ancient enemy of
the Sommlending are attacking. War has begun.

On this fateful morning, you, Silent Wolf (the name given to you by the Kai) have
been sent to collect firewood in the forest as a punishment for your inattention in
class. As you are preparing to return, you see to your horror a vast cloud of black
leathery creatures swoop down and engulf the monastery.

Dropping the wood, you race to the battle that has already begun. But in the
unnatural dark, you stumble and strike your head on a low tree branch. As you lose
consciousness, the last thing that you see in the poor light are the walls of the
monastery crashing to the ground.

Many hours pass before you awake. With tears in your eyes you now survey the
scene of destruction. Raising your face to the clear sky, you swear vengeance on the
Darklords for the massacre of the Kai warriors, and with a sudden flash of
realization you know what you must do. You must set off on a perilous journey to
the capital city to warn the King of the terrible threat that now faces his people. For
you are now the last of the Kai--you are now the Lone Wolf.



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Old 08-06-2009, 09:10 PM   #3
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

KAI DISCIPLINES

Over the centuries, the Kai monks have mastered the skills of the warrior. These skills are known
as the Kai Disciplines, and they are taught to all Kai Lords. You have learnt only five of the skills
listed below. The choice of which five skills these are, is for you to make. As all of the Disciplines
will be of use to you at some point on your perilous quest, pick your five with care. The correct use
of a Discipline at the right time can save your life.


CAMOUFLAGE
This Discipline enables a Kai Lord to blend in with his surroundings. In the
countryside, he can hide undetected among trees and rocks and pass close to an
enemy without being seen. In a town or city, it enables him to look and sound like a
native of that area, and can help him to find shelter or a safe hiding place.

HUNTING
This skill ensures that a Kai Lord will never starve in the wild. He will always be
able to hunt for food for himself except in areas of wasteland and desert. The skill
also enables a Kai Lord to be able to move stealthily when stalking his prey.
At certain times, you will be told to eat a meal. If you do not have a meal, you lose
3 ENDURANCE. If you have this skill, you never need meals -- you can find food.

SIXTH SENSE
This skill may warn a Kai Lord of imminent danger. It may also reveal the true
purpose of a stranger or strange object encountered in your adventure.

TRACKING
This skill enables a Kai Lord to make the correct choice of a path in the wild, to
discover the location of a person or object in a town or city and to read the secrets of
footprints or tracks.

HEALING
This Discipline can be used to restore ENDURANCE points lost in combat. If you
possess this skill you may restore 1 ENDURANCE point to your total for every
numbered section you pass through in which you are not involved in combat. (This
is only to be used after your ENDURANCE has fallen below its original level.)
Remember that your ENDURANCE cannot rise above its original level.

WEAPONSKILL
Upon entering the Kai monastery, each initiate is taught to master one type of
weapon. If Weaponskill is to be one of your Kai Disciplines, pick a number from 0-9,
and you will get skill in the random weapon corresponding to that number. This is
the weapon in which you have skill. When you enter combat carrying this weapon,
you add 2 points to your COMBAT SKILL. The fact that you are skilled with a weapon
does not mean you set out on the adventure carrying that particular weapon. However, you
will have opportunities to acquire weapons in the course of your adventures.


MINDSHIELD
The Darklords and many of the evil creatures in their command have the ability to
attack you using their Mindforce. The Kai Discipline of Mindshield prevents you
from losing any ENDURANCE points when subjected to this form of attack.

MINDBLAST
This enables a Kai Lord to attack an enemy using the force of his mind. It can be used
at the same time as normal combat weapons and adds two extra points to your
COMBAT SKILL. Not all the creatures encountered on this adventure will be harmed
by Mindblast. You will be told if a creature is immune.

ANIMAL KINSHIP
This skill enables a Kai Lord to communicate with some animals and to be able to
guess the intentions of others.

MIND OVER MATTER
Mastery of this Discipline enables a Kai Lord to move small objects with his powers
of concentration.

Select your five Kai Disciplines that you have learnt for your adventure.
Remember, the top 5 replies are chosen!
The story will continue 8 August 2009 at 16:14 GMT


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Old 08-06-2009, 09:21 PM   #4
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

The five that seem the most useful are Camouflage, Sixth Sense, Tracking, Healing and Mindshield. I think I'll choose those.
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Old 08-06-2009, 09:57 PM   #5
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

CURRENT VOTES
Camouflage 3
Sixth Sense
3
Tracking 3
Healing 3

Mindshield 2
Mind over Matter 1

2 more replies will be accepted.
Bold: Guaranteed chosen
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Old 08-06-2009, 10:09 PM   #6
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

I'll second what CL said.
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Old 08-06-2009, 10:46 PM   #7
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

I'll vote the same, replacing Mindshield with Mind over Matter.
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Old 08-07-2009, 03:49 PM   #8
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

From now on, let's make it 3 posts instead of 5, since it doesn't seem that there are 5 people that are interested.

STATS AND COMBAT

During your training as a Kai Lord you have developed fighting prowess,
represented by COMBAT SKILL and physical stamina, represented by ENDURANCE.

When you fight, your COMBAT SKILL will be pitted against that of your enemy. A
high score in this section is therefore very desirable.

If you are wounded in combat you will lose ENDURANCE points. If at any time your
ENDURANCE points fall to zero or below, you are dead. Lost ENDURANCE points
can be regained during the course of the adventure, but your number of
ENDURANCE points can never go above the number with which you start your
adventure.

COMBAT SKILL starts at 10, and ENDURANCE starts at 20.
You have a total of 10
points to put into these two attribute
s.

Specify how many points you want to put into each attribute.
The average of the top 3 replies are chosen!
The story will continue 8 August 2009 at 22:14 GMT

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Old 08-07-2009, 04:16 PM   #9
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

I'd say 5 into each.
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Old 08-07-2009, 09:13 PM   #10
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

Quote:
Originally Posted by SpaceManiac View Post
I'd say 5 into each.
/agrees
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Old 08-07-2009, 10:08 PM   #11
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

That sounds about right. 5 in each it is.
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Old 08-07-2009, 11:29 PM   #12
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark



You are dressed in the green tunic and cloak of a Kai initiate. You have little with
you to arm yourself for survival.

All you possess is an Axe and a Backpack containing 2 meals. Hanging from your
waist is a leather pouch containing 9 gold crowns.



You discover amongst the smoking ruins of the monastery, a Map of Sommerlund
showing the capital city of Holmgard and the land of Durenor, far to the east. You place
the Map inside your tunic for safety.


You also find a Healing Potion, which can restore 4 ENDURANCE points to your
total, when swallowed after combat. You only have enough for one dose. You put it
in your Backpack.

You can carry a total of 8 Common Items, of which you have 3, and 2 Weapons, of
which you have 1.


You must make haste for you sense it is not safe to linger by the smoking remains of
the ruined monastery. The black-winged beasts could return at any moment. You
must set out for the Sommlending capital of Holmgard and tell the King the terrible
news of the massacre: that the whole ťlite of Kai warriors, save yourself, have been
slaughtered. Without the Kai Lords to lead her armies, Sommerlund will be at the
mercy of their ancient enemy, the Darklords.

Fighting back tears, you bid farewell to your dead kinsmen. Silently, you promise
that their deaths will be avenged. You turn away from the ruins and carefully
descend the steep track.

At the foot of the hill, the path splits into two directions, both leading into a large wood.

If you wish to use your Kai Discipline of Sixth Sense:
141
If you wish to take the right path into the wood: 85
If you wish to follow the left track:
275

State the number of your choice. First choice to get 2 votes takes it!
The story will continue 9 August 2009 at 06:00 GMT


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Old 08-07-2009, 11:33 PM   #13
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

Is there a limit on how often we can use Sixth Sense? And 85, why not.
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Old 08-07-2009, 11:36 PM   #14
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

Quote:
Originally Posted by SpaceManiac View Post
Is there a limit on how often we can use Sixth Sense? And 85, why not.
As long as it's an option, you can use it.
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Old 08-08-2009, 10:16 AM   #15
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

Meh, I'll go with Space.
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Old 08-08-2009, 02:38 PM   #16
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark



The path is wide and leads straight into thick undergrowth. The trees are tall here and
unusually quiet. You walk for over a mile when suddenly you hear the beating of large
wings directly above you. Looking up, you are shocked to see the sinister black outline
of a Kraan diving to attack you.

If you draw your weapon and prepare to fight:
229
If you evade the attack by running south, deeper into the forest: 99

State the number of your choice. First choice to get 2 votes takes it!
The story will continue 9 August 2009 at 21:00 GMT
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Old 08-08-2009, 04:25 PM   #17
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

Fight the bird thing! Or is a bat? Or a dragon? Or a pterodactyl? Or is it a flying fish? The flying thing, anyways.
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Old 08-09-2009, 11:06 AM   #18
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

229 works for me.
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Old 08-09-2009, 03:04 PM   #19
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark



The Kraan hovers above you, raising dust with the beat of its huge black wings. The
dust gets into your eyes and nose, and you start to cough. Now the beast attacks.

You must fight it to the death. Because of the dust, you must reduce your COMBAT
SKILL by 1 point.


Kraan:
COMBAT SKILL 16
ENDURANCE 25

Kraan: 25 / Lone Wolf: 25
Lone Wolf strikes at the Kraan! CRITICAL HIT! Kraan loses 10E.
The Kraan flies at Lone Wolf, but he dodges out of the way!

Kraan: 15 / Lone Wolf: 25
Lone Wolf chops at the Kraan with his AXE! Kraan loses 5E.
The Kraan swipes at Lone Wolf with his claws! Lone Wolf loses 4E.

Kraan: 10 / Lone Wolf: 21
Lone Wolf tries to hit the Kraan with his AXE, but only grazes! Kraan loses 2E.
With a screech, the Kraan flies at Lone Wolf! CRITICAL HIT! Lone Wolf loses 5E.

Kraan: 8 / Lone Wolf: 16
Lone Wolf hits the Kraan in the head with his AXE! Kraan loses 8E.
The Kraan swipes at Lone Wolf as he falls. Lone Wolf loses 2E.


Lone Wolf gains 64 EXPERIENCE points!


With the Kraan defeated, you have a choice.

Will you search the body: 267
Or will you continue along the east path:
125

State the number of your choice. First choice to get 2 votes takes it!
The story will continue 9 August 2009 at 21:00 GMT

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Old 08-09-2009, 03:12 PM   #20
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Default Re: [Gamebook] Lone Wolf I: Flight From the Dark

267 then.
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