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Old 09-07-2009, 07:29 PM   #1
Pumpkineater
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Default An example that proves the 50% rule wrong

in mafia games, if mafia reaches 50% of the players, they win. here is an example of a game, where town should win even with mafia reaching 50%:
It is day, there are 3 townies alive, 1 inventor, 1 doc and 1 other. there are also 2 mafias. the mafia manages to lynch the random townie, so it is night and there are 2 mafias, 1 doc and 1 inventor. the doc protects the inventor, the inventor uses his weapon invention one one of the mafias, and the mafia attacks the inventor. the inventor is protected, and one mafia dies. it is day, and there is 1 mafia and 2 townies, townies lynch mafia. Town should win this way, but it won't because of that stupid rule that would make them lose when they have equal number of members with the mafia. We had an argument about this in the chat, with other members, I would like to hear other people's oppinions. My oppinion, is that when mafia reaches 50%, the host should think if there is ANY chance the town could win, like this one, and decide then if mafia would win or if the game would continue. that seems more fair. what do you think?

Last edited by Pumpkineater; 09-07-2009 at 07:29 PM.
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Old 09-07-2009, 08:55 PM   #2
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Default Re: An example that proves the 50% rule wrong

Look. It doesnt matter what townies are alive. Right when its 50%, The game ends. Same for night. Right when they lynch the random townie, the game ends, before the night even begins. Simple as that.
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Old 09-07-2009, 09:33 PM   #3
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Default Re: An example that proves the 50% rule wrong

Think of it like real life. If you have a town with 200 people, and 100 of them are in the same organized crime group, they would be able to annihilate the other 100 people rather easily, don't you think?
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Old 09-07-2009, 10:04 PM   #4
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Default Re: An example that proves the 50% rule wrong

I prefer the 50% rule. If the town has consistently failed enough with their lynches that half of their population is dead, then they deserve to lose rather than rely on their power roles- Remember, mafia is more about lynches than powers!!! If you change the win goal to 100%, then the mafia have a much much lower chance of winning (especially if there's lots of power roles) and changing it from 50% to 100% means that the game just lasts a lot longer even though everybody knows the outcome.
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Old 09-08-2009, 01:14 AM   #5
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Default Re: An example that proves the 50% rule wrong

That rule only applies if it is impossible for the town to win. If it is possible for the town to win, the game does not end. In your example, the night phase would be allowed to happen and if the town was able to do away with one of the mafia during the night, the next day would happen as well. The rule is in place mainly because of the day voting phase anyway. If there are an equal number of townies and mafia, it is impossible to hope for anything better than a tie vote for getting rid of a mafia, so the mafia win. If there is something that could prevent that outcome, like a townie vote controller who chose one of the last remaining mafia to vote control, it is possible for the town to make a successful lynch so the day phase would continue. It is up to the host to determine whether there is any possible way for the town to win before ending the game in favor of the mafia. To declare the game win for the mafia when there is a way for the town to win would be considered flawed hosting.
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Old 09-09-2009, 09:11 AM   #6
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Default Re: An example that proves the 50% rule wrong

That's exactly why I always state the win conditions in my games as "The Town wins when all Mafia members are eliminated. The Mafia wins when it is provably impossible for the Town to win, which typically occurs when they comprise 50% of the town."

That way, if the game were to become impossible for the Town to win at any point, whether that is before or after the mafia have the voting majority, or right when that happens, the game ends without any wasted time.
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Old 09-12-2009, 07:46 AM   #7
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Default Re: An example that proves the 50% rule wrong

As far as I'm concerned, the only roles who could negate the 50% rule are people with a nightkill (Inventor, Vigilante, Serial Killer, etc.) or vote controllers.
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Old 09-12-2009, 09:47 AM   #8
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Default Re: An example that proves the 50% rule wrong

There are a few others, but mostly it's obvious when a role could cause the town to come back from the verge of defeat.
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Old 09-12-2009, 02:44 PM   #9
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Default Re: An example that proves the 50% rule wrong

Quote:
Originally Posted by PlasmaCannonsRule View Post
As far as I'm concerned, the only roles who could negate the 50% rule are people with a nightkill (Inventor, Vigilante, Serial Killer, etc.) or vote controllers.
Or revivers.
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