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Old 06-18-2010, 02:06 PM   #21
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Post Re: Dr. Lunatic RPG 2

Red Bullet, Big Bullet, and Red Bullet Combo.

I go to the lake.
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Old 06-18-2010, 02:39 PM   #22
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Default Re: Dr. Lunatic RPG 2

(Sorry , Bowserfan, but when a fight starts, everyone goes into it.)

THE FIRST ROUND STARTS!
Some pygmys come to the ring.

Pygmy Hunter
16 HP
6 Energy
Moves:
Spear Throw: 3 Energy. 3 Damage.
Spear Melee Hit: Gives one energy. 1.5 Damage.


Pygmy Hunter
16 HP
6 Energy
Moves:
Spear Throw: 3 Energy. 3 Damage.
Spear Melee Hit: Gives one energy. 1.5 Damage.

Everyone
20 HP
10 Energy
0 XP
Level 1

Moves:

FelipeVieira:
Red Bullet: 0 Energy. The basic red bullet. 2 damage.
Weak Poison: 7 energy. Does 2 damage attacks for 3 turns.
Recover: Gives 4 energy and 10 life. You can ony use it after 5 turns have passed since you have used it.

Bowserfan
Red Bullet: 0 Energy. The basic red bullet. 2 damage.
Big Bullet: 0 Energy. This one is quite stronger. This is the upgraded version of Red Bullet, so you'll need to have Red Bullet first. 5 damage.
Red Bullet Combo: 5 energy. Shoots a 3 bullet combo. It can be used in addition to Big Bullets to do a even stronger attack. 3 * bullet type you are using damage. Must have at least Red Bullet.

Pewskeepski
Red Bullet: 0 Energy. The basic red bullet. 2 damage.
Recover: Gives 4 energy and 10 life. You can ony use it after 5 turns have passed since you have used it.
Spikes: 2 energy. Does 2 damage, but it has a 50% chance to do 5 damage.

Felixrain
Red Bullet: 0 Energy. The basic red bullet. 2 damage.
Recover: Gives 4 energy and 10 life. You can ony use it after 5 turns have passed since you have used it.
Spikes: 2 energy. Does 2 damage, but it has a 50% chance to do 5 damage.
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Old 06-18-2010, 02:40 PM   #23
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Post Re: Dr. Lunatic RPG 2

Attack either of them with a big bullet.
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Old 06-18-2010, 09:31 PM   #24
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Default Re: Dr. Lunatic RPG 2

Red Bullet Pygmy Hunter A
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Old 06-19-2010, 06:27 AM   #25
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Default Re: Dr. Lunatic RPG 2

Red Bullet Pygmy A!
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Old 06-21-2010, 10:38 AM   #26
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Default Re: Dr. Lunatic RPG 2

/me suggests doing round deadlines
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Old 06-21-2010, 03:02 PM   #27
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Default Re: Dr. Lunatic RPG 2

Well, the deadline is 18 hours from now, and all the next rounds will have a 24 hour deadline.
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Old 06-21-2010, 05:32 PM   #28
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Default Re: Dr. Lunatic RPG 2

Attack Pigmy Hunter A with Weak Poison.
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Old 06-22-2010, 09:42 AM   #29
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Default Re: Dr. Lunatic RPG 2

Both pygmies throw their spears at Felixrain, while Pygmy A gets swarmed by attacks!

Pygmy Hunter A
5 HP
3 Energy
Moves:
Spear Throw: 3 Energy. 3 Damage.
Spear Melee Hit: Gives one energy. 1.5 Damage.


Pygmy Hunter
16 HP
3 Energy
Moves:
Spear Throw: 3 Energy. 3 Damage.
Spear Melee Hit: Gives one energy. 1.5 Damage

FelipeVieira
20 HP
3 Energy
2 turns until poison runs out!

Felixrain
14 HP
10 Energy

Bowserfan
20 HP
10 Energy

Pewskeepski
20 HP
10 Energy

Moves:

FelipeVieira:
Red Bullet: 0 Energy. The basic red bullet. 2 damage.
Weak Poison: 7 energy. Does 2 damage attacks for 3 turns.
Recover: Gives 4 energy and 10 life. You can ony use it after 5 turns have passed since you have used it.

Bowserfan
Red Bullet: 0 Energy. The basic red bullet. 2 damage.
Big Bullet: 0 Energy. This one is quite stronger. This is the upgraded version of Red Bullet, so you'll need to have Red Bullet first. 5 damage.
Red Bullet Combo: 5 energy. Shoots a 3 bullet combo. It can be used in addition to Big Bullets to do a even stronger attack. 3 * bullet type you are using damage. Must have at least Red Bullet.

Pewskeepski
Red Bullet: 0 Energy. The basic red bullet. 2 damage.
Recover: Gives 4 energy and 10 life. You can ony use it after 5 turns have passed since you have used it.
Spikes: 2 energy. Does 2 damage, but it has a 50% chance to do 5 damage.

Felixrain
Red Bullet: 0 Energy. The basic red bullet. 2 damage.
Recover: Gives 4 energy and 10 life. You can ony use it after 5 turns have passed since you have used it.
Spikes: 2 energy. Does 2 damage, but it has a 50% chance to do 5 damage.

Round 2 starts!
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Last edited by Hammer Up!; 06-22-2010 at 09:43 AM.
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Old 06-22-2010, 09:46 AM   #30
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Default Re: Dr. Lunatic RPG 2

Grr! Why do I get attacked with powerful attacks twice?
Anyway, Red Bullet that Pygmy Hunter. He`s goin down this turn!
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Old 06-22-2010, 10:04 AM   #31
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Post Re: Dr. Lunatic RPG 2

Bullet Combo at Pygmy Hunter B.
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Old 06-22-2010, 10:08 AM   #32
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Default Re: Dr. Lunatic RPG 2

I suggest this:

FelipeViera: Red Bullet Pygmy Hunter B
Pewskeepski: Spike Pygmy Hunter A

This could result in an instant battle win! What do you think?
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Old 06-22-2010, 10:10 AM   #33
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Post Re: Dr. Lunatic RPG 2

If you are talking to me, I'am staying with my move.
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Old 06-22-2010, 12:13 PM   #34
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Default Re: Dr. Lunatic RPG 2

Me spikes Pygmy A!
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Old 06-22-2010, 01:40 PM   #35
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Default Re: Dr. Lunatic RPG 2

Quote:
Originally Posted by bowserfan View Post
If you are talking to me, I'am staying with my move.
I was not. I was talking to Pew and Felipe.
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Old 06-22-2010, 02:27 PM   #36
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Default Re: Dr. Lunatic RPG 2

Red Bullet Pygmy Hunter B
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Old 06-22-2010, 02:35 PM   #37
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Default Re: Dr. Lunatic RPG 2

They insta-die! You win!

You get to make a custom move!

LEVEL UP!
Level 2!

Max Health is 22!
Max Energy is 11!
You get stat points only after Level 3.

15 gold!
Total gold: 65.

When you are ready, go to the next battle. After every battle, your stats are recovered. Anyway, you should visit the shop to see what is for sale.

(Remember to make your custom move!)
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Last edited by Hammer Up!; 06-22-2010 at 02:36 PM.
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Old 06-22-2010, 03:00 PM   #38
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Post Re: Dr. Lunatic RPG 2

Yay!

Custom move:
Green Bullet
Costs 5 energy! Does 6 damage, and posions the enemy attacked for two turns.

To the shop I go!
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Last edited by bowserfan; 06-23-2010 at 10:21 AM.
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Old 06-22-2010, 06:16 PM   #39
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Default Re: Dr. Lunatic RPG 2

Custom move: Poison Beak

I go to shop...
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Old 06-23-2010, 02:19 AM   #40
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Default Re: Dr. Lunatic RPG 2

Custom Move:

Drain: 3 Energy. 3 Damage and heal 3.

Shop for me!
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