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Old 03-17-2011, 05:46 PM   #41
megamanO
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Default Re: Zombie Horde CYOA RPG Thing!

Slay the farmers!
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Old 03-18-2011, 11:32 AM   #42
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Default Re: Zombie Horde CYOA RPG Thing!

You can still move your Armed Zombies and Zombie Cows.
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Old 03-18-2011, 01:43 PM   #43
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Default Re: Zombie Horde CYOA RPG Thing!

Have both of those kill the cow next!
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Old 03-19-2011, 08:10 AM   #44
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Default Re: Zombie Horde CYOA RPG Thing!

In short, the Plains eat the farmers and the Armed chopped up the cows. You take over the town and stuff.

Current Stats:

Base: Evil Wizardy Fortress

Money: 27 gold

Towns: 2 Little Villages (+2 gold after each battle)

Zombie Count:

Armed Zombie: 1
Plain Zombies: 115
Zombie Cow: 5

FARMLAND TOWNS

Farmopolis:

Farmers: 30
Guards: 5
Cows: 5
Merchant is in Town!

Now what? (Yeah I know what.)
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Old 03-19-2011, 08:58 AM   #45
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Default Re: Zombie Horde CYOA RPG Thing!

Farmopolis or else I'll explode.
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Old 03-19-2011, 09:06 AM   #46
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Default Re: Zombie Horde CYOA RPG Thing!

Leave Farmopolis alone, go to the next country
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Old 03-19-2011, 09:18 AM   #47
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Default Re: Zombie Horde CYOA RPG Thing!

You're doing it on purpose, aren't you?
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Old 03-19-2011, 09:23 AM   #48
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Default Re: Zombie Horde CYOA RPG Thing!

Quote:
Originally Posted by . Yellow Wizard . View Post
Leave Farmopolis alone, go to the next country
Since any region other than this one has a Conquered Region requirement, and you need to beat the boss to conquer a region, and this regions boss appears after meeting a Merchant, you cannot do this.

Also, combat is getting rejigged. I'll explain it next post, along with providing stats.
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Old 03-19-2011, 01:18 PM   #49
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Default Re: Zombie Horde CYOA RPG Thing!

sooo, i think we have no other choice?
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Old 03-20-2011, 02:03 AM   #50
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Default Re: Zombie Horde CYOA RPG Thing!

k back. seriously hyperme?
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Old 03-20-2011, 01:47 PM   #51
hyperme
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Default Re: Zombie Horde CYOA RPG Thing!

Unit Stats

Stats are getting an overhaul. Now all stats work like Defensivness; A base amount, then a bonus for every X units in the stack.

So a unit with a base attack of 3 and attack bonus of 2 per 50 would have 7 attack overall in a stack of 100.

FARMOPOLIS

Rank 1: Plain Zombies(115),Armed Zombies(1),Zombie Cows(5)
===
Rank 1: Guards(5)
Rank 2: Farmers(30), Cows(5)
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Last edited by hyperme; 03-21-2011 at 08:46 AM. Reason: We have always been at war with Farmopolis
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Old 03-20-2011, 03:36 PM   #52
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Default Re: Zombie Horde CYOA RPG Thing!

*jumps into game*

Ehh... what? Didn't we destroy Farmville just before? o_o
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Old 03-20-2011, 08:07 PM   #53
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Default Re: Zombie Horde CYOA RPG Thing!

Its FARMOPOLIS is it not?

Plain zombies tackle the guards, after that the Cows Gore the farmers and the armed zombie will cut up the regular cows.
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Old 03-21-2011, 12:23 PM   #54
hyperme
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Default Re: Zombie Horde CYOA RPG Thing!

You win! I won't go into the details, because you'd go 'Hey, Hyperme didn't balence that! He's ad-libbing!'. So yeah. I'll just boss away some units.

Current Stats:

Base: Evil Wizardy Fortress

Money: 61 gold

Towns: 3 Little Villages (+2 gold after each battle)

Zombie Count:

Armed Zombie: 6
Plain Zombies: 145 (These are about to get ripped up.)
Zombie Cow: 10



The Merchant

Bombs? Oil? Rope? I have none of that. I do have:

10 Swords - 30 gold - Make 10 Plain Zombies into Armed Zombies.
10 Bows - 30 gold - Make 10 Plain Zombies into Archer Zombies.
Leaflet of +1/-1 - 30 gold - Contains 2 spells!

Spells of Sale

In Leaflet of +1/-1:
  • A Up, D Down (Increase Attack and Decrease Defence by one for a stack) (1 magic)
  • D Up, A Down (Increase Defence and Decrease Attack by one for a stack) (1 magic)

NEW STUFF!

Ranged Units: These will by marked on the Unit sheet will Ranged(X) under abilities. The X while by a value, which tells you how many Ranks they can shoot over.
Magic: You can cast spells! If you have them. It drains magic, which is shown before all your units.
(De)Buffs marked by coloured #'s (eg - #) These corraspond to the marked (de)buffs listed under the battlefield.

Bosses: Ooo! Ahh! Arrrg! John is coming, and he wants to kill the monsters!
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Old 03-21-2011, 12:27 PM   #55
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Default Re: Zombie Horde CYOA RPG Thing!

Buy bows and leaflet.
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Old 03-21-2011, 02:51 PM   #56
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Default Re: Zombie Horde CYOA RPG Thing!

Bows, sure, but what about swords? We might need more armed zombies!
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Old 03-22-2011, 02:07 PM   #57
hyperme
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Default Re: Zombie Horde CYOA RPG Thing!

Todays update is to ask for more deciding on purchases.
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Old 03-22-2011, 03:09 PM   #58
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Default Re: Zombie Horde CYOA RPG Thing!

don't think there is any...
Oh heck! go with the bows and leaflets! i don't want to wait!
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Old 03-24-2011, 11:12 AM   #59
hyperme
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Default Re: Zombie Horde CYOA RPG Thing!

Current Stats:

Base: Evil Wizardy Fortress

Money: 1 gold

Towns: 3 Little Villages (+2 gold after each battle)

Zombie Count:


Armed Zombie: 6
Plain Zombies: 135
Archer Zombies: 10
Zombie Cow: 10


Spells:


A Up, D Down (Increase Attack and Decrease Defence by one for a stack) (1 magic)
D Up, A Down (Increase Defence and Decrease Attack by one for a stack) (1 magic)


Still making balence.
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Last edited by hyperme; 03-24-2011 at 11:13 AM.
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Old 03-24-2011, 03:21 PM   #60
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Default Re: Zombie Horde CYOA RPG Thing!

Righty then, lets look for more towns! fight the boss!
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