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Old 08-07-2011, 07:34 PM   #1
Sakura-chan
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Default Private communication in Mafia games

On the forum where I originally played Mafia games, players communicating privately was always allowed. But it seems like no other forums let this happen. I don't really understand why, myself. I mean, it makes things so much more interesting. You can plot, lie, form alliances, exchange info, and so on. Without this, there's little you can do. I mean, it just becomes a guessing game. Investigative roles have no way to share their info without being killed by the Mafia, I would like to see a game that allows all players to communicate privately.
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Old 08-07-2011, 07:36 PM   #2
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Default Re: Private communication in Mafia games

Its an intriguing idea actually. Allow private communication between all players...
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Old 08-07-2011, 07:39 PM   #3
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Default Re: Private communication in Mafia games

Of course, it works better when a role list exists. The amount of roles that can be in games is endless, along with what they do.
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Old 08-07-2011, 07:39 PM   #4
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Default Re: Private communication in Mafia games

I think I'll try this in my game.
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Old 08-07-2011, 07:40 PM   #5
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Default Re: Private communication in Mafia games

Which part?
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Old 08-07-2011, 07:43 PM   #6
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Default Re: Private communication in Mafia games

The communication, the game I'm planning would work better without the role list though.
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Old 08-08-2011, 12:30 PM   #7
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Default Re: Private communication in Mafia games

The reason private communication is against the rules is because it's difficult to moderate. After all, I could break rules in a PM, and the host would never know. However, so long as all private communication is also sent to the host, I don't see a problem with it. It would certainly make power role dynamics interesting. However, if you're going to do so, I would recommend disallowing last gasps. Otherwise the town becomes a bit overpowered.
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Old 08-08-2011, 12:47 PM   #8
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Default Re: Private communication in Mafia games

But if you're the type of player who plans to break the rules, then even if private communication isn't allowed, you will still likely break the rules.
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Old 08-08-2011, 12:49 PM   #9
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Default Re: Private communication in Mafia games

People often break the rules by accident. If it occurs in the main thread, the host can immediately see it and ask the player to fix it. If it occurs in a PM, the host doesn't know.
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Old 08-08-2011, 01:05 PM   #10
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Default Re: Private communication in Mafia games

With private communication though, I can't think of any rules you would unintentionally break.
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Old 08-08-2011, 01:07 PM   #11
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Default Re: Private communication in Mafia games

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Originally Posted by Sakura-chan View Post
With private communication though, I can't think of any rules you would unintentionally break.
You could post your role PM to someone privately, or a fake one. Not unintentional but it's still breaking a rule.
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Old 08-08-2011, 01:08 PM   #12
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Default Re: Private communication in Mafia games

In the kind of games I'm talking about, that's allowed. That's the whole point of being able to talk privately-to exchange information. You can claim your role, lie, plot, and all sorts of things.
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Old 08-08-2011, 01:18 PM   #13
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Default Re: Private communication in Mafia games

It means the Mafia lose most of their advantage.
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Old 08-08-2011, 01:21 PM   #14
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Default Re: Private communication in Mafia games

The Mafia has the advantage of knowing who one another are in most games. The Town, for the most part, doesn't have that luxury. A person can easily lie about their role.
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Old 08-15-2011, 05:05 AM   #15
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Default Re: Private communication in Mafia games

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Originally Posted by Sakura-chan View Post
The Mafia has the advantage of knowing who one another are in most games. The Town, for the most part, doesn't have that luxury. A person can easily lie about their role.
game example:

player 1 - townie
player 2 - townie
player 3 - detective
player 4 - cop
--------------------
player 5 - godfather
player 6 - framer


actions, pms and posts examples :

p1 pms p5 > hey whats your role ?
p5 pms p1 > im a townie , you ?
p1 pms p5 > im a townie too

night >
p3 investigates p4 and knows he is innocent !
p6 frames p1
godfather kills p2

p3 pms p4 : you seen to be innocent, im the detective, whats your role?
p4 pms p3 : cop .

day >
p3 and p4 decide to vote for p6, framer
p1 votes for p4
p5 votes for p3

framer got killed

night>
p3 investigates p1 and thinks he is a mafia!, but knows there was a framer
godfather kills p4


and so on...
also the godfather can claim to be townie or anything he wants to and will show as innocent

Last edited by Chaos Soul; 08-15-2011 at 05:06 AM.
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Old 08-15-2011, 01:54 PM   #16
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Default Re: Private communication in Mafia games

Framer only lasts one night...
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Old 08-15-2011, 02:43 PM   #17
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Default Re: Private communication in Mafia games

Different roles work differently depending where you play.
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Old 08-15-2011, 11:49 PM   #18
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Default Re: Private communication in Mafia games

1. So what's the difference between a cop and a detective? Way off topic, but whatever, most of my post is good.
2. I disagree with private communication is mafia in mafia games, (or at least making that the norm) and the assertion that it becomes a guessing game. I think it becomes a game of analyzation, (SP? Chrome is marking it as wrong but I think it's correct...), of action and talking. Now as Cheeselord said it would make power dynamics interesting (Foucault anyone?), but I don't see much of an advantage in this. Everyone will always claim town, with the exception of CL... Actually I see a disadvantage in that you encourage cheating. You said that this would be allowed. And to honest I see NO advantage in this. How is this any less of a guessing game? Your only goal in mafia (as town) is to kill all of the mafia, even in you sacrifice yourself. As such people can only analyze some of peoples actions and not all. making it much more of a guessing game
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Old 08-16-2011, 08:49 AM   #19
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Default Re: Private communication in Mafia games

1. It goes back to what I said about roles being different depending where you play. This can mean in name or in abilities. Generally, though, I believe the Cop and the Detective are the same role.

2. I've played in many games with private communication, and a lot of people claimed power roles. I think it makes things more interesting. For the most part, all games I've played without it weren't too fun to me, because that's all they felt like-guessing games.
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Old 08-16-2011, 09:42 AM   #20
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Default Re: Private communication in Mafia games

Well, even with private communication how is it not a guessing game?
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