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Old 10-27-2011, 08:55 PM   #1
Boneheads
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Default Compound RPG

First of all, 100% credit to Magic Fly for the name of 'Compound', an excellent game he has been working on, and I decided as long as his game is down I want to make an RPG inspired from it.

You start out with the Basic 4 Spells.
Invisibility.
Levitation.
Transportation. (Teleporting)
and..
Element Modifications. (Moving water, mountains (earth), growing fire, etc.)

Mix together spells to create new ones. Anything can be mixed with anything.

You can only mix 2 spells together once you have 1 point.

To gain 1/2 a point, lend someone else a spell.
To gain 2 points, Make a 'Complicated' spell. (Basically, does something extreme)

Sign up Sheet:
^Magic fly^
^Texasjoshua^
^Superdale56^
^Sonicchaos1993^
^noone^
^noone^

Everyone starts with 5 points.
Oh also, there is a store where you can purchase stuff like wands with points.

You start out with Dead Branch as your Wand.

STORE:
Dead Branch - 0 Points
Branch - 1 Point
Oak Branch - 2 Points
Fine Maple Branch - 4 Points
Nicely done Maple-covered Oak Branch (Carved) - 6 Points
Nicely done Maple-covered Oak Branch - 5 Points
Iron Wand (2 Feet) - 10 points
Iron Wand (3 Feet, Laced with Maple and Purple glitter) - 15 Points
Gold Wand (2 1/2 Feet, Purple-glitter-covered) - 30 Points
Diamond Wand (1 Foot, Double-shined) - 50 Points
Diamond Wand (3 Feet, Triple-shined, purple glitter) - 70 Points
Diamond Rod (5 Feet, 90 Horsepower) - 100 Points
Emerald Wand (3 Feet, 300 Horsepower) - 200 points
Emerald Rod (7 Feet, 500 Horsepower) - 500 Points

Also, you win 10 points for winning a Battle.
You can battle with anyone on your turn, if they accept.

If no one wants to battle you, you battle a Villager with random items and Spells. You can also skip your turn. If you do not answer within 24 Hours, your turn is skipped. (Warning PMs will be sent)

BATTLING:
On your turn, you get to choose someone to battle. Or skip your turn. Or buy something off the market, with your points.

So first, you have to choose someone OR fight a villager. I wouldn't chance fighting a villager, because they have completely random statistics.

Ok, let's say you have a 2 ft. Iron Wand, and some spells. Basically, let's say you levitated the other person in the air. Then it's their turn to Attack. They use the Invisibility spell. It's your turn. You cast a spell but you miss, because they are invisible. Their Invisibility wares off. It's their turn, and so forth and so forth. Once the other one gives up/ Passes out, you win. And, win 10 points! yay!
The specialer the wand, the more powerful damage it does to the player.

Once we have at least 3 people signed up, we can start. Anybody can sign up during playtime IF there is free slots available.
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Last edited by Boneheads; 11-02-2011 at 03:08 PM. Reason: sonicchaos signup
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Old 10-27-2011, 09:22 PM   #2
magic fly
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Default Re: Compound RPG

Quote:
Originally Posted by Boneheads1999 View Post
First of all, 100% credit to Magic Fly for the name of 'Compound', an excellent game he has been working on, and I decided as long as his game is down I want to make an RPG inspired from it.
Compound, AKA Lumen is not coming back. i've got a whole new idea for a custom spells system inspired slightly by space chem and plan to make a entirely different game with it.


also, I sign up.

side note:
the rules for this RPG are a bit vauge. how does the combat work?how does upgrading wands affect damage/whatever? Clearly defined rules does wonders for presentation on forum games.
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Old 10-28-2011, 10:18 AM   #3
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Default Re: Compound RPG

Am updating thread now.
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Old 10-29-2011, 07:46 AM   #4
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Default Re: Compound RPG

Sign up!
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Old 10-30-2011, 03:51 PM   #5
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Default Re: Compound RPG

Signz!
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Old 10-30-2011, 05:49 PM   #6
Boneheads
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Default Re: Compound RPG

Magic Fly, it is your turn.
No fighting untill everyone has had a turn.
Mf, You have two choices:
---Mix 2 spells
---Buy something

or you can skip your turn.
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Old 10-30-2011, 06:26 PM   #7
magic fly
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Default Re: Compound RPG

let's see if i get this right.
I mix invisibility with fire.
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Old 10-30-2011, 08:19 PM   #8
Boneheads
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Default Re: Compound RPG

You have made:
Transo-Fire Spell

This spell lets you create Fire that is Invisible/Turn fire into Transo-Fire.

It is Now Texasjoshua's turn. Magic fly, your Points Balance: 4 Points
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Old 10-31-2011, 05:48 AM   #9
texasjoshua
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Default Re: Compound RPG

levitation earth
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When life gives you lemons? Don't make lemonade. Make life take the Lemons back! Get Mad! I don't want your lemons! What am I supposed to do with these?
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Old 11-02-2011, 01:53 PM   #10
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Default Re: Compound RPG

*puts up a sign*

I'm assuming element modifications only includes the 4 basic elements (earth/air/fire/water)?

For my turn, I combine air and fire.
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Old 11-02-2011, 03:21 PM   #11
Boneheads
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Default Re: Compound RPG

Tj, you have made: LeviEarth
You can levitate little/huge chunks of dirt, stone, and anything between right out of the ground.


Superdale56, You have 24 Hours to post in this thread about you skipping your turn/doing your turn. Once the 24 hours is up, I will send a warning PM. you then have 12 hours after that to post. Then your turn will be skipped, if you do not answer/post.

I will send the PM if you do not post between now and 3:22 PM Jamul Time Tommorow.
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