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Old 01-30-2012, 04:15 PM   #181
RandomCommander
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Default Re: Dice RPG

For now, lets just not get too aggressive.
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Old 01-30-2012, 07:53 PM   #182
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Default Re: Dice RPG

It would be nice if you didn't invade my surrogate home planet, RandomCommander.

I heal faster than Chuck Norris.
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Old 01-30-2012, 10:33 PM   #183
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Default Re: Dice RPG

Gurren lagen gets whatever bonuses i give to him. I didnt know he was uber awesome... so he wont be uber awesome. he will be +1 to all rolls.

Neutrals:
Magic Fly:
Bowserfan:
Kacper8000:
Megadog: 3+2.5=5.5. You get WD to the hospital

The Hammer! Alliance!
Hammer Up!: 5+6-2=9. You gain useful collosal info. +2 to taking over colossus.
WackoDude: 5-6=-1. Dude, your obliterated... anyhoo, you make it to the hospital. They start operating on you.

The Randosity Syndicate!
Random: 2+5=7. Your mech is too good to upgraded with a 7.
TexasJoshua: 2+8=10. You gain 2 neutral SSs of your choice.
--------------------------------------------
Neutrals:

Magic Fly:
Bowserfan:
Kacper8000:
Megadog: +0.5 to equestrian rolls, +1 to all rolls, +0.5 to friendship rolls. +1 to all rolls, +1 to rainbows, +1 to timetravel and alien killing, +1 to core mining.

The Randosity Syndicate!
RandomCommander: +1 to building rolls, additional +1 if it is a mech, +1 to mechs +2 to all rolls, immunity to Hammer Up!, +2 to un-obliterating, +1 to radar.
TexasJoshua: +2 to enchantments, all enchanted objects have +1 (Death ray, skyrim portal, amulet of killingz(+2) +3 to aggressive rolls, +1 to all rolls.

+1 to both TJ and RC when DR is used with Mech

The Hammer! Alliance!
Hammer Up!: +1 to spam, +1 to computers, +2 to all rolls. +1 to aggressive rolls, +2 to taking over colossus.
WackoDude: OBLITERATED, -6 TO ALL ROLLS. RADIATED, -3 TO NEXT 1 ROLLS.
+3 to the hammer alliance

Andromada shield : %100 damaged
Anarchia shield: %0 damaged
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Old 01-31-2012, 12:27 AM   #184
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Default Re: Dice RPG

I learn in the ways of the TF2 spy, especially the bit about sapping sentries and running around disguised as an engineer.
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Old 01-31-2012, 03:01 AM   #185
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Take over Colossus
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Old 01-31-2012, 06:12 PM   #186
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It seems my next turn is spent in the hospital under anesthaesia.
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Old 01-31-2012, 08:09 PM   #187
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Default Re: Dice RPG

I support RC in whatever he does.
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Old 02-01-2012, 01:05 AM   #188
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Default Re: Dice RPG

Neutrals:
Magic Fly:
Bowserfan:
Kacper8000:
Megadog: 5+2=7. You study TF2 and gain skills as a spy. +2 to spying

The Hammer! Alliance!
Hammer Up!: 2+9=11. You gain Collosus, the home SS of Andromeda. +1 to taking SS in Andromeda
WackoDude: 2-6=-4. You are unobliterated by the docducks. You are now dead.

The Randosity Syndicate!

Random:
TexasJoshua: 5+4=9. *whistles*
--------------------------------------------
Neutrals:

Magic Fly:
Bowserfan:
Kacper8000:
Megadog: +0.5 to equestrian rolls, +1 to all rolls, +0.5 to friendship rolls. +1 to all rolls, +1 to rainbows, +1 to timetravel and alien killing, +1 to core mining.

The Randosity Syndicate!
RandomCommander: +1 to building rolls, additional +1 if it is a mech, +1 to mechs +2 to all rolls, immunity to Hammer Up!, +2 to un-obliterating, +1 to radar.
TexasJoshua: +2 to enchantments, all enchanted objects have +1 (Death ray, skyrim portal, amulet of killingz(+2) +3 to aggressive rolls, +1 to all rolls.

+1 to both TJ and RC when DR is used with Mech

The Hammer! Alliance!
Hammer Up!: +1 to spam, +1 to computers, +2 to all rolls. +1 to aggressive rolls, +2 to taking over colossus, +1 to taking SS in Andromeda.
WackoDude: DEAD, -3 TO ALL ROLLS.
+3 to the hammer alliance

Andromada shield : %100 damaged
Anarchia shield: %0 damaged
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Old 02-01-2012, 05:08 AM   #189
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Default Re: Dice RPG

Sorry 'bout that, galaxy maps are back up.

Milky Way:


Hope I'm not forgetting anything...


Andromeda:


HU: Congrats on getting the big ol' planet before me...

COLLOSSUS: Very big Solar System! 6 planets, Very Resource rich, Space Armada, 2 space stations.


Anarchia:

same ol' same ol'



Anywho, I use my Death Ray and my Mech to help conquer SS FORT.
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Old 02-01-2012, 05:59 PM   #190
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Default Re: Dice RPG

I attack that sheild!
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Old 02-02-2012, 01:53 AM   #191
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Default Re: Dice RPG

Only 2 posts, updating in 24

EDIT: oh, and thanks for the awesome maps there RC!
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Old 02-02-2012, 06:39 AM   #192
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Default Re: Dice RPG

No problamo, Gig.

TJ, When Attacking Anarchia, I suggest building up rolls against the chaos belt and then attacking the chaos belt directly, so you can access the 4 main planets, take control of them, and restore order to the Anarchia Galaxy, because right now, the scrambled planets cannot be settled, mined, or gathered information from. (Or so I planned.)

I'll help you once I'm done taking over SS FORT.
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Old 02-02-2012, 08:17 AM   #193
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Take over other star systems in Andromeda.
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Old 02-02-2012, 03:23 PM   #194
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I rise from the grave? (I'm dead? Or am I just under anaesthesia?) Does this mean I'm a ghost? Confusion...
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Old 02-02-2012, 08:14 PM   #195
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Default Re: Dice RPG

I resurrect all dead characters.
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Old 02-03-2012, 12:10 AM   #196
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Default Re: Dice RPG

Neutrals:
Magic Fly:
Bowserfan:
Kacper8000:
Megadog: 4+2.5=6.5 You assist the Ducktors and sucsessfully resurect WD.

The Hammer! Alliance!

Hammer Up!: 1+8=9. You gain SOPA. -999 to all rolls.
WackoDude: 4+0=4 The ducktors resurrect you! Not dead!

The Randosity Syndicate!
Random: 6+4=10. After travelling the wormhole, you gain SS fort. You suffer worm-sickness. -2 to next roll
TexasJoshua: 4+8=12. Shield %120 damaged.
--------------------------------------------
Neutrals:

Magic Fly:
Bowserfan:
Kacper8000:
Megadog: +0.5 to equestrian rolls, +1 to all rolls, +0.5 to friendship rolls. +1 to all rolls, +1 to rainbows, +1 to timetravel and alien killing, +1 to core mining.

The Randosity Syndicate!
RandomCommander: +1 to building rolls, additional +1 if it is a mech, +1 to mechs +2 to all rolls, immunity to Hammer Up!, +2 to un-obliterating, +1 to radar. -2 to next roll.
TexasJoshua: +2 to enchantments, all enchanted objects have +1 (Death ray, skyrim portal, amulet of killingz(+2) +3 to aggressive rolls, +1 to all rolls.

+1 to both TJ and RC when DR is used with Mech

The Hammer! Alliance!
Hammer Up!: +1 to spam, +1 to computers, +2 to all rolls. +1 to aggressive rolls, +2 to taking over colossus, +1 to taking SS in Andromeda.
WackoDude:
+3 to the hammer alliance

Andromada shield : %100 damaged
Anarchia shield: %120 damaged
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Old 02-03-2012, 04:13 PM   #197
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Default Re: Dice RPG

I build a massive military base on the moon! (of earth)
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Old 02-03-2012, 09:01 PM   #198
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Default Re: Dice RPG

Another Map Hiatus, cuz I'm on my laptop. Edit soon I guess...


In the meantime, I rest in my mech cryostasis chamber to heal from wormhole sickness.
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Old 02-04-2012, 12:49 AM   #199
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Updating in 24 when there are more replys. (I know meg is busy...)
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Old 02-04-2012, 03:17 AM   #200
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The Hammer Alliance currently owns earths moon, and because of Luna, I own every moon. I'm not willing to have the moons civilized. As such, I combine Arc-Gurren Lagann with the moon to form Super Galaxy Gurren Lagann, and prevent the colonization via the fact there is no longer a moon to colonize.
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