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Old 01-17-2012, 02:50 AM   #21
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Default Re: Battlefield: Random

I earth meld and sneak attack Shmupper. Also, ill be away for 4 days with unknown internet access.
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Old 01-17-2012, 09:11 AM   #22
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Default Re: Battlefield: Random

Turn 2 has ended!


Shmupper Blasts Everything in sight! He deals 7 damage to Dr. Texan, 2 damage to Gigaplant, and 5 damage to himself and his invaders (killing one, -1 Invader), since he is confused. He also does 9 damage to a Pluto Flytrap, 8 damage to another, and also kills 9 Snakebees and deals 11 damage to the Eyeball tree.

In response to Shmupper's Devastation, all the plants come alive, and the Eyeball Tree's Eye opens and starts glowing red. Every plant that Shmupper hit counterattacks!

Pluto Flytrap #1 walks over to shmupper and BITES, but Shmupper dodges.
Pluto Flytrap #2 lunges at one of Shmupper's invaders and eats him! -1 Invader!
The Eyeball Tree's eye glows, and shoots out a LASER BLAST! Shmupper takes a critical 23 damage! Shmupper's shield threshold was surpassed and the shield itself deactivates. -2 Defense!

All the other, unaffected plants attack random targets.

Pluto Flytrap #3 Sees Shmupper as a threat, and BITES him, dealing 7 damage.
Pluto Flytrap #4 Spits acid at Doctor Texan, but missed.
A Spikeweed decides to set foot under Gigaplant, but Gigaplant avoided it in time to earth meld.

The Arena's turn is done.

Gigaplant EARTH MELDS, and strikes Shmupper. Shmupper Didn't see it coming, he takes 12 damage.

Shmupper EXPLODES! He loses a life, but everyone in explosion radius takes damage!

- Gigaplant takes 9 damage (No ill effects)
- Pluto Flytrap #1 takes 7 damage (It withers and dies.)
- Pluto Flytrap #2 takes 10 damage (It burns to a crisp.)

Shmupper then returns to the battle with another life! He blinks for the remainder of this turn with invincibility.


From the two dead Pluto Flytraps pop up two powerup beacons. Shmupper was in range of both of them, and gets the upgrades!

- Shmupper gets Extra Shielding! (+20 Max HP)
- Shmupper gets The Mega Beam ability! (Single target, 2 turn cooldown)


Doctor Texan thinks this is too crazy, and attempts a rewind. To his dismay, everything happens twice over. Everyone's actions happen Twice, and the effects are Doubled! Paradoxes due to 5 deaths were way too extreme, and Doctor Texan takes 16 damage and his Time-Watch's energy is drained.

Wackoduck somersaults into the arena. He sees the carnage and wonders what the heck happened.


SOMETHING HAS HAPPENED!

The Arena suffered some major destruction, Repair drones were dispatched to fix the arena before any more destruction happens. Gladiators are advised not to attack the repair drones.


TOTAL CARNAGE:

Shmupper: took 94 damage, -4 defense, -4 invaders, invincible, -1 life, earned 20 max HP, earned ability.
Doctor Texan: took 30 damage, energy drained.
Gigaplant: took 22 damage, lost 80 energy, lost overcharge, stats decreased.
Wackoduck: None

Arena: took 193 carnage damage (170 + 1/4 of 90 regular damage), 25% unstable. 2 segments on fire. Repair drones dispatched.
- PFT 1: took 32 damage, dead.
- PFT 2: took 36 damage, dead.
- PFT 3: None
- PFT 4: None
- Eyeball tree: took 22 damage, -18 snakebees, enraged.
- Spikeweeds: 75% usage left.


----------------------------------------------------------------------------------------------------------------------------

NAME: Gigaplant (Gigacat)
HP: 83/105 (Great)
STATUS: 55/100 Energy
GEAR: Thorns (15E), Spores (20E)
ABILITIES:
- Photosynthesise: gain up to 15 energy.
- Block: +1 Defence for 1 turn.
- Earth Meld: Sink into the ground for sneak attacks and extra defence! 40 Energy.
STATS: Attack, 3(+2) ; Defence, 3(+2) ; Precision, 2(+2) ; Power, 3(+2) ;

NAME: Shmupper (Hammer Up!)
HP: 65/65 (Full Shields)
STATUS: None.
GEAR: Shuriken Blaster, Shield Generator, Invader caller.
ABILITIES:
- Mega Beam: Deals critical damage to single target, 2 turn cooldown. (READY)
STATS: Lives, 2 ; Speed, 10 ; Command, 2 ; Power, 2 ; Defense, 1 ;

NAME: Doctor Texan (texasjoshua)
HP: 48/90 (Badly Wounded)
STATUS: Psychics Functional.
GEAR: 0/100 Time-watch energy, Surgeon knife, Doctoral Clothing
ABILITIES:
- Memory attack: Low damage, but confuses target. 15 Energy
- Pause: Pauses time to get the first strike, even before the arena makes it's move! 5 Energy, co-operative with another ability or move.
- Slow: Makes the target slower and easier to hit. 10 Energy.
- Weak Rewind: Rewinds a Status ailment caused by an opponent or has a chance (40%) to stop an opponent's move. 15 Energy.
- Fast-Forward: Speed up! 10 Energy.
STATS: Defense, 3 ; Attack, 3 ; Psychic, 3 ; Speed, 5 ;

NAME: Wackoduck (Wackodude)
HP: 120/120 (Awesome)
STATUS: Feathers 100%
GEAR: Moustache of DOOOOOOOM (7 o's counted), karate red belt.
ABILITIES:
- Roundhouse Quack: Stuns enemy. 1 Turn cooldown (READY)
- Dashing kick: Must be far from enemy to use.
- Regular attack: Just that!
- Duck Norris: Increases Attack, Power and Defense, also attacks enemy of choice for critical damage. 4 Turn cooldown (READY)
- Moustache attack: Attacks with moustache! ranged attack, 1 Turn cooldown (READY)
STATS: Attack, 2 ; Power, 3 ; Defense, 2 ; Speed, 6 ;


Whew, that was a lot!
Turn 3 begins! Post your moves!
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Old 01-17-2012, 10:02 AM   #23
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Default Re: Battlefield: Random

Mega Beam Doctor Texan.
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Old 01-17-2012, 11:54 PM   #24
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Default Re: Battlefield: Random

You were asking for it random, ATTACK THE REPAIR DRONES!! and the trip got cancelled, i wont be away for 4 days.
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Old 01-18-2012, 12:14 PM   #25
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Default Re: Battlefield: Random

It has been a day, Turn 3 has ended!


Gigaplant decides not to heed the warning and attacks a repair drone! It deals 17 damage.

The Repair drone's lights turn from white to red. Two weed-whackers appear from it's sides and start chopping up Gigaplant, who takes 23 damage and is crippled!

Shmupper charges up a MEGA BEAM and fires it at Doctor Texan. He takes a critical 22 damage! Nice shot!

Doctor Texan was knocked off his feet, but he stumbles back up.

Wackoduck still stands there wondering what the heck happened.

Pluto Flytrap #3 thinks that one of the repair drones is food, and spits acid at Repair drone #2. It takes 19 damage and it's armor is melting.

Repair drone #2 also goes red alert and takes out a gatling gun, shooting at the Pluto Flytrap, who takes 16 damage.

Pluto Flytrap #3 breaks apart and becomes a pile of dead leaves and a flytrap mouth.

Pluto Flytrap #4 admires the sun.

the Eyeball tree blinks at Shmupper. It's few remaining snakebees (seven) circle around, waiting for an unsuspecting victim.

Repair drone #3 calls for backup, Two Laser spotters come out of a wall and escort the repair drone, which repairs 26 carnage damage.

Part of the arena pulsates, as if to forshadow that the arena is changing.



TOTAL CARNAGE:

Shmupper: None.
Doctor Texan: took 22 damage.
Gigaplant: took 23 damage, crippled (stunned, losing HP over time.)
Wackoduck: None

Arena: took 42 carnage damage ( 22 + 1/2 of 52 regular damage - 26 + 20 from fire(s) ) 29% unstable (235/800 carnage damage). 1 segment on fire. Repair drones dispatched. About to change.
- PFT 3: took 16 damage, dead
- PFT 4: None
- Repair drone #1: took 17 damage, engaging
- Repair drone #2: took 19 damage, armor melting (losing HP over time, defense down), engaging.
- Repair drone #3: called for backup, repairing.
- Laser spotter #1: guarding Repair drone #3.
- Laser spotter #2: guarding Repair drone #3.
- Eyeball tree: None
- Spikeweeds: 75% usage left.

----------------------------------------------------------------------------------------------------------------------------

NAME: Gigaplant (Gigacat)
HP: 60/105 (OK)
STATUS: 65/100 Energy, Crippled, Stunned, -5 HP over time (3)
GEAR: Thorns (15E), Spores (20E)
ABILITIES:
- Photosynthesise: gain up to 15 energy.
- Block: +1 Defence for 1 turn.
- Earth Meld: Sink into the ground for sneak attacks and extra defence! 40 Energy.
STATS: Attack, 3(+2) ; Defence, 3(+2) ; Precision, 2(+2) ; Power, 3(+2) ;

NAME: Shmupper (Hammer Up!)
HP: 65/65 (Full Shields)
STATUS: None.
GEAR: Shuriken Blaster, Shield Generator, Invader caller.
ABILITIES:
- Mega Beam: Deals critical damage to single target, 2 turn cooldown. (2 turns left)
STATS: Lives, 2 ; Speed, 10 ; Command, 2 ; Power, 2 ; Defense, 1 ;

NAME: Doctor Texan (texasjoshua)
HP: 26/90 (Critical!)
STATUS: Psychics Functional.
GEAR: 15/100 Time-watch energy, Surgeon knife, Doctoral Clothing
ABILITIES:
- Memory attack: Low damage, but confuses target. 15 Energy
- Pause: Pauses time to get the first strike, even before the arena makes it's move! 5 Energy, co-operative with another ability or move.
- Slow: Makes the target slower and easier to hit. 10 Energy.
- Weak Rewind: Rewinds a Status ailment caused by an opponent or has a chance (40%) to stop an opponent's move. 15 Energy.
- Fast-Forward: Speed up! 10 Energy.
STATS: Defense, 3 ; Attack, 3 ; Psychic, 3 ; Speed, 5 ;

NAME: Wackoduck (Wackodude)
HP: 120/120 (Awesome)
STATUS: Feathers 100%
GEAR: Moustache of DOOOOOOOM, karate red belt.
ABILITIES:
- Roundhouse Quack: Stuns enemy. 1 Turn cooldown (READY)
- Dashing kick: Must be far from enemy to use.
- Regular attack: Just that!
- Duck Norris: Increases Attack, Power and Defense, also attacks enemy of choice for critical damage. 4 Turn cooldown (READY)
- Moustache attack: Attacks with moustache! ranged attack, 1 Turn cooldown (READY)
STATS: Attack, 2 ; Power, 3 ; Defense, 2 ; Speed, 6 ;


Turn 4 begins! Post your moves!
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Old 01-18-2012, 01:00 PM   #26
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Default Re: Battlefield: Random

earth meld, try to tend to my wounds.
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Old 01-18-2012, 02:55 PM   #27
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Default Re: Battlefield: Random

I call more invaders and I prepare myself for the arena change.
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Old 01-18-2012, 03:32 PM   #28
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Default Re: Battlefield: Random

This is an out-of-game reminder that this game is activity-heavy, for keeping up with this game every day tends to have good rewards, because I tend to be an active hamumuian in this forum.

If you have to leave this game for reasons beyond your control, and post it beforehand, your character would soon be beamed out of the arena into safety, where your character and his/her/its stats, life, weapons, abilities and status effects will be frozen (and all the negative effects will be canceled for your convienence) until you return.
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Old 01-18-2012, 08:22 PM   #29
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Default Re: Battlefield: Random

Ok, im gonna be inactive for severeal days, i apologize for not posting sooner. I'll post this turn then im gone.

Pause Time and try to heal up.
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Old 01-19-2012, 04:29 AM   #30
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Default Re: Battlefield: Random

Turn 4 Ends.


Doctor Texan Pauses time. He rests and tends his wounds, going up to full health, and then he exits the arena before it had a chance to change on him. He unpauses time for the other competitors to compete.


SOMETHING HAS HAPPENED:
The Arena Fully Pulsates, and then stops. The New Arena seems to be an Abandoned Castle. There are Weapon Racks, Magic Items and neat architectural objects. There are also two cannons placed high on top of two towers, oddly enough they both seem more advanced than the castle itself.

The Plants dissapear, but the Repair drones and Laser Spotters are still there.


With all the plants gone (except Gigaplant), Repair drone #2's lights turn back to white and the drone goes back to repairing the arena. It Repairs 15 carnage damage. but it forgot about the acid, which inflicted 10 damage, and the repair drone deactivated, clunking to the ground.

Gigaplant tries to earth meld, but can't seem to find the strength to bust through the hard stone floor of the castle. So he just lies there and tries to absorb the sun to heal. But wait, there is no sun! It's being blocked by the tall towers! Unable to do any moves, Gigaplant just lies there, Dying (Being crippled inflicts 5 damage).

Repair drone #1 Puts it's weed-whackers away, but it's lights remain glowing red, as if to wait for a sudden counter-attack by the dying plant.

Shmupper Calls in fresh new invaders. +2 Invaders!

Repair drone #3 and the Laser Spotters move outside from the castle, and repair some segments of the arena that were on fire. They Repair 39 carnage damage and Cancels the effect of -1 Fire.

Wackoduck loses his guard to the sudden change of things, but no one moved against him, so he is okay.


TOTAL CARNAGE:

Shmupper: +2 Invaders
Doctor Texan: healed to full health, Left arena
Gigaplant: took 5 damage, No longer Stunned
Wackoduck: None

Arena: healed 44 carnage damage ( 54 - 10 from fire(s) ) 23% unstable (191/800 carnage damage). Repair drones dispatched.
- Repair drone #1: engaging.
- Repair drone #2: took 10 damage, dead.
- Repair drone #3: repairing.
- Laser spotter #1: helping Repair drone #3.
- Laser spotter #2: helping Repair drone #3.

----------------------------------------------------------------------------------------------------------------------------

NAME: Gigaplant (Gigacat)
HP: 55/105 (OK)
STATUS: 80/100 Energy, Crippled, -5 HP over time (2)
GEAR: Thorns (15E), Spores (20E)
ABILITIES:
- Photosynthesise: gain up to 15 energy.
- Block: +1 Defence for 1 turn.
- Earth Meld: Sink into the ground for sneak attacks and extra defence! 40 Energy.
STATS: Attack, 4(+3) ; Defence, 4(+3) ; Precision, 3(+3) ; Power, 4(+3) ;

NAME: Shmupper (Hammer Up!)
HP: 65/65 (Full Shields)
STATUS: +2 Invaders.
GEAR: Shuriken Blaster, Shield Generator, Invader caller.
ABILITIES:
- Mega Beam: Deals critical damage to single target, 2 turn cooldown. (2 turns left)
STATS: Lives, 2 ; Speed, 10 ; Command, 2 ; Power, 2 ; Defense, 1 ;

NAME: Wackoduck (Wackodude)
HP: 120/120 (Awesome)
STATUS: Feathers 100%
GEAR: Moustache of DOOOOOOOM, karate red belt.
ABILITIES:
- Roundhouse Quack: Stuns enemy. 1 Turn cooldown (READY)
- Dashing kick: Must be far from enemy to use.
- Regular attack: Just that!
- Duck Norris: Increases Attack, Power and Defense, also attacks enemy of choice for critical damage. 4 Turn cooldown (READY)
- Moustache attack: Attacks with moustache! ranged attack, 1 Turn cooldown (READY)
STATS: Attack, 2 ; Power, 3 ; Defense, 2 ; Speed, 6 ;


FROZEN PLAYERS:

NAME: Doctor Texan (texasjoshua)
HP: 90/90 (Critical!)
STATUS: Psychics Functional.
GEAR: 15/100 Time-watch energy, Surgeon knife, Doctoral Clothing
ABILITIES:
- Memory attack: Low damage, but confuses target. 15 Energy
- Pause: Pauses time to get the first strike, even before the arena makes it's move! 5 Energy, co-operative with another ability or move.
- Slow: Makes the target slower and easier to hit. 10 Energy.
- Weak Rewind: Rewinds a Status ailment caused by an opponent or has a chance (40%) to stop an opponent's move. 15 Energy.
- Fast-Forward: Speed up! 10 Energy.
STATS: Defense, 3 ; Attack, 3 ; Psychic, 3 ; Speed, 5 ;


Turn 5 Begins! Post your moves! (or your away stories, whatever)
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Old 01-19-2012, 11:53 AM   #31
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Shuriken Wackoduck while my invaders attack.
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Old 01-19-2012, 03:58 PM   #32
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Default Re: Battlefield: Random

Enter the castle and try find the cannons
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Old 01-19-2012, 08:20 PM   #33
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Default Re: Battlefield: Random

When im back full time ill reenter the arena, in the meantime I meditate and pause time planning and plotting for my return.
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Old 01-20-2012, 05:00 AM   #34
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As the [redacted] soon gets the [also redacted], turn 5 ends.

Gigaplant attempts to look for the cannons in the castle. He digs under the gate, manages to crash through the stone floor, and looks around.

The threat is gone. Repair drone #1's lights turn back to white and fixes a dent in the arena, repairing 25 carnage damage.

Repair drone #3 and the Spotters look in Gigaplant's direction to see what the disturbance was. Without changing the color of it's lights, the Repair drone displaces the giant plant and fixes the hole in the floor. Then the drone continues on it's work, and the two Laser spotters follow suit, keeping their sensors locked on Gigaplant in case he tries to do something hostile.

Shmupper attacks Wackoduck and so do the invaders. The invaders shoot laser eyeball blasts at Wackoduck. A 3-HIT COMBO OCCURS.
- Shmupper's shurikens deal 15 damage.
- Invader 1's laser blast deals 8 damage.
- Invader 2's laser blast deals 6 damage.
- Total damage is 29 points of damage. Great!

Wackodude shakes off the pain.

Repair drone #3 repairs 21 carnage damage.

Gigaplant hears deep creaking and rumbling noises from the towers, The two cannons are moving in place, trying to lock on to their targets. Something is about to blow up. Sky high. Into oblivion and back. All the other gladiators notice this too.


TOTAL CARNAGE:

Shmupper: none
Gigaplant: took 5 damage, discovered cannons.
Wackoduck: took 29 damage.

Arena: healed 46 carnage damage, 18% unstable (145/800 carnage damage). Repair drones dispatched.
- Repair drone #1: repairing.
- Repair drone #3: repairing.
- Laser spotter #1: helping Repair drone #3.
- Laser spotter #2: helping Repair drone #3.
- Cannons: Aiming...

----------------------------------------------------------------------------------------------------------------------------

NAME: Gigaplant (Gigacat)
HP: 50/105 (OK)
STATUS: 85/100 Energy, Crippled, -5 HP over time (1)
GEAR: Thorns (15E), Spores (20E)
ABILITIES:
- Photosynthesise: gain up to 15 energy.
- Block: +1 Defence for 1 turn.
- Earth Meld: Sink into the ground for sneak attacks and extra defence! 40 Energy.
STATS: Attack, 4(+3) ; Defence, 4(+3) ; Precision, 3(+3) ; Power, 4(+3) ;

NAME: Shmupper (Hammer Up!)
HP: 65/65 (Full Shields)
STATUS: +2 Invaders.
GEAR: Shuriken Blaster, Shield Generator, Invader caller.
ABILITIES:
- Mega Beam: Deals critical damage to single target, 2 turn cooldown. (2 turns left)
STATS: Lives, 2 ; Speed, 10 ; Command, 2 ; Power, 2 ; Defense, 1 ;

NAME: Wackoduck (Wackodude)
HP: 91/120 (Good)
STATUS: Feathers 100%
GEAR: Moustache of DOOOOOOOM, karate red belt.
ABILITIES:
- Roundhouse Quack: Stuns enemy. 1 Turn cooldown (READY)
- Dashing kick: Must be far from enemy to use.
- Regular attack: Just that!
- Duck Norris: Increases Attack, Power and Defense, also attacks enemy of choice for critical damage. 4 Turn cooldown (READY)
- Moustache attack: Attacks with moustache! ranged attack, 1 Turn cooldown (READY)
STATS: Attack, 2 ; Power, 3 ; Defense, 2 ; Speed, 6 ;


FROZEN PLAYERS:

NAME: Doctor Texan (texasjoshua)
HP: 90/90 (Great)
STATUS: Psychics Functional.
GEAR: 100/100 Time-watch energy, Surgeon knife, Doctoral Clothing
ABILITIES:
- Memory attack: Low damage, but confuses target. 15 Energy
- Pause: Pauses time to get the first strike, even before the arena makes it's move! 5 Energy, co-operative with another ability or move.
- Slow: Makes the target slower and easier to hit. 10 Energy.
- Weak Rewind: Rewinds a Status ailment caused by an opponent or has a chance (40%) to stop an opponent's move. 15 Energy.
- Fast-Forward: Speed up! 10 Energy.
STATS: Defense, 3 ; Attack, 3 ; Psychic, 3 ; Speed, 5 ;


Turn 6 begins! Post your moves!


A public announcement for the gladiators: the RAV Desolator would like to meet you. Please prepare yourselves for his arrival.
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Old 01-20-2012, 09:46 AM   #35
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Update complete! You are now allowed to post your moves for Turn 6.
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Old 01-21-2012, 08:45 AM   #36
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Sorry to triple post, but is anyone even able to post their moves?
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Old 01-22-2012, 01:15 AM   #37
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I wait and see what happens with the cannons.
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Old 01-22-2012, 10:35 AM   #38
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This seems very uneventful, but okay.


Gigaplant waits. It gets some sunlight, but loses 5 hp due to still being crippled.

The Cannons keep rotating, and then stop. They seem to be at the optimal degree for their target. Gigaplant hears a humming sound.

The Repair drones repair 86 carnage damage in total.

Everyone else waits.


SOMETHING HAS HAPPENED!

Two spots in the arena open up like trapdoors, and out comes two Warmonger droids (These droids are humanoid-like droids with bulky armor and decent weapondry, they usually appear when inactivity of battle is present for their purpose is to keep the battle going). One Warmonger droid walks into the castle, seeking out the plant-like gladiator. The other Warmonger steps between Shmupper and Wackoduck. The trapdoors where the Warmonger droids appeared from close, so as not to let intruders through.

Warmonger droid "RAU Chaos" fires a gatling gun at Gigaplant, dealing 10 damage.

Warmonger droid "RAU Zealot" Activates a shield. +3 defense.

There is no sign of "RAV Desolator" yet.


TOTAL CARNAGE:

Shmupper: none
Gigaplant: took 15 damage.
Wackoduck: none

Arena: healed 86 carnage damage, 7% unstable (59/800 carnage damage). Repair drones dispatched. Warmonger droids dispatched.
- Repair drone #1: repairing.
- Repair drone #3: repairing.
- Laser spotter #1: helping Repair drone #3.
- Laser spotter #2: helping Repair drone #3.
- RAU Chaos: none.
- RAU Zealot: +3 defense.
- Cannons: Locked on!

----------------------------------------------------------------------------------------------------------------------------

NAME: Gigaplant (Gigacat)
HP: 35/105 (Withering...)
STATUS: 90/100 Energy,
GEAR: Thorns (15E), Spores (20E)
ABILITIES:
- Photosynthesise: gain up to 15 energy.
- Block: +1 Defence for 1 turn.
- Earth Meld: Sink into the ground for sneak attacks and extra defence! 40 Energy.
STATS: Attack, 4(+3) ; Defence, 4(+3) ; Precision, 3(+3) ; Power, 4(+3) ;

NAME: Shmupper (Hammer Up!)
HP: 65/65 (Full Shields)
STATUS: +2 Invaders.
GEAR: Shuriken Blaster, Shield Generator, Invader caller.
ABILITIES:
- Mega Beam: Deals critical damage to single target, 2 turn cooldown. (2 turns left)
STATS: Lives, 2 ; Speed, 10 ; Command, 2 ; Power, 2 ; Defense, 1 ;

NAME: Wackoduck (Wackodude)
HP: 91/120 (Good)
STATUS: Feathers 100%
GEAR: Moustache of DOOOOOOOM, karate red belt.
ABILITIES:
- Roundhouse Quack: Stuns enemy. 1 Turn cooldown (READY)
- Dashing kick: Must be far from enemy to use.
- Regular attack: Just that!
- Duck Norris: Increases Attack, Power and Defense, also attacks enemy of choice for critical damage. 4 Turn cooldown (READY)
- Moustache attack: Attacks with moustache! ranged attack, 1 Turn cooldown (READY)
STATS: Attack, 2 ; Power, 3 ; Defense, 2 ; Speed, 6 ;


FROZEN PLAYERS:

NAME: Doctor Texan (texasjoshua)
HP: 90/90 (Great)
STATUS: Psychics Functional.
GEAR: 100/100 Time-watch energy, Surgeon knife, Doctoral Clothing
ABILITIES:
- Memory attack: Low damage, but confuses target. 15 Energy
- Pause: Pauses time to get the first strike, even before the arena makes it's move! 5 Energy, co-operative with another ability or move.
- Slow: Makes the target slower and easier to hit. 10 Energy.
- Weak Rewind: Rewinds a Status ailment caused by an opponent or has a chance (40%) to stop an opponent's move. 15 Energy.
- Fast-Forward: Speed up! 10 Energy.
STATS: Defense, 3 ; Attack, 3 ; Psychic, 3 ; Speed, 5 ;


Turn 7 begins! Post your moves!

For clarification: RAU means "Random Arena Unit", and RAV means "Random Arena Vehicle."
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Last edited by RandomCommander; 01-22-2012 at 10:36 AM. Reason: Typo fail
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Old 01-22-2012, 10:43 AM   #39
Hammer Up!
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Default Re: Battlefield: Random

Megabeam gigaplant and the invaders attack >: D
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Last edited by Hammer Up!; 01-22-2012 at 10:43 AM.
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Old 01-23-2012, 01:54 AM   #40
Gigacat
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Default Re: Battlefield: Random

Try to heal, and fire the cannons!
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