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Old 07-07-2012, 09:23 PM   #1
Hammer Up!
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Default Champions 8 (HU)

Champions 8: The Return!

Hey folks! This game is back! I did try to host once, but it ended with everyone not being able to play, so what about this time?

I bet you folks don't remember all the rules, so I'm posting them here. They might seem a bit complicated, but they're quite easy! This one will be a regular game, with the default classes, maybe next game, if there is another one, I'll allow custom characters after you guys get the hang of it again.

How the game works:

First of all, you pick a character name, class, and color.

Then, after everybody signs up, everybody is placed randomly on a 10x10 map, like this:



Every character has a set of moves (same as PWNZOR), which they use in order to kill everybody else. However, there's also a 'range' stat added onto most attacks, so you can't just hit anywhere on the map! Plus some new forms of resources.

Every round, everybody privately sends me where the character moves, and after that a new part of the round will begin, in which you send which move you use and a coordinate for where you use an action (so you don't necessarily have to use moves on players!), and where the character moves. Each character class has a ''speed'' statistic that shows how many tiles it can walk through each round.

Your standard warrior, who uses powerful smackdown-laying melee powers.



I think I need to explain the move ''Charge''. With ''Charge'', you immediately teleport somewhere in the same row/column as you (as long as no other players are in the way), and, if a player is where you landed, then they take damage based on how many tiles you ran through to reach them. For instance, just charging 3 tiles is only going to do 3 damage, but charging 9 tiles to hit somebody is going to deal 9 damage, which is enough to kill any enemy instantly!

And the other thing I need to explain is that when a warrior is sprinting, he is also hidden (because everybody who would've targeted his coordinates would've missed).

And now, another stereotypical character from RPGs: The wizard! He's mostly just a remake of the PWNZOR wizard... Except he uses mana instead of energy! He does lots of damage from far away, but is slightly slower and weaker than others.



I might as well explain this here: All attacks with a range (except the Charge move and the Spear Jab move, which you'll see later) don't have to go in a straight line! The Fireball can zigzag around as long as the distance it travels doesn't go over 7 spaces.

Also, for Ka-BOOM, you pick a coordinate and the bomb lands there next turn. However, the explosion can hit YOU, too, so don't place it too close!

Yet another stereotypical character class: The rogue! Rogues use cooldowns instead of real resources. They are very fast-moving and can beat up hiding guys via piercing attacks and poisons.



For using Pickpocket on Rogues, it will cause any moves that are cooling down to have their cooldowns reset (although moves that are ready to be used will not be reset). For pickpocketing Natives, it will cause the Native's spear to be dropped behind the rogue.

The last stereotypical class: The ranger! He's good at fighting from far away, and uses ammo as a resource, which is pretty similar to ''Energy''.



Like I said with the wizard, actions with a range don't necessarily require a straight path to the target. Also note that if you try to shoot a ranged move at somebody and somebody's in the way, the arrow will have to go around the person in the way and use up some range.

And now a non-common character class; The clown! Clowns have a limited amount of uses for each move, until they get restocked every couple rounds. They're great at laying traps and causing havoc upon their enemies while they hide in the corner.



Also, Mime Barrier blocks both people and attacks from passing through it!!! You can prevent a warrior from charging up to you, or a ranger from sniping you. If you create a mime barrier over somebody, they can still walk and shoot out of it; They don't become stuck or anything. Banana Peels and Mime Barriers only last until the end of the round.

And the final class, the native! Inspired by D2 Amazons and D3 Witch Doctors. They have powerful abilities, but often have to waste their time to chase after their spear, since they only have one.



This character needs the most explaining...

Just to explain the Spear a bit more: If the Native throws his spear, he'll have to go run where it landed in order to get back to attacking. To pick up a spear, you must be within one tile of it. If he breaks his spear, he'll have to wait until it reforms in order to keep using any of his actions (which all require a spear). A fun thing he can do is pick up other natives' dropped spears to use as his own (although he can only hold one at a time!).

The move Spear Jab hits the three spaces north/east/west/south of the Native (which direction depends on which he picks!). This means he can jab three people in one move, if they're all in a line.

Also, the move Spike Pit will stay wherever the Native placed it until the Native walks over to fetch his spear from it. It's pretty useless after the round it's placed, because the coordinates of the Pit will be revealed. Other Natives cannot swipe spears from each other's pits. Also, it won't hurt you.

Finally, Jump-Thrust picks a player, not coordinates like most other skills. (because the player teleports over the target, following them even if they move).

Remember, you first do the move and then the action on the other round!

If you didn't really understand something, you can see a game in execution here.
(And watch as I play horribly. )

Player list:

Warrior: Gigacat the Giga Warrior
Wizard: SpaceManiac the Conspiracy Wizard
Rogue: Felixrain the Shady Rogue
Ranger: happystickman the Happy Stick Ranger
Clown: Megadog the Mega Clown
Native: BunnyBot 5000 the Native Bunny Hunter

Game starts when all slots are full or in 72 hours from now.
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Old 07-07-2012, 10:40 PM   #2
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Default Re: Champions 8 (HU)

Staking my claim on Wizard.
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Old 07-07-2012, 11:14 PM   #3
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Default Re: Champions 8 (HU)

I'll try taking the clown
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Old 07-08-2012, 12:25 AM   #4
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Default Re: Champions 8 (HU)

The Ranger is the class for me.
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Old 07-08-2012, 12:54 AM   #5
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Default Re: Champions 8 (HU)

warrior!
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Old 07-08-2012, 04:11 AM   #6
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Default Re: Champions 8 (HU)

Aw man all the best classes have been taken. :l
rogue I 'spose
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Old 07-08-2012, 01:16 PM   #7
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Default Re: Champions 8 (HU)

I think I would also join
being a rogue.
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Old 07-08-2012, 01:53 PM   #8
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Default Re: Champions 8 (HU)

Rogue is aleady taken
You can be the native, if you want.
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Old 07-08-2012, 03:30 PM   #9
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Default Re: Champions 8 (HU)

Quick question, does it matter wether we send our moves via coordinates (what I'd prefer) or exact directions (eg. right, up twice, left etc.)?
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Old 07-08-2012, 04:06 PM   #10
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Default Re: Champions 8 (HU)

Either way is fine.
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Old 07-08-2012, 05:06 PM   #11
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Default Re: Champions 8 (HU)

Ill play so i guess i have to be the native
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Old 07-08-2012, 05:14 PM   #12
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Default Re: Champions 8 (HU)

All slots filled! Game will begin soon!
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Old 07-08-2012, 07:38 PM   #13
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Default Re: Champions 8 (HU)

Just a note, I sent in the wrong rogue card. XP
The right one will be in the next post, with a different move and more HP.
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Old 07-08-2012, 07:41 PM   #14
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Default Re: Champions 8 (HU)

There we go!

The heroes, after returning from the hospital becuase of their last battle, went back to do whatever heroic mission they were doing at that forest. However, they all bumped into each other in the forest, and so they fought each other again for revenge!

Round 1A:

Felixrain
Health: 5/5
Cooldowns: None

Card

Bunnybot 5000
Health: 7/7
Spear: Equipped

Card


SpaceManiac
Health: 5/5
Mana: 5/5

Card

Gigacat
Health: 9/9
Rage: 5/5

Card

Happystickman
Health: 6/6
Arrows: 5/5

Card


Megadog
Health: 6/6
Stock Lost: None

Card

Map (that I had to make from scratch):



You have 48 hours to send in your movements! (If everyone sends them quickly enough, I might make it 24 eventually)
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Old 07-08-2012, 11:49 PM   #15
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Default Re: Champions 8 (HU)

How far may we move?
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Old 07-09-2012, 12:02 AM   #16
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Default Re: Champions 8 (HU)

You can move 4 squares. It's your speed.
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Old 07-09-2012, 11:23 AM   #17
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Default Re: Champions 8 (HU)

Quote:
Originally Posted by Hammer Up! View Post
Rogue is aleady taken
You can be the native, if you want.
Maybe.
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Old 07-09-2012, 11:35 AM   #18
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Default Re: Champions 8 (HU)

The game's already started, you know...
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Old 07-09-2012, 07:55 PM   #19
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Default Re: Champions 8 (HU)

One day has been through and I still need the moves from SpaceManiac, BunnyBot and Gigacat. There are around 24 hours left!
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Old 07-10-2012, 07:48 PM   #20
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Default Re: Champions 8 (HU)

Megadog, Gigacat, Felixrain and SpaceManiac moved around. Happystickman tried to move and attack on a moving round, but he can't. BunnyBot 5000 stood there admiring the forest.

Map:


Round 1B! Send me which one of your attacks you're going to use and who/where are you going to use it at in 48 hours! You can also do nothing if you want to.
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