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Old 04-17-2015, 04:26 AM   #121
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Default Re: The Amazing Testing Cooperative

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Obviously, you are more intent on pursuing your own agenda than anything else. It is not up to you to crown a WTG.
Hello ... Hello ... Is this thing on?
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Old 04-17-2015, 06:01 PM   #122
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Default Re: The Amazing Testing Cooperative

Jamul spoke! I don't know what to do. It seems so hopeless trying to get testers.
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Old 04-17-2015, 11:22 PM   #123
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Default Re: The Amazing Testing Cooperative

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Although people time and time again will reply saying that the builder can just host his/her world on a file-sharing site, I believe that if a world is worthwhile to play, it deserves to be on the official addons page. Anyway, why have an addons page then? It's just a holder of old worlds now.
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I don't know what to do. It seems so hopeless trying to get testers.
Obviously I don't know what Jamul said to you, so forgive me if I contradict him.

I think the main problem is that the community for building and testing Supreme worlds is just not what it used to be; the Amazing Testing Cooperative is a step to solve the "no more WTG" problem but its reliance on the community means it isn't as strong as it could be. Unfortunately, this lack of community also means that having a centralized WTG probably isn't worth the effort (especially if it's Jamul's effort, trying to anoint one), since there won't be as many people as there were before to play the worlds released. Honestly, testing the world yourself, or with a couple of your friends, and then posting it on the forums (maybe with screenshots or other such fun) seems to me the best way to go about publishing a Supreme world at this point in time. It's not as glamorous as landing on the official addons page, sure, but it's more likely to get people playing your world, and if that happens there's a chance they'll be inclined to review it for the ATC, and eventually it could end up on the addons page.
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Old 04-18-2015, 11:41 PM   #124
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Default Re: The Amazing Testing Cooperative

I think people would like to know what the "Intertwined Testing System" is and how it works since REACTOR mentioned it but hasn't really explained it.

Lets say you have four people, who each have contributed a level to a merge, lets call them people A,B,C, and D. When the world is finished they probably won't have many testers, why it is called intertwined you will soon see.

Person A tests B,C, and D's level.
Person B tests A, C, and Ds level.
Person C tests A,B, and D's level.
Person D tests A,B, and Cs level.

So people who are participants in a merge such as the Quarterly Merge or Pointless Story world will test the other person's levels and in return the person will test their levels.

That is the gist of it.
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Old 04-19-2015, 10:19 AM   #125
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Default Re: The Amazing Testing Cooperative

... and nobody tests the entire world, so nobody notices that the global variables don't work properly.
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Old 04-19-2015, 11:24 AM   #126
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... and nobody tests the entire world, so nobody notices that the global variables don't work properly.
This can be easily fixed by just having everybody test the whole world, as normal, but not have contributor's reviews be authoritative over their own levels.

Last edited by SpaceManiac; 04-19-2015 at 11:25 AM.
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Old 04-19-2015, 12:38 PM   #127
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Default Re: The Amazing Testing Cooperative

obviously, but I was pointed out a critical faw in the plan as it was presented.
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Old 09-05-2015, 03:35 PM   #128
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Default Re: The Amazing Testing Cooperative

For anyone interested, I've posted updated versions of my HH13 and HH14 worlds to the Dropbox, which I have actually tested and should actually work. They're both fairly short.
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Old 09-05-2015, 05:39 PM   #129
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For anyone interested, I've posted updated versions of my HH13 and HH14 worlds to the Dropbox, which I have actually tested and should actually work. They're both fairly short.
I will test them when I can.
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Old 01-03-2016, 07:09 AM   #130
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Default Re: The Amazing Testing Cooperative

I think that there should be at least three world tester guys, as everyone's got a different way of looking at stuff (in this case, worlds.) Allowing talented world builders to test levels would make the most sense because people who know how to make great worlds themselves likely know what's good and what's not. And if three people agree a world is good, it must be good.
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Old 01-03-2016, 04:48 PM   #131
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I think that there should be at least three world tester guys, as everyone's got a different way of looking at stuff (in this case, worlds.) Allowing talented world builders to test levels would make the most sense because people who know how to make great worlds themselves likely know what's good and what's not. And if three people agree a world is good, it must be good.
The only problem with that is finding those three testers. The Hamumu Forum is now so sparse.
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