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Old 04-22-2013, 05:09 PM   #21
Frogdude
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Default Re: wheee, doing a Let's Play thingy!

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Originally Posted by SpaceManiac View Post
Very cool series so far, it's been far too long since I've played through the starting areas of LL2. I made some changes to ytembed since I realized it looked pretty awful at that tiny resolution, so it should be easier to watch now.

With audio, one option to try is (assuming Windows 7, though it might be doable on other versions) is setting your microphone to loop and recording Stereo Mix (you'd want headphones or something though to avoid echo). The "Listen to this device" option is in Sound -> Recording -> Device Name -> Listen.

And if you don't mind me asking, what've you been doing for codecs?
After 10 minutes more of googling, I still haven't found how to set my microphone to playback - although I understand sound systems a LITTLE better now, hehehe. I'll still keep looking, but most of the solutions I've found don't apply to my computer.

As for codecs, I got Lame MP3 for audio. I tried YouTube's native x264, but it caused serious serious audio desync, so I switched back to xvid (what I had for the second video). Still might play around with settings on that to get it to compress a LITTLE more; it's getting about 20 MB per minute as is.
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Old 04-24-2013, 10:46 PM   #22
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Thumbs up Re: wheee, doing a Let's Play thingy!

First of all, I'd like to start by saying I'm absolutely loving these! It's wonderful to see other people enjoying LL2 and it's definitely bringing back a lot of memories.

Second of all, you can get the Collector's Edition for free from the Games page, so you should get on that.

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Kept track of a few little bugs along the way, made a couple documents detailing the locations of all the presents and chests and what each item does for the clockbot..
You may be interested in the LL2 section of the Hamumu Wikia as it contains quite substantial amount of info already. Also, if you're interested, I've got most of the logic of the game down to the byte level so if you ever want anything modded, I can see if I can make it happen but you may also be interested in Hank's Toolbox.
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Old 04-25-2013, 02:25 PM   #23
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Default Re: wheee, doing a Let's Play thingy!

I'm confused about the Collector's Edition thing. I see that if I buy the game it comes with CE, and I see that there's a patch for people who already have CE, but I don't see an option for just downloading an upgrade to CE anywhere.

Hank's Toolbox sounds AWESOME! I hope it can fix the things I saw... apart from a few instances of descriptions being wrong (Cold Wave does less damage than the in-game description says) there's only a few that actually affect gameplay:
Training doesn't work properly with certain skill values over 10 (if you have 13 Training, such as from 10 Training and either the Jord Axe or Trainee Parka, you get approximately 0 Training XP, but 16 Training works just fine)
The Tin Can's' effect on the Clockbot is not improved by Madcap Crystals (but the Seed's is)
and my favorite...
The healing effect of Restoration is restricted to a 1-btye integer... so if you have enough skill points in Restoration, Ice Madcap Crystals, amulet spell damage boost, and spell synergy to boost the healing over 255, then it will heal for the amount it should be healing - 256. I was quite shocked when I put on an amulet that gave me +1 Restoration, went into a battle, and used Restoration to heal a massive... 8 HP.
By now in that playthrough I have maxed Madcap Crystals and the healing is almost back up to the maximum again, but I should be healing for over 450... oh well, hehe.
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Old 04-25-2013, 02:57 PM   #24
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Default Re: wheee, doing a Let's Play thingy!

I'm assuming you just go to
My Stuff -> My Downlaods -> Loonyland 2
-> Check yer e-mail -> Get yer link

But it was so long ago I did it myself so I really don't know.
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Old 04-25-2013, 03:03 PM   #25
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Default Re: wheee, doing a Let's Play thingy!

Ah, see... my brother bought the game, not me, so I don't have that option available.
He did get the disc version of the CE, but I don't know where the disc is.
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Old 04-25-2013, 04:44 PM   #26
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Default Re: wheee, doing a Let's Play thingy!

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restricted to a 1-btye integer...
That's the source an exremely large amount of the bugs in the game (except you can substitute 1 with different sizes), and it's definitely not something you can change easily. The easiest thing to change is plain text in the game (descriptions, dialog, etc.) but you can also create your own arena matches, your own monsters, own items, etc. as long as you know the mapping from byte values to subroutines.
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Old 04-25-2013, 06:37 PM   #27
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Default Re: wheee, doing a Let's Play thingy!

Some LP advice: Cut out sections where nothing of interest happens. Grinding for items/cash/exp, backtracking and other such monotonous things which just aren't entertaining to watch. If something does happen like a notable rare drop or forgotten skill scroll, you can simply cut to the section where you find and talk about it.

Also heads up, you're prevented from editing posts if they become too old, so you won't be able update the op with the video links for too long.
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Old 04-27-2013, 01:38 PM   #28
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Default Re: wheee, doing a Let's Play thingy!

Well, now I just have to figure out how to recut video, hehehe.
Also I finally got CE... now I want to figure out how the editor works. How DO snuggly bunny guys work, anyway? I set the variables to make it so I'm teamed up with the bunnies, but if I have a bunny and an onion in a level together the onion attacks the bunny but the bunny just sits there... sigh.
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Old 05-14-2013, 01:47 PM   #29
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Default Re: wheee, doing a Let's Play thingy!

http://wombat.platymuus.com/ytembed/?code=5kGeoaPd7Y4
Wheeee, new part! Will probably be doing these more regularly now that I figured out basic video editing.
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Old 05-14-2013, 10:16 PM   #30
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Default Re: wheee, doing a Let's Play thingy!

Another great episode, keep it up
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