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Old 05-08-2013, 07:29 AM   #41
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Default Re: Mafia 27: Amulet Mafia

I have gathered the following based on the behaviour of starting amulets:

Everyone has at least 1 amulet

Everyone who has 2 amulets has a power role, but is only able to unlock the power once he has 3.

The Mafia roles can be subject to one of two things, either the mafia players also start with 2 and need 3 to start killing (likely) or they start at 0 and need only 1 (rather unlikely).

Either Everyone who doesn't have an amulet is guilty upon inspection or only townies who do not have amulets are guilty upon inspection.


Considering all this info, I want to issue an Amulet count so we know who the power roles are, since it is really likely the mafia can not kill until they obtain an amulet. I still have my 1 amulet.
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Old 05-08-2013, 01:08 PM   #42
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Default Re: Mafia 27: Amulet Mafia

1 amulet here. It's nice to see similar conclusions from my own arising.
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Old 05-08-2013, 06:41 PM   #43
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Default Re: Mafia 27: Amulet Mafia

Great minds think alike!


....OR DO THEY!? [/joke]
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Old 05-08-2013, 10:18 PM   #44
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Default Re: Mafia 27: Amulet Mafia

24 hours remain, with no votes!
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Old 05-10-2013, 04:02 AM   #45
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Default Re: Mafia 27: Amulet Mafia

Night falls, and the town is quite. But will the peace last, or will it be shattered?

- Megadog
- Boneheads
- Pewskeepski
- Wedxzas
- Texasjoshua
- RandomCommander
- seamonkey
NIght to last 3 days.
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Old 05-13-2013, 01:17 AM   #46
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Default Re: Mafia 27: Amulet Mafia

Day breaks, but there is a new amulet. Players can vote on who to give the amulet too, along with thier lynch vote!

96 hours, 4 to lynch.
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Old 05-13-2013, 06:40 PM   #47
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Default Re: Mafia 27: Amulet Mafia

Boneheads Undoubtedly.

Amulet Vote: BH

I think for now we can believe him.
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Old 05-13-2013, 11:06 PM   #48
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Default Re: Mafia 27: Amulet Mafia

not sure if I'm allowed to do this, but since I'm doctor.

Amulet Vote: Boneheads1999

otherwise, RC. he seems pretty trustworthy.

Anyway if I get the amulet who should I save?
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Old 05-14-2013, 12:16 AM   #49
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Default Re: Mafia 27: Amulet Mafia

But, if BH dies, then three amulets go. Besides, mafia don't seem to be able to nightkill right now, so giving him protection powers is pointless.
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Old 05-14-2013, 10:23 AM   #50
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Default Re: Mafia 27: Amulet Mafia

Sad to say, giving it to BH is not a good idea. He did say that his power cannot protect himself.

If we are to give it to some other power role, this would be nice. So far though, the only two I know of are bh (who will die soon) and Texasjoshua...

I say that, despite my previous claims I want to give the Amulet to TJ. Amulet Vote: TexasJoshua

I have a plan, but I cannot tell you what it is until next day. No, I'm not even going to PM you the plan, either. For now, just bandwagon this Amulet vote so TexasJoshua can have the powers he has.
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Old 05-14-2013, 12:13 PM   #51
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Default Re: Mafia 27: Amulet Mafia

I think I have an idea of what your plan is, assuming we are thinking the same way. Lets hope it works.

AMULET VOTE: TJ
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Old 05-14-2013, 01:29 PM   #52
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Default Re: Mafia 27: Amulet Mafia

yeah if mafia can't nightkill right now then my job is pointless atm.

Amulet Unvote: Boneheads1999 (pointless)
Amulet Vote: Texasjoshua (bandwagon)
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Old 05-14-2013, 02:39 PM   #53
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Default Re: Mafia 27: Amulet Mafia

Sure why not,

Amulet Vote: Texasjoshua
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Old 05-14-2013, 03:49 PM   #54
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Default Re: Mafia 27: Amulet Mafia

Huh, my plan may have been too obvious...

Meh, I'm still going with it, it's going to have to at least give us SOMETHING.
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Old 05-14-2013, 08:59 PM   #55
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Default Re: Mafia 27: Amulet Mafia

Bandwagon time.
Amulet Vote: TJ
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Old 05-14-2013, 10:10 PM   #56
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Default Re: Mafia 27: Amulet Mafia

Quote:
Originally Posted by RandomCommander View Post
Huh, my plan may have been too obvious...

Meh, I'm still going with it, it's going to have to at least give us SOMETHING.
Yes, your plan was obvious.
Anyway my desperate study sessions are OVER meaning I am BACK BABY!1

Back to business: 1. the plan's results mean absolutely nothing one way or the other, assuming you get back the result I think you will. Mentioning there was a plan to begin with was not an excellent idea.

2. I don't think that the mafia do not have the ability to make kills. That makes it easy for the town to win by making strategic moves with the amulets. That being said I don't know how it does work...possibly every X'th night, having amulets decreases?

3. no looking at lurking as I've pretty much been the biggest lurker. (Sorry!) Pews is kinda there but not really. Also wedxzas, but what else is new.

4. No need to vote for amulets, TJ has officially gotten it.

5. I feel TJ is really nonchalant about getting an additional amulet. he's like, sure I'll take one, after PM'in people requesting people give him amulets. This is a bit of a shift in behavior.

6. RC wants an amulet count for finding power roles. 6a. This hypothesis is false. 6b This is a bad idea. We already have a bunch of disclosures, making the town's job more difficult. Mass disclosure is rarely a way to win....wait looking further back RC has consistently wanted roleclaims.

7. Never did find out why BH roleclaimed.

That is all for now!
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Old 05-15-2013, 08:05 AM   #57
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Default Re: Mafia 27: Amulet Mafia

Quote:
Originally Posted by seamonkey View Post
5. I feel TJ is really nonchalant about getting an additional amulet. he's like, sure I'll take one, after PM'in people requesting people give him amulets. This is a bit of a shift in behavior.
My thoughts exactly. If Texas was a town power role, I'm pretty sure he'd be more enthusiastic about using his power to help the town. This seems like a passive answer to the very obvious plan from RC. Which in turn makes me believe he's mafia aware of RandomCommander's plan, and not giving bait to it.
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Old 05-15-2013, 09:09 AM   #58
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Default Re: Mafia 27: Amulet Mafia

I just want to defend against seamonkey for a moment:


So... what exactly am I supposed to do, seamonkey, hope the cop magically has gotten his power and wait for inspections before the mafia get their powers and kill us all? I am only trying to make mass disclosures because, other than pming people and hoping they are not mafia, this is the only other viable way to get information. The only other thing to talk about besides who is mafia is the amulets, and I feel inspecting the behavior and patterns of amulet distribution are vital pieces of information to finding who to trust and who not to.

Do remember that the game Mafia is about cooperation and risk, at least here in hamumu. It may be a bad idea, but it has a chance of producing good results! Also, how would you know if my hypothesis is false? Did you find out all about amulets without knowing how many amulets others have exactly?

Nevertheless, we have to eventually act in a mafia game one way or another. If nobody but the mafia has plans, the town will just get steamrolled, unless the cop gets lucky, but that doesn't guarantee a win because there is almost always more than 1 mafia. The point is we've got to do something, we have enough data to at least make a mistake.


In this case, my planned "Mistake" shall be Amulet Vote: Pewskeepski (a somewhat random guess because the people who disclosed their number of amulets I deemed aren't important to recieve an amulet) and Lynch Vote: texasjoshua
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Old 05-15-2013, 11:29 AM   #59
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Default Re: Mafia 27: Amulet Mafia

@RC
This is absolutely NOT the only way of getting information. Looking at actions and words and analyzing them is an easy other way, that in theory should be a primary method of winning in most games. This is an absolutely viable way of getting suspicions, and hunches, conversation all that good stuff. Sure it isn't as concrete as a cop inspection, but y'know, as there haven't been any deaths I'm not crazy worried just as of yet. Don't get me wrong, I'm totally OK with metagaming. I do it frequently. I do think mass disclosures is a sure way to lose. The mafia lie, of course, assuming they disclose, and no one is the wiser. By the time their lie is found out we've probably already lost.

AS to the argument about risk: you are correct. Every time we kill (or don't kill) somebody we are taking a risk. Even the existence of a guilty inspection does not guarantee a mafia, due to millers (hey whaddya know, there is one this game), but the reason why we lynch someone with a guilty inspection is because this is a game of calculated risk. The risk of mass claiming I think far outweighs the reward.

As to needing to act: correct. But necessity is linked to the risk of all dying. If we don't act, the mafia kill us. This...hasn't happened yet, so the necessity of lynching people (I understand there is more the town can do than just lynching people), is minimal, as of yet. For now, while trying to get amulets to power roles is good, whilst simultaneously not trying to get them to mafia and I think this risk at least equals the reward. The need isn't quite there. I advise sitting back, and analyzing conversation. We shouldn't be reliant upon the cop.

Lastly TJ has already gotten the amulet by getting 4 votes (I assume the number, like the number to lynch, is 4)

Also look to my analysis about how if the mafia needs X amulets the town has a huge advantage. More likely they can kill every Yth night, and having amulets makes it more frequent, or some other mechanism.
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Old 05-15-2013, 11:33 AM   #60
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Default Re: Mafia 27: Amulet Mafia

Nother double post, sorry, but you were definitely looking for mass disclosure day one, also I am somewhat suspicious of claiming as a miller, Easy way to look innocent in face of a guilty inspection.

Also I forgot to mention why your hypothesis is false. I have 2 amulets; am not a power role.
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Last edited by seamonkey; 05-15-2013 at 11:33 AM. Reason: typo
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