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Old 01-24-2015, 09:23 PM   #1
REACTOR
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Default Ao Oni Fangame Development... 0_o

I think my sister mentioned one time the whole Ao Oni collection of games, and also the fact that we had thought of creating our own Oni game but never really did because at that time we didn't have any programming experience... But now...

*By the way, I am not too sure whether this is appropriate for the "Making Dumb Games" Section, but I decided to put it here anyway.*

We are working on an Oni fangame with another person, the title: Teulopig Agma



More following posts coming soon...
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Old 01-24-2015, 10:24 PM   #2
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Default Re: Ao Oni Fangame Development... 0_o

...FelipeVieira helped you, didn't he?
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Old 01-24-2015, 11:16 PM   #3
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Default Re: Ao Oni Fangame Development... 0_o

With the Portugese translation of words? In this case he didn't do that. Kim is the one who is doing the translations. Though since I do not know any language except Polish, I am not sure of whether her translations are correct.

Update - Main Character Still Sprites:

; Syeon Kheck

; Daniel Jameson

; Ethan Howard

; Elizabeth Shun
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Old 01-25-2015, 12:45 PM   #4
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Default Re: Ao Oni Fangame Development... 0_o

That's good, in order for it to be a Hamumu related game you can put some Hamumu characters in it.
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Old 01-25-2015, 05:20 PM   #5
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Default Re: Ao Oni Fangame Development... 0_o

Quote:
Originally Posted by calthax View Post
That's good, in order for it to be a Hamumu related game you can put some Hamumu characters in it.
Ehh, I am not planning to put Hamumu related characters in it.

I don't think it will really fit well with the general idea of an Oni.
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Old 01-26-2015, 01:47 PM   #6
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Default Re: Ao Oni Fangame Development... 0_o

Hmm No Clue what the heck Ai oni is, I saw a 3D game about it but it seemed highly sexualized to appeal to gamers, I dont uselly play games that try to draw attention like that. Please explain what Ai Oni is.
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Old 01-26-2015, 05:40 PM   #7
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Default Re: Ao Oni Fangame Development... 0_o

-.-

That game was probably a spinoff of the very original.

Ao Oni is a two.five dimensional Japanese horror game created using a very specific game engine.

Here is a video which shows some of it's gameplay: http://wombat.platymuus.com/ytembed/?code=Z_ho1nqgUKA

I don't really know how to explain some things cleanly. .-.

This game was very popular among several people, and it started a whole swag of Oni fangames, which unlike what you mentioned there, are quite good. But of course beware of the 3rd Tier section, those games are beyond playable.

3rd Tier == Reading A Comic Strip

Also, you sure that was an Oni fangame?
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Old 01-26-2015, 08:54 PM   #8
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Default Re: Ao Oni Fangame Development... 0_o

http://wombat.platymuus.com/ytembed/?code=N1_xDy04_po

Here is a short video on testing chase scenes.

What will be some the gameplay:
>More freestyle movement. No isometric grids.
>Mouse controlled pickup of items, along with a rectangle of interactiveness, which restricts the player from picking up anything too far away.
>Unlocked doors using keys will take longer and thus be more realistic.
>The Oni can jump over tables and other objects.

What will be next:
>Intro/FirstStep Scenes Completed
>Less jittery animation.
Edit: >Transparency fixes.

Last edited by REACTOR; 01-26-2015 at 09:03 PM.
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Old 01-30-2015, 10:06 PM   #9
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Default Re: Ao Oni Fangame Development... 0_o

Progress?



The Intro And "First Steps" scenes are getting into shape!

This game is planned to be available for multiple audiences...

English Translation: Me
Portugese/Malay Translation: Kim Kio
Tagalog Translation: Aztigin

So far everything seems to be progressing!
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Old 02-06-2015, 03:38 AM   #10
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Default Re: Ao Oni Fangame Development... 0_o

[Content Deleted]
Reason: Too much of a spoiler.

Last edited by REACTOR; 02-06-2015 at 03:45 AM.
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Old 10-27-2015, 06:06 PM   #11
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Default Re: Ao Oni Fangame Development... 0_o

Status: Progress stalled for the moment, but so far~~

>Inventory feature created and achieved.
>Managed to remove all black-backgrounds form player-sprites.
>Intro/FirstStep scenes completed.
>Less jittery animation.
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