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Old 08-08-2005, 10:35 AM   #1
Cheeseman778
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Default Monster Editor

One idea that would be good for making new monsters for your worlds shold be a monster editor. I know some of the specials you can change the AI, but what if we could make a whole new monster or edit every little detail of an existing monster?

Just an idea...
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Old 08-08-2005, 10:49 AM   #2
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Jamul has already said one word on the subject: Impossible!
Though it would be cool if it were poss.
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Old 08-08-2005, 11:21 AM   #3
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Sol Hunt will have a monster editor, though I don't know if it'll be any more complex than what we have at the moment. To make it more complex and still "easy" to use (easier than having to alter the actual game code), there would have to be some kind of simple "programming language" used by the game to determine a monster's behavior so users could be given full control about how a monster acts. The user would of course have to learn that language first, though. One would also most probably need an expensive 3D modelling program like 3D Studio Max for the monster graphics and would also have to find out how to imitate the exact style of the monster graphics in the game so new monsters wouldn't look out of place. All in all, I doubt only half of the people requesting a monster editor here would even be willing to spent so much time on creating a monster.
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Old 08-08-2005, 01:04 PM   #4
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I think Sol Hunt is the next Supreme.
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Old 08-08-2005, 03:38 PM   #5
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What we need is another part to the Badguy menu where we can create our own monsters, and then save them. Then you could just choose the sprite, color, name, and AI. That way, you wouldn't have to go through the trouble of making a new special for each monster you want to change.
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Old 08-08-2005, 05:07 PM   #6
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Quote:
Originally Posted by Jumi Jao
What we need is another part to the Badguy menu where we can create our own monsters, and then save them. Then you could just choose the sprite, color, name, and AI. That way, you wouldn't have to go through the trouble of making a new special for each monster you want to change.
As Jamul posted once (I think), major enhancements like that (which would require recoding big parts the engine) will never be included in a patch. Only bugfixes and a few triggers/effects now and then (and secret surprises, but those have nothing to do with the actual game). For such a monster editor, Jamul would need to program a completely new function (something like the item editor for monsters) and probably completely recode monster scanning.
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