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Sneak Peek: Costume Party Dumb Pack06:08 PM -- Fri January 23, 2009

New stuff! Only three new things, two of which are kind of old. Yes, after all the desperate demands, we now have sideways spikes. The third new thing is very interesting, and I'm mainly posting a sneak peek so I can get lots of ideas for them.

They're Wires. They go on the overlay layer, and automatically connect up, like roads in Simcity (I was actually inspired in the first place watching my wife play Zoo Tycoon and lay out paths). If you have one wired up to a pressure plate or switch (you can see both in this pic), then stepping on the plate/switch will send a spark down the wire. You can also wire them to Targets, and they'll spark when you shoot the Target. You can see two sparks on the upper wire in this picture, if you look closely. So what do the sparks do?
  • Detonate Blast Bricks (see left)
  • Light or unlight Fireplaces (see upper right)
  • Open doors (see lower right)
  • Notice the upper Kid is standing on a Switch... but that Switch isn't down! How is that possible!? Sparks pop Switches back up! That's why there's a loop in the wire.
So far, that's all sparks can do. But doesn't it seem like there should be more? I want to have a light bulb you can light up, but that's tricky to decide just what tiles it would create (also, since Wires go in the overlay layer, the wire would prevent light from happening in its space!).

So I'm just asking for ideas. Either existing things that should react when sparked in some way, or new things that the sparks could be used with. One idea I really like is a Battery. Each time a spark gets to it, it goes inside, and once the battery is full, it empties and... something!? I am not sure. A simple idea is that when full it fires a spark upward, so you could have something where you need to get 8 sparks to go into a battery in order to get a door open (because the battery then sends one spark to the door). Want to need 64 sparks instead? Stack two batteries on top of each other! Each time the bottom one fills, it will fire one spark into the upper one. 512 Sparks? 3 Batteries.

Another idea I sorta like is if a wire runs into water (both being in the Overlay layer, you can't actually string wire through water), it could shoot out Blast Brick shots when a spark hits the water. Maybe it's better to just have a Blaster that fires a shot each time a spark hits it. Maybe dead-end wires should always shoot out a little blast of Lasers each time a spark gets there, to simulate sparking electricity, and to be dangerous. I think I will do that one at least right now!

P.S. Dumb Pack Status: 15/25 tiles.
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