Danger: work-in-progress, unfinished, crappy shot below.
When my dungeon game petered out, I thought I'd just make a quickie platformer for Halloween, a real simple concept I've had for years and always wanted to do. The idea is pretty simple: you're a witch, and you run and jump and all that, but the unique mechanic is that you can throw your broom, and call it back to you once thrown. At its basic level, this is your attack. But as you see in the screen above, it has more exciting uses - stick it into the floor, and you can stand on the bristles. Stick it in a wall and you can stand on the stick. Stick it in a ceiling and you can hang from it. So you need to employ those techniques (and a couple others) to platform your way around. Simple enough.
But as I started coding, I really got into the way it played and the Ghouls n' Ghosts type of look. So I went one step further! This game is going to bridge the gap between my big adventure/RPGs of yore and my action platformers of recent times. What it is, is my homage to Castlevania: Symphony Of The Night
. Normally these games that feature a specific new mechanic are nothing more than that mechanic. But I thought, why? Why can't you have a fun and new mechanic attached to all the usual RPG/collection/exploration/upgrade elements? So it's an epic adventure, all in one giant castle (and the graveyard out front, the caves underneath, etc). It's got lots of juicy RPG elements (very minimally implemented so far):
What I have implemented is the random item generator, and it's way cool. Diablo
-style random items with various stats and procs. I'll be sharing more info on all this stuff in the near future, because I'm gonna talk about this game a lot! I'm very excited about it.
Oh, and I don't know what the title is. I have one idea, but I feel like it's the world's most narrow parody that nobody will ever recognize. Let's just say it's the witch game for now. I'm gonna talk more about plans and things in the coming days, so stay tuned. For now, I go to sleep.